New Super Mario Bros. U Headers
Loading...
Searching...
No Matches
EffectID.h
Go to the documentation of this file.
1#pragma once
2
3#include <basis/seadTypes.h>
4
5constexpr f32 EFFECT_Z_POS_DEFAULT = 4500.0f;
6constexpr f32 EFFECT_Z_POS_BEHIND_LAYER_0 = 3300.0f;
7
8typedef s32 EffectID;
9
11{
12 // RP_1upGet
13 // User Data: 0x00200000
14 // Emitter Count: 3
15 RP_1upGet_0 = 0x060, // Translation: (0.0, 8.0, 0.0)
16 RP_1upGet_1 = 0x061, // Scale Factor: 0.8, Translation: (0.0, 5.0, 0.0)
17 RP_1upGet_2 = 0x062, // Scale Factor: 0.5, Translation: (0.0, 4.0, 0.0)
18
19 // rp_ankou_LightGlow
20 // User Data: 0x00000000
21 // Emitter Count: 1
23
24 // RP_AssistBlock_Burst_Blue
25 // User Data: 0x00000000
26 // Emitter Count: 2
27 RP_AssistBlock_Burst_Blue = 0x240, // Translation: (0.0, 0.0, 1000.0)
28
29 // RP_AssistBlock_Burst_Green
30 // User Data: 0x00000000
31 // Emitter Count: 2
32 RP_AssistBlock_Burst_Green = 0x23F, // Translation: (0.0, 0.0, 1000.0)
33
34 // RP_AssistBlock_Burst_Purple
35 // User Data: 0x00000000
36 // Emitter Count: 2
37 RP_AssistBlock_Burst_Purple = 0x241, // Translation: (0.0, 0.0, 1000.0)
38
39 // RP_AssistBlock_Burst_Red
40 // User Data: 0x00000000
41 // Emitter Count: 2
42 RP_AssistBlock_Burst_Red = 0x23E, // Translation: (0.0, 0.0, 1000.0)
43
44 // RP_AssistBlock_Burst_White
45 // User Data: 0x00000000
46 // Emitter Count: 1
48
49 // RP_AssistBlock_MarkDisapp
50 // User Data: 0x00000000
51 // Emitter Count: 1
53
54 // RP_AssistBlock_MarkLine
55 // User Data: 0x00000000
56 // Emitter Count: 3
58
59 // RP_Bakubaku_bubble
60 // User Data: 0x00000000
61 // Emitter Count: 2
63
64 // RP_Bakubaku_vacuum
65 // User Data: 0x00000000
66 // Emitter Count: 1
68
69 // RP_Balloon_Burst
70 // User Data: 0x80000000
71 // Emitter Count: 2
72 RP_Balloon_Burst_0 = 0x1B8, // Scale Factor: 1.25
73 RP_Balloon_Burst_1 = 0x1BC, // Scale Factor: 1.25
74
75 // RP_Balloon_Burst_b
76 // User Data: 0x00000000
77 // Emitter Count: 3
78 RP_Balloon_Burst_b = 0x393, // Scale Factor: 1.25
79
80 // RP_Balloon_Burst_g
81 // User Data: 0x00000000
82 // Emitter Count: 3
83 RP_Balloon_Burst_g = 0x392, // Scale Factor: 1.25
84
85 // RP_Balloon_Burst_r
86 // User Data: 0x00000000
87 // Emitter Count: 3
88 RP_Balloon_Burst_r = 0x391, // Scale Factor: 1.25
89
90 // RP_Balloon_Burst_s
91 // User Data: 0x80000000
92 // Emitter Count: 2
93 RP_Balloon_Burst_s_0 = 0x1B9, // Scale Factor: 0.8
94 RP_Balloon_Burst_s_1 = 0x1BB, // Scale Factor: 1.25
95
96 // RP_Balloon_Burst_wtr
97 // User Data: 0x80000000
98 // Emitter Count: 1
100
101 // RP_Balloon_Burst_y
102 // User Data: 0x00000000
