3#include <game/FieldGame.h>
5#include <framework/seadCalculateTask.h>
6#include <framework/seadTaskMgr.h>
39
40
41
42
65 return &mGameData.getPlayerData(index);
70 return &mGameData.getPlayerData(index);
75 return mGameData.getGameMode().getMode();
80 return mGameData.getGameMode().isMiniGame();
85 getPlayerData(player_no)->enemy_down_cnt++;
Definition CourseTask.h:11
bool getGamesceneUnkBool() const
FieldPlayerData * getPlayerData(s32 index)
Definition CourseTask.h:63
void incEnemyDown(s32 player_no)
Definition CourseTask.h:83
const FieldGameData * getGameData() const
Definition CourseTask.h:58
const FieldPlayerData * getPlayerData(s32 index) const
Definition CourseTask.h:68
FieldGameMode::Mode getGameMode() const
Definition CourseTask.h:73
u32 mExeFrame
Definition CourseTask.h:99
FieldGameData * getGameData()
Definition CourseTask.h:53
GamesceneBase * getGamescene()
Definition CourseTask.h:45
bool mCourseRestart
Definition CourseTask.h:94
void doBonusTime(s8 player_id)
Activates the bonus time animation and adds the amount to the clock when it's done.
bool isMiniGame() const
Definition CourseTask.h:78
FieldGameData mGameData
Definition CourseTask.h:97
u32 _308[(0x44C - 0x308)/sizeof(u32)]
Definition CourseTask.h:98
u32 getExeFrame() const
Definition CourseTask.h:88
u32 _d0[(0x124 - 0xD0)/sizeof(u32)]
Definition CourseTask.h:96
u32 _450[(0x5A4 - 0x450)/sizeof(u32)]
Definition CourseTask.h:100
GamesceneBase * mGamescene
Definition CourseTask.h:95
Definition GamesceneBase.h:6