3#include <graphics/Model.h>
4#include <graphics/ModelResourceMgr.h>
5#include <graphics/Renderer.h>
6#include <graphics/SkeletalAnimation.h>
7#include <graphics/TexturePatternAnimation.h>
8#include <graphics/ShaderParamAnimation.h>
9#include <graphics/VisibilityAnimation.h>
10#include <graphics/ShapeAnimation.h>
12#include <container/seadBuffer.h>
13#include <container/seadPtrArray.h>
14#include <heap/seadHeap.h>
24 s32 skl_anim_num, s32 tex_anim_num, s32 shu_anim_num, s32 vis_anim_num, s32 sha_anim_num,
25 sead::Heap* heap =
nullptr,
26 const sead::PtrArray<ModelResource>* anim_mdl_res_array =
nullptr
31 const sead::SafeString& name,
32 s32 skl_anim_num, s32 tex_anim_num, s32 shu_anim_num, s32 vis_anim_num, s32 sha_anim_num,
34 sead::Heap* heap =
nullptr,
35 const sead::PtrArray<ModelResource>* anim_mdl_res_array =
nullptr
40 const sead::SafeString& name,
42 s32 skl_anim_num, s32 tex_anim_num, s32 shu_anim_num, s32 vis_anim_num, s32 sha_anim_num,
43 Model::BoundingMode bounding_mode,
44 sead::Heap* heap =
nullptr,
45 const sead::PtrArray<ModelResource>* anim_mdl_res_array =
nullptr
49 const sead::SafeString& resource_key,
50 const sead::SafeString& name,
51 s32 skl_anim_num = 0, s32 tex_anim_num = 0, s32 shu_anim_num = 0, s32 vis_anim_num = 0, s32 sha_anim_num = 0,
53 sead::Heap* heap =
nullptr,
54 const sead::PtrArray<ModelResource>* anim_mdl_res_array =
nullptr
58 const sead::SafeString& resource_key,
59 const sead::SafeString& name,
61 s32 skl_anim_num, s32 tex_anim_num, s32 shu_anim_num, s32 vis_anim_num, s32 sha_anim_num,
62 Model::BoundingMode bounding_mode,
63 sead::Heap* heap =
nullptr,
64 const sead::PtrArray<ModelResource>* anim_mdl_res_array =
nullptr
73 AnimModel(Model* model, s32 skl_anim_num, s32 tex_anim_num, s32 shu_anim_num, s32 vis_anim_num, s32 sha_anim_num);
78 void draw()
const { Renderer::instance()->drawModel(
this); }
80 void setLocalScale(
const sead::Vector3f& scale) { mModel->setLocalScale(scale); }
82 void update(
const sead::Vector3f& pos,
const sead::Vector3u& rot,
const sead::Vector3f& scale,
bool animate =
true)
85 mtx.makeRTIdx(rot, pos);
100 void playSklAnim(
const sead::SafeString& name, u32 idx = 0) { mSklAnim[idx]->play(mModelResource, name); }
101 void playTexAnim(
const sead::SafeString& name, u32 idx = 0) { mTexAnim[idx]->play(mModelResource, name); }
102 void playColorAnim(
const sead::SafeString& name, u32 idx = 0) { mShuAnim[idx]->playColorAnim(mModelResource, name); }
103 void playTexSrtAnim(
const sead::SafeString& name, u32 idx = 0) { mShuAnim[idx]->playTexSrtAnim(mModelResource, name); }
104 void playBoneVisAnim(
const sead::SafeString& name, u32 idx = 0) { mVisAnim[idx]->playBoneVisAnim(mModelResource, name); }
105 void playMatVisAnim(
const sead::SafeString& name, u32 idx = 0) { mVisAnim[idx]->playMatVisAnim(mModelResource, name); }
106 void playShapeAnim(
const sead::SafeString& name, u32 idx = 0) { mShaAnim[idx]->play(mModelResource, name); }
109 void init(
ModelResource* mdl_res,
const sead::PtrArray<ModelResource>* anim_mdl_res_array =
nullptr, sead::Heap* heap =
nullptr);
134 s32 skl_anim_num, s32 tex_anim_num, s32 shu_anim_num, s32 vis_anim_num, s32 sha_anim_num,