103 // Emitter Count: 3
104 RP_Balloon_Burst_y = 0x394, // Scale Factor: 1.25
105
106 // RP_Birikyu_Elec
107 // User Data: 0x20000000
108 // Emitter Count: 6
110
111 // RP_Block_break
112 // User Data: 0x00200000
113 // Emitter Count: 3
116
117 // RP_Block_break_chika
118 // User Data: 0x00200000
119 // Emitter Count: 3
121
122 // RP_Block_break_yougan2
123 // User Data: 0x00200000
124 // Emitter Count: 3
126
127 // RP_Bombhei_Ignite
128 // User Data: 0x40000000
129 // Emitter Count: 5
131
132 // RP_BossCannon_Shoot
133 // User Data: 0x40000000
134 // Emitter Count: 6
136
137 // RP_bosskk_damage_nml
138 // User Data: 0x00040000
139 // Emitter Count: 4
140
141 // RP_BossKK_ElecBall
142 // User Data: 0x00040000
143 // Emitter Count: 5
145 RP_BossKK_ElecBall_1 = 0x3C4, // Scale Factor: 0.7
146
147 // RP_BossKK_ElecBall_Hit
148 // User Data: 0x00040000
149 // Emitter Count: 4
151 RP_BossKK_ElecBall_Hit_1 = 0x3C6, // Scale Factor: 0.7
152
153 // RP_BossKK_ElecBall_HitSplit
154 // User Data: 0x00040000
155 // Emitter Count: 3
157 RP_BossKK_ElecBall_HitSplit_1 = 0x3C5, // Scale Factor: 0.7
158
159 // RP_BossKK_Landing_nml
160 // User Data: 0x00080000
161 // Emitter Count: 1
163
164 // RP_BossKK_Piyori
165 // User Data: 0x00000000
166 // Emitter Count: 2
167 RP_BossKK_Piyori = 0x3EF, // Translation: (0.0, 65.0, 0.0)
168
169 // RP_BossKK_Shiko
170 // User Data: 0x00000000
171 // Emitter Count: 5
173
174 // RP_BossShip_PlayerIn
175 // User Data: 0x80000000
176 // Emitter Count: 3
177 RP_BossShip_PlayerIn_0 = 0x4C6, // Scale Factor: 1.5
178 RP_BossShip_PlayerIn_1 = 0x4C7, // Scale Factor: 2.4
179 RP_BossShip_PlayerIn_2 = 0x4C8, // Scale Factor: 1.8
180 RP_BossShip_PlayerIn_3 = 0x4C9, // Scale Factor: 1.8
181 RP_BossShip_PlayerIn_4 = 0x4CA, // Scale Factor: 1.8
182 RP_BossShip_PlayerIn_5 = 0x4CB, // Scale Factor: 2.0
183 RP_BossShip_PlayerIn_6 = 0x4CC, // Scale Factor: 2.0
184
185 // RP_boss_ChangeShell
186 // User Data: 0x00000000
187 // Emitter Count: 3
188 RP_boss_ChangeShell_0 = 0x0F9, // Translation: (0.0, 6.0, 0.0)
189 RP_boss_ChangeShell_1 = 0x142, // Scale Factor: 1.5, Translation: (0.0, 12.0, 0.0)
190 RP_boss_ChangeShell_2 = 0x187, // Scale Factor: 1.4, Translation: (0.0, 30.0, 0.0)
191 RP_boss_ChangeShell_3 = 0x304, // Scale Factor: 1.2, Translation: (0.0, 9.0, 0.0)
192 RP_boss_ChangeShell_4 = 0x31B, // Scale Factor: 1.2, Translation: (0.0, 9.0, 0.0)
193 RP_boss_ChangeShell_5 = 0x3F6, // Scale Factor: 1.2, Translation: (0.0, 9.0, 0.0)
194 RP_boss_ChangeShell_6 = 0x406, // Scale Factor: 1.2, Translation: (0.0, 9.0, 0.0)
195 RP_boss_ChangeShell_7 = 0x410, // Scale Factor: 1.2, Translation: (0.0, 10.0, 0.0)
