3#include <actor/ActorState.h>
24 CarryObjBase(
const ActorCreateParam& param,
const FukidashiInfo& fukidashi_info);
31 return mFlag & (1 << 2);
Definition CarryObjBase.h:8
u32 _17E4[(0x17F4 - 0x17E4)/sizeof(u32)]
Definition CarryObjBase.h:37
CarryObjBase(const ActorCreateParam ¶m, const FukidashiInfo &fukidashi_info)
bool checkCarried()
Definition CarryObjBase.h:29
u32 mFlag
Definition CarryObjBase.h:36
u32 _17c8[(0x17E0 - 0x17C8)/sizeof(u32)]
Definition CarryObjBase.h:35
PlayerObject * getCarryPlayer() const
Definition PlayerObject.h:22