136 const sead::PtrArray<ModelResource>* anim_mdl_res_array
139 AnimModel* anim_model =
new (heap)
AnimModel(model, skl_anim_num, tex_anim_num, shu_anim_num, vis_anim_num, sha_anim_num);
140 anim_model->init(mdl_res, anim_mdl_res_array, heap);
146 const sead::SafeString& name,
147 s32 skl_anim_num, s32 tex_anim_num, s32 shu_anim_num, s32 vis_anim_num, s32 sha_anim_num,
148 Model::BoundingMode bounding_mode,
150 const sead::PtrArray<ModelResource>* anim_mdl_res_array
153 Model* model = ModelUtil::createG3d(*mdl_res, name, skl_anim_num, tex_anim_num, shu_anim_num, vis_anim_num, sha_anim_num, bounding_mode, heap);
154 return create(mdl_res, model, skl_anim_num, tex_anim_num, shu_anim_num, vis_anim_num, sha_anim_num, heap, anim_mdl_res_array);
159 const sead::SafeString& name,
161 s32 skl_anim_num, s32 tex_anim_num, s32 shu_anim_num, s32 vis_anim_num, s32 sha_anim_num,
162 Model::BoundingMode bounding_mode,
164 const sead::PtrArray<ModelResource>* anim_mdl_res_array
167 Model* model = ModelUtil::createG3d(*mdl_res, name, view_num, skl_anim_num, tex_anim_num, shu_anim_num, vis_anim_num, sha_anim_num, bounding_mode, heap);
168 return create(mdl_res, model, skl_anim_num, tex_anim_num, shu_anim_num, vis_anim_num, sha_anim_num, heap, anim_mdl_res_array);
172 const sead::SafeString& resource_key,
173 const sead::SafeString& name,
174 s32 skl_anim_num, s32 tex_anim_num, s32 shu_anim_num, s32 vis_anim_num, s32 sha_anim_num,
175 Model::BoundingMode bounding_mode,
177 const sead::PtrArray<ModelResource>* anim_mdl_res_array
180 ModelResource* mdl_res = ModelResourceMgr::instance()->getResource(resource_key);
181 return create(mdl_res, name, skl_anim_num, tex_anim_num, shu_anim_num, vis_anim_num, sha_anim_num, bounding_mode, heap, anim_mdl_res_array);
185 const sead::SafeString& resource_key,
186 const sead::SafeString& name,
188 s32 skl_anim_num, s32 tex_anim_num, s32 shu_anim_num, s32 vis_anim_num, s32 sha_anim_num,
189 Model::BoundingMode bounding_mode,
191 const sead::PtrArray<ModelResource>* anim_mdl_res_array
194 ModelResource* mdl_res = ModelResourceMgr::instance()->getResource(resource_key);
195 return create(mdl_res, name, view_num, skl_anim_num, tex_anim_num, shu_anim_num, vis_anim_num, sha_anim_num, bounding_mode, heap, anim_mdl_res_array);
202 if (anim_model !=
nullptr)
204 Model* model = anim_model->getModel();
212 anim_model =
nullptr;
Definition AnimModel.h:19
AnimModel(Model *model, s32 skl_anim_num, s32 tex_anim_num, s32 shu_anim_num, s32 vis_anim_num, s32 sha_anim_num)
ModelResource * mModelResource
Definition AnimModel.h:122
static void destroy(AnimModel *&anim_model)
Definition AnimModel.h:198
sead::Buffer< TexturePatternAnimation * > mTexAnim
Definition AnimModel.h:124
void playShapeAnim(const sead::SafeString &name, u32 idx=0)
Definition AnimModel.h:106
VisibilityAnimation * getVisAnim(u32 index) const
Definition AnimModel.h:97
sead::Buffer< VisibilityAnimation * > mVisAnim
Definition AnimModel.h:126
static AnimModel * create(ModelResource *mdl_res, Model *model, s32 skl_anim_num, s32 tex_anim_num, s32 shu_anim_num, s32 vis_anim_num, s32 sha_anim_num, sead::Heap *heap=nullptr, const sead::PtrArray< ModelResource > *anim_mdl_res_array=nullptr)