196 RP_boss_ChangeShell_8 = 0x439, // Translation: (0.0, 15.0, 0.0)
197
198 // RP_boss_damage_end
199 // User Data: 0x40040000
200 // Emitter Count: 4
201 RP_boss_damage_end_00 = 0x027, // Scale Factor: 1.5
202 RP_boss_damage_end_01 = 0x0FD, // Scale Factor: 0.8
212 RP_boss_damage_end_11 = 0x4B0, // Scale Factor: 1.2
213
214 // RP_boss_damage_nml
215 // User Data: 0x00040000
216 // Emitter Count: 6
217 RP_boss_damage_nml_00 = 0x026, // Scale Factor: 1.5
218 RP_boss_damage_nml_01 = 0x0FC, // Scale Factor: 0.8
227 RP_boss_damage_nml_10 = 0x434, // Scale Factor: 1.5
229 RP_boss_damage_nml_12 = 0x493, // Scale Factor: 0.8
231 RP_boss_damage_nml_14 = 0x4AF, // Scale Factor: 1.2
232
233 // RP_boss_notice
234 // User Data: 0x40000000
235 // Emitter Count: 2
236 RP_boss_notice_0 = 0x13C, // Translation: (-4.0, 20.0, 0.0)
237 RP_boss_notice_1 = 0x13E, // Translation: (-18.0, 38.0, 0.0)
238 RP_boss_notice_2 = 0x18A, // Translation: (-10.0, 35.0, 0.0)
239 RP_boss_notice_3 = 0x2F5, // Translation: (-6.0, 25.0, 0.0)
240 RP_boss_notice_4 = 0x312, // Translation: (-5.0, 25.0, 0.0)
241 RP_boss_notice_5 = 0x3F3, // Translation: (-6.0, 35.0, 100000.0)
242 RP_boss_notice_6 = 0x40E, // Translation: (-10.0, 30.0, 0.0)
243
244 // RP_boss_shell_land_ice
245 // User Data: 0x00000000
246 // Emitter Count: 4
248
249 // RP_boss_shell_land_nml
250 // User Data: 0x00000000
251 // Emitter Count: 3
253 RP_boss_shell_land_nml_01 = 0x105, // Scale Factor: 1.2, Translation: (0.0, 12.0, 0.0)
254 RP_boss_shell_land_nml_02 = 0x143, // Scale Factor: 1.2
255 RP_boss_shell_land_nml_03 = 0x186, // Scale Factor: 1.5
258 RP_boss_shell_land_nml_06 = 0x407, // Scale Factor: 1.2
259 RP_boss_shell_land_nml_07 = 0x411, // Scale Factor: 1.2
260 RP_boss_shell_land_nml_08 = 0x43A, // Scale Factor: 1.2
262 RP_boss_shell_land_nml_10 = 0x4AC, // Scale Factor: 1.5, Translation: (0.0, 20.0, 0.0)
263
264 // RP_boss_shell_land_pwl
265 // User Data: 0x00000000
266 // Emitter Count: 3
268
269 // RP_boss_shell_move_nml
270 // User Data: 0x00000000
271 // Emitter Count: 1
274
275 // RP_BrosMega_HipDrop
276 // User Data: 0x00080000
277 // Emitter Count: 6
279
280 // RP_BrosMega_HipDropBlur
281 // User Data: 0x00000000
282 // Emitter Count: 1
284
285 // RP_BrosMega_WalkSmoke
286 // User Data: 0x80000000
287 // Emitter Count: 1
289
290 // RP_Bubble_Dead
291 // User Data: 0x00000000
292 // Emitter Count: 4
294
295 // RP_Bubble_inWtr
296 // User Data: 0x20000000
297 // Emitter Count: 1
299
300 // RP_Bubble_Tail
301 // User Data: 0x00000000
302 // Emitter Count: 3
304
305 // RP_Bunbun_DashIce
306 // User Data: 0x00080000
307 // Emitter Count: 2
308 RP_Bunbun_DashIce = 0x195, // Scale Factor: 1.4
309
310 // RP_Bunbun_DashShallow
311 // User Data: 0x00080000
312 // Emitter Count: 1
313 RP_Bunbun_DashShallow = 0x196, // Scale Factor: 1.4
314
315 // RP_Bunbun_DashSmoke
316 // User Data: 0x00080000
317 // Emitter Count: 1
318 RP_Bunbun_DashSmoke_0 = 0x194, // Scale Factor: 1.4
319 RP_Bunbun_DashSmoke_1 = 0x4B3, // Scale Factor: 1.6
320
321 // RP_Bunbun_DownIce
322 // User Data: 0x00080000
323 // Emitter Count: 2
324 RP_Bunbun_DownIce = 0x192, // Scale Factor: 1.4
325
326 // RP_Bunbun_DownShallow
327 // User Data: 0x00080000
328 // Emitter Count: 2
329 RP_Bunbun_DownShallow = 0x193, // Scale Factor: 1.4
330
331 // RP_Bunbun_DownSmoke
332 // User Data: 0x00080000
333 // Emitter Count: 1
334 RP_Bunbun_DownSmoke_0 = 0x191, // Scale Factor: 1.4
335 RP_Bunbun_DownSmoke_1 = 0x4B2, // Scale Factor: 1.6
336
337 // RP_Bunbun_HandBlur_L1
338 // User Data: 0x00000000
339 // Emitter Count: 1
341
342 // RP_Bunbun_HandBlur_L2
343 // User Data: 0x00000000
344 // Emitter Count: 1
346 RP_Bunbun_HandBlur_L2_1 = 0x4AA, // Scale Factor: 1.6
347
348 // RP_Bunbun_HandBlur_R1
349 // User Data: 0x00000000
350 // Emitter Count: 1
352
353 // RP_Bunbun_HandBlur_R2
354 // User Data: 0x00000000
355 // Emitter Count: 1
357 RP_Bunbun_HandBlur_R2_1 = 0x4AB, // Scale Factor: 1.6
358
359 // RP_Bunbun_LandingIce
360 // User Data: 0x00080000
361 // Emitter Count: 2
362 RP_Bunbun_LandingIce = 0x18F, // Scale Factor: 1.4
363
364 // RP_Bunbun_LandingShallow
365 // User Data: 0x00080000
366 // Emitter Count: 2
367 RP_Bunbun_LandingShallow = 0x190, // Scale Factor: 1.4
368
369 // RP_Bunbun_LandingSmoke
370 // User Data: 0x00080000
371 // Emitter Count: 1
372 RP_Bunbun_LandingSmoke_0 = 0x18E, // Scale Factor: 1.4
374 RP_Bunbun_LandingSmoke_2 = 0x4B1, // Scale Factor: 1.6
375
376 // RP_Bunbun_OpSpin
377 // User Data: 0x00000000
378 // Emitter Count: 6
380
381 // RP_Bunbun_Piyori
382 // User Data: 0x00000000
383 // Emitter Count: 2
384 RP_Bunbun_Piyori_0 = 0x188, // Translation: (0.0, 15.0, 0.0)
385 RP_Bunbun_Piyori_1 = 0x4AD, // Scale Factor: 1.6, Translation: (0.0, 24.0, 0.0)
386
387 // RP_Bunbun_Pun
388 // User Data: 0x00080000
389 // Emitter Count: 4
390 RP_Bunbun_Pun = 0x18B, // Scale Factor: 0.6, Translation: (-5.0, 3.0, 100.0)
391
392 // RP_Bunbun_Pun2
393 // User Data: 0x00080000
394 // Emitter Count: 4
395 RP_Bunbun_Pun2_0 = 0x4B5, // Scale Factor: 0.7, Translation: (0.0, 0.0, 100.0)
396 RP_Bunbun_Pun2_1 = 0x4B6, // Scale Factor: 1.2, Translation: (0.0, 15.0, 100.0)
397
398 // RP_Bunbun_ScaleUp
399 // User Data: 0x00000000