Definition AnimModel.h:131
void playColorAnim(const sead::SafeString &name, u32 idx=0)
Definition AnimModel.h:102
void init(ModelResource *mdl_res, const sead::PtrArray< ModelResource > *anim_mdl_res_array=nullptr, sead::Heap *heap=nullptr)
void playBoneVisAnim(const sead::SafeString &name, u32 idx=0)
Definition AnimModel.h:104
void draw() const
Definition AnimModel.h:78
sead::Buffer< ShaderParamAnimation * > mShuAnim
Definition AnimModel.h:125
static AnimModel * create(const sead::SafeString &resource_key, const sead::SafeString &name, s32 skl_anim_num=0, s32 tex_anim_num=0, s32 shu_anim_num=0, s32 vis_anim_num=0, s32 sha_anim_num=0, Model::BoundingMode bounding_mode=Model::cBoundingMode_Disable, sead::Heap *heap=nullptr, const sead::PtrArray< ModelResource > *anim_mdl_res_array=nullptr)
Definition AnimModel.h:171
void playMatVisAnim(const sead::SafeString &name, u32 idx=0)
Definition AnimModel.h:105
ModelResource * getModelResource() const
Definition AnimModel.h:76
sead::Buffer< ShapeAnimation * > mShaAnim
Definition AnimModel.h:127
ShapeAnimation * getShaAnim(u32 index) const
Definition AnimModel.h:98
TexturePatternAnimation * getTexAnim(u32 index) const
Definition AnimModel.h:95
sead::Buffer< SkeletalAnimation * > mSklAnim
Definition AnimModel.h:123
Model * getModel() const
Definition AnimModel.h:75
SkeletalAnimation * getSklAnim(u32 index) const
Definition AnimModel.h:94
void playTexSrtAnim(const sead::SafeString &name, u32 idx=0)
Definition AnimModel.h:103
Model * mModel
Definition AnimModel.h:121
static AnimModel * create(ModelResource *mdl_res, const sead::SafeString &name, s32 skl_anim_num, s32 tex_anim_num, s32 shu_anim_num, s32 vis_anim_num, s32 sha_anim_num, Model::BoundingMode bounding_mode=Model::cBoundingMode_Disable, sead::Heap *heap=nullptr, const sead::PtrArray< ModelResource > *anim_mdl_res_array=nullptr)
Definition AnimModel.h:144
void update(const sead::Vector3f &pos, const sead::Vector3u &rot, const sead::Vector3f &scale, bool animate=true)
Definition AnimModel.h:82
static AnimModel * create(ModelResource *mdl_res, const sead::SafeString &name, s32 view_num, s32 skl_anim_num, s32 tex_anim_num, s32 shu_anim_num, s32 vis_anim_num, s32 sha_anim_num, Model::BoundingMode bounding_mode, sead::Heap *heap=nullptr, const sead::PtrArray< ModelResource > *anim_mdl_res_array=nullptr)
Definition AnimModel.h:157
ShaderParamAnimation * getShuAnim(u32 index) const
Definition AnimModel.h:96
void setBaseModelMtx(const sead::Matrix34f &rt)
Definition AnimModel.h:79
void playTexAnim(const sead::SafeString &name, u32 idx=0)
Definition AnimModel.h:101
void playSklAnim(const sead::SafeString &name, u32 idx=0)
Definition AnimModel.h:100
static AnimModel * create(const sead::SafeString &resource_key, const sead::SafeString &name, s32 view_num, s32 skl_anim_num, s32 tex_anim_num, s32 shu_anim_num, s32 vis_anim_num, s32 sha_anim_num, Model::BoundingMode bounding_mode, sead::Heap *heap=nullptr, const sead::PtrArray< ModelResource > *anim_mdl_res_array=nullptr)
Definition AnimModel.h:184
void setLocalScale(const sead::Vector3f &scale)
Definition AnimModel.h:80
Definition ModelResource.h:13