400 // Emitter Count: 6
401 RP_Bunbun_ScaleUp_0 = 0x499, // Translation: (0.0, 0.0, 1500.0)
402 RP_Bunbun_ScaleUp_1 = 0x49A, // Translation: (0.0, 5.0, -2500.0)
403
404 // RP_Bunbun_Spin
405 // User Data: 0x00000000
406 // Emitter Count: 4
408 RP_Bunbun_Spin_1 = 0x4AE, // Scale Factor: 1.6
409
410 // RP_BurnerSign
411 // User Data: 0x00040000
412 // Emitter Count: 3
414
415 // RP_Burner_Flame
416 // User Data: 0x00000000
417 // Emitter Count: 7
419
420 // RP_CanonShootA
421 // User Data: 0x40000000
422 // Emitter Count: 4
424
425 // RP_ChangeBlock_Change
426 // User Data: 0x40000000
427 // Emitter Count: 1
429
430 // rp_Chorobon_Drop
431 // User Data: 0x00000000
432 // Emitter Count: 1
435
436 // RP_Choropoo_App
437 // User Data: 0x00040000
438 // Emitter Count: 3
440
441 // RP_Choropoo_AppSign
442 // User Data: 0x00040000
443 // Emitter Count: 2
445
446 // RP_Choropoo_ManholeClose
447 // User Data: 0x80000000
448 // Emitter Count: 1
449 RP_Choropoo_ManholeClose = 0x26F, // Translation: (0.0, -2.0, 10.0)
450
451 // RP_Choropoo_SpannerBlur
452 // User Data: 0x00040000
453 // Emitter Count: 1
455
456 // RP_Cmn_AppSmokeM
457 // User Data: 0x40000000
458 // Emitter Count: 2
459 RP_Cmn_AppSmokeM_0 = 0x028, // Scale Factor: 0.85, Translation: (0.0, 14.0, 0.0)
460 RP_Cmn_AppSmokeM_1 = 0x029, // Scale Factor: 0.7, Translation: (0.0, 9.0, 0.0)
461
462 // RP_Cmn_DashIce
463 // User Data: 0x00080000
464 // Emitter Count: 2
466 RP_Cmn_DashIce_1 = 0x0AB, // Scale Factor: 0.8
467 RP_Cmn_DashIce_2 = 0x0AC, // Scale Factor: 0.5
470 RP_Cmn_DashIce_5 = 0x35F, // Translation: (0.0, -8.0, 0.0)
471
472 // RP_Cmn_DashPillarWtr
473 // User Data: 0x00080000
474 // Emitter Count: 1
476 RP_Cmn_DashPillarWtr_1 = 0x0C4, // Scale Factor: 0.8
477 RP_Cmn_DashPillarWtr_2 = 0x0C5, // Scale Factor: 0.5
480
481 // RP_Cmn_DashSand
482 // User Data: 0x00080000
483 // Emitter Count: 1
485 RP_Cmn_DashSand_1 = 0x079, // Scale Factor: 0.8
486 RP_Cmn_DashSand_2 = 0x07A, // Scale Factor: 0.5
488
489 // RP_Cmn_DashSmoke
490 // User Data: 0x00000000
491 // Emitter Count: 1
493 RP_Cmn_DashSmoke_1 = 0x031, // Scale Factor: 0.8
494 RP_Cmn_DashSmoke_2 = 0x032, // Scale Factor: 0.5
497
498 // RP_Cmn_DashSnow
499 // User Data: 0x00080000
500 // Emitter Count: 2
502 RP_Cmn_DashSnow_1 = 0x092, // Scale Factor: 0.8
503 RP_Cmn_DashSnow_2 = 0x093, // Scale Factor: 0.5
506 RP_Cmn_DashSnow_5 = 0x372, // Translation: (0.0, -8.0, 0.0)
507
508 // RP_Cmn_EnemyBurst
509 // User Data: 0x80000000
510 // Emitter Count: 6
511 RP_Cmn_EnemyBurst_00 = 0x11B, // Scale Factor: 0.7
512 RP_Cmn_EnemyBurst_01 = 0x12C, // Scale Factor: 0.7, Translation: (0.0, 2.0, 0.0)
513 RP_Cmn_EnemyBurst_02 = 0x12D, // Scale Factor: 0.7, Translation: (0.0, 8.0, 0.0)
514 RP_Cmn_EnemyBurst_03 = 0x166, // Translation: (0.0, 5.0, 0.0)
515 RP_Cmn_EnemyBurst_04 = 0x167, // Scale Factor: 0.5
516 RP_Cmn_EnemyBurst_05 = 0x168, // Scale Factor: 0.7
518 RP_Cmn_EnemyBurst_07 = 0x16A, // Scale Factor: 0.7, Translation: (0.0, 8.0, 0.0)
519 RP_Cmn_EnemyBurst_08 = 0x16B, // Scale Factor: 0.5
520 RP_Cmn_EnemyBurst_09 = 0x16C, // Scale Factor: 0.7, Translation: (0.0, 8.0, 0.0)
521 RP_Cmn_EnemyBurst_10 = 0x1FD, // Translation: (0.0, 5.0, 0.0)
522 RP_Cmn_EnemyBurst_11 = 0x1FE, // Translation: (0.0, 10.0, 0.0)
523 RP_Cmn_EnemyBurst_12 = 0x211, // Scale Factor: 0.8
524 RP_Cmn_EnemyBurst_13 = 0x212, // Scale Factor: 0.5
525 RP_Cmn_EnemyBurst_14 = 0x213, // Scale Factor: 0.5
526 RP_Cmn_EnemyBurst_15 = 0x221, // Scale Factor: 0.6
529 RP_Cmn_EnemyBurst_18 = 0x234, // Scale Factor: 0.5
530 RP_Cmn_EnemyBurst_19 = 0x235, // Scale Factor: 0.75
531 RP_Cmn_EnemyBurst_20 = 0x23D, // Scale Factor: 0.6
532 RP_Cmn_EnemyBurst_21 = 0x252, // Scale Factor: 0.8
533 RP_Cmn_EnemyBurst_22 = 0x281, // Scale Factor: 1.1
534 RP_Cmn_EnemyBurst_23 = 0x282, // Scale Factor: 0.7
535 RP_Cmn_EnemyBurst_24 = 0x283, // Scale Factor: 0.7
537 RP_Cmn_EnemyBurst_26 = 0x296, // Translation: (0.0, 15.0, 0.0)
538 RP_Cmn_EnemyBurst_27 = 0x2B2, // Scale Factor: 0.7
539 RP_Cmn_EnemyBurst_28 = 0x2B8, // Scale Factor: 0.7
540 RP_Cmn_EnemyBurst_29 = 0x2BA, // Scale Factor: 0.8
541 RP_Cmn_EnemyBurst_30 = 0x2C3, // Scale Factor: 0.7
544 RP_Cmn_EnemyBurst_33 = 0x367, // Scale Factor: 0.7
545 RP_Cmn_EnemyBurst_34 = 0x368, // Scale Factor: 0.7
546 RP_Cmn_EnemyBurst_35 = 0x36E, // Scale Factor: 0.9
547 RP_Cmn_EnemyBurst_36 = 0x39D, // Scale Factor: 0.7
549 RP_Cmn_EnemyBurst_38 = 0x48E, // Scale Factor: 0.8
550 RP_Cmn_EnemyBurst_39 = 0x48F, // Scale Factor: 1.6
551 RP_Cmn_EnemyBurst_40 = 0x490, // Translation: (0.0, -4.0, 0.0)
552 RP_Cmn_EnemyBurst_41 = 0x491, // Scale Factor: 0.8, Translation: (0.0, -4.0, 0.0)
553 RP_Cmn_EnemyBurst_42 = 0x492, // Scale Factor: 0.8
554 RP_Cmn_EnemyBurst_43 = 0x4CD, // Scale Factor: 0.7
555 RP_Cmn_EnemyBurst_44 = 0x4CE, // Scale Factor: 0.9, Translation: (0.0, 4.0, 0.0)
556 RP_Cmn_EnemyBurst_45 = 0x4CF, // Scale Factor: 0.7
557 RP_Cmn_EnemyBurst_46 = 0x4D1, // Scale Factor: 0.45
558
559 // RP_Cmn_Explosion
560 // User Data: 0x00000000
561 // Emitter Count: 9
565 RP_Cmn_Explosion_3 = 0x45F, // Scale Factor: 2.25
566
567 // RP_Cmn_FeatherFall
568 // User Data: 0x00040000
569 // Emitter Count: 2
570 RP_Cmn_FeatherFall_0 = 0x112, // Scale Factor: 0.9
571 RP_Cmn_FeatherFall_1 = 0x12E, // Scale Factor: 0.9
572 RP_Cmn_FeatherFall_2 = 0x1E8, // Scale Factor: 1.25
573
574 // RP_Cmn_Fireball
575 // User Data: 0x80040000
576 // Emitter Count: 6
578
579 // RP_Cmn_FireballHit
580 // User Data: 0x80000000
581 // Emitter Count: 6
583
584 // RP_Cmn_HitEX
585 // User Data: 0x00000000
586 // Emitter Count: 3
587 RP_Cmn_HitEX = 0x179, // Scale Factor: 1.2, Translation: (0.0, 5.0, 0.0)
588
589 // RP_Cmn_HitNormal
590 // User Data: 0x00200000
591 // Emitter Count: 3
592 RP_Cmn_HitNormal = 0x015, // Scale Factor: 0.85
593
594 // RP_Cmn_Iceball
595 // User Data: 0x80040000
596 // Emitter Count: 8
601
602 // RP_Cmn_IceballHit
603 // User Data: 0x80080000
604 // Emitter Count: 5
606
607 // RP_Cmn_LandingIce
608 // User Data: 0x80000000
609 // Emitter Count: 2
611 RP_Cmn_LandingIce_01 = 0x0B8, // Scale Factor: 0.8
612 RP_Cmn_LandingIce_02 = 0x0B9, // Scale Factor: 0.5
614 RP_Cmn_LandingIce_04 = 0x10D, // Scale Factor: 0.7
615 RP_Cmn_LandingIce_05 = 0x11F, // Scale Factor: 0.8
616 RP_Cmn_LandingIce_06 = 0x15F, // Scale Factor: 0.8
617 RP_Cmn_LandingIce_07 = 0x1B3, // Scale Factor: 0.8
618 RP_Cmn_LandingIce_08 = 0x1F0, // Scale Factor: 1.2
619 RP_Cmn_LandingIce_09 = 0x202, // Translation: (0.0, 2.0, 10.0)
623 RP_Cmn_LandingIce_13 = 0x27B, // Scale Factor: 0.8
626 RP_Cmn_LandingIce_16 = 0x2BE, // Scale Factor: 0.8
630 RP_Cmn_LandingIce_20 = 0x3AB, // Scale Factor: 0.8
631
632 // RP_Cmn_LandingPillarWtr
633 // User Data: 0x80000000
634 // Emitter Count: 2
636 RP_Cmn_LandingPillarWtr_01 = 0x0D1, // Scale Factor: 0.8
637 RP_Cmn_LandingPillarWtr_02 = 0x0D2, // Scale Factor: 0.5
639 RP_Cmn_LandingPillarWtr_04 = 0x10E, // Scale Factor: 0.7
640 RP_Cmn_LandingPillarWtr_05 = 0x120, // Scale Factor: 0.8
641 RP_Cmn_LandingPillarWtr_06 = 0x160, // Scale Factor: 0.8
642 RP_Cmn_LandingPillarWtr_07 = 0x1B4, // Scale Factor: 0.8
643 RP_Cmn_LandingPillarWtr_08 = 0x1F1, // Scale Factor: 1.2
644 RP_Cmn_LandingPillarWtr_09 = 0x203, // Translation: (0.0, 2.0, 10.0)
648 RP_Cmn_LandingPillarWtr_13 = 0x27C, // Scale Factor: 0.8
651 RP_Cmn_LandingPillarWtr_16 = 0x2BF, // Scale Factor: 0.8
654 RP_Cmn_LandingPillarWtr_19 = 0x3AC, // Scale Factor: 0.8
655
656 // RP_Cmn_LandingSand
657 // User Data: 0x80000000
658 // Emitter Count: 1
660 RP_Cmn_LandingSand_01 = 0x086, // Scale Factor: 0.8
661 RP_Cmn_LandingSand_02 = 0x087, // Scale Factor: 0.5
663 RP_Cmn_LandingSand_04 = 0x10B, // Scale Factor: 0.7
664 RP_Cmn_LandingSand_05 = 0x11D, // Scale Factor: 0.8
665 RP_Cmn_LandingSand_06 = 0x15D, // Scale Factor: 0.8
666 RP_Cmn_LandingSand_07 = 0x1B1, // Scale Factor: 0.8
667 RP_Cmn_LandingSand_08 = 0x1EE, // Scale Factor: 1.2
668 RP_Cmn_LandingSand_09 = 0x200, // Translation: (0.0, 2.0, 10.0)
672 RP_Cmn_LandingSand_13 = 0x279, // Scale Factor: 0.8
675 RP_Cmn_LandingSand_16 = 0x2BC, // Scale Factor: 0.8
677 RP_Cmn_LandingSand_18 = 0x3A9, // Scale Factor: 0.8
678
679 // RP_Cmn_LandingSmoke
680 // User Data: 0x80000000
681 // Emitter Count: 1
683 RP_Cmn_LandingSmoke_01 = 0x037, // Scale Factor: 0.8
684 RP_Cmn_LandingSmoke_02 = 0x038, // Scale Factor: 0.5
687 RP_Cmn_LandingSmoke_05 = 0x0F5, // Scale Factor: 0.8
689 RP_Cmn_LandingSmoke_07 = 0x0F8, // Scale Factor: 0.7
690 RP_Cmn_LandingSmoke_08 = 0x10A, // Scale Factor: 0.7
691 RP_Cmn_LandingSmoke_09 = 0x113, // Scale Factor: 1.75
692 RP_Cmn_LandingSmoke_10 = 0x114, // Translation: (0.0, 0.0, 5.0)
694 RP_Cmn_LandingSmoke_12 = 0x117, // Scale Factor: 0.75, Translation: (0.0, 0.0, 5.0)
695 RP_Cmn_LandingSmoke_13 = 0x11C, // Scale Factor: 0.8
696 RP_Cmn_LandingSmoke_14 = 0x140, // Scale Factor: 1.4
697 RP_Cmn_LandingSmoke_15 = 0x141, // Translation: (0.0, -3.0, 0.0)
698 RP_Cmn_LandingSmoke_16 = 0x15C, // Scale Factor: 0.8
699 RP_Cmn_LandingSmoke_17 = 0x1B0, // Scale Factor: 0.8
700 RP_Cmn_LandingSmoke_18 = 0x1ED, // Scale Factor: 1.2
701 RP_Cmn_LandingSmoke_19 = 0x1FF, // Translation: (0.0, 2.0, 10.0)
704 RP_Cmn_LandingSmoke_22 = 0x278, // Scale Factor: 0.8
707 RP_Cmn_LandingSmoke_25 = 0x2B9, // Translation: (0.0, 0.0, 10.0)
708 RP_Cmn_LandingSmoke_26 = 0x2BB, // Scale Factor: 0.8
710 RP_Cmn_LandingSmoke_28 = 0x2C8, // Scale Factor: 0.6
712 RP_Cmn_LandingSmoke_30 = 0x2D7, // Scale Factor: 0.8
713 RP_Cmn_LandingSmoke_31 = 0x2D8, // Scale Factor: 0.6
715 RP_Cmn_LandingSmoke_33 = 0x2F7, // Scale Factor: 0.7
719 RP_Cmn_LandingSmoke_37 = 0x3A8, // Scale Factor: 0.8
720 RP_Cmn_LandingSmoke_38 = 0x3C8, // Translation: (0.0, 0.0, 5000.0)
721 RP_Cmn_LandingSmoke_39 = 0x3CA, // Scale Factor: 2.0, Translation: (0.0, 0.0, 5000.0)
723 RP_Cmn_LandingSmoke_41 = 0x403, // Scale Factor: 1.2
724 RP_Cmn_LandingSmoke_42 = 0x404, // Scale Factor: 0.8
725 RP_Cmn_LandingSmoke_43 = 0x40F, // Scale Factor: 1.2
726 RP_Cmn_LandingSmoke_44 = 0x428, // Scale Factor: 1.2
729 RP_Cmn_LandingSmoke_47 = 0x4B9, // Scale Factor: 1.2
730
731 // RP_Cmn_LandingSnow
732 // User Data: 0x80000000
733 // Emitter Count: 2
735 RP_Cmn_LandingSnow_01 = 0x09F, // Scale Factor: 0.8
736 RP_Cmn_LandingSnow_02 = 0x0A0, // Scale Factor: 0.5
738 RP_Cmn_LandingSnow_04 = 0x10C, // Scale Factor: 0.7
739 RP_Cmn_LandingSnow_05 = 0x11E, // Scale Factor: 0.8
740 RP_Cmn_LandingSnow_06 = 0x15E, // Scale Factor: 0.8
741 RP_Cmn_LandingSnow_07 = 0x1B2, // Scale Factor: 0.8
742 RP_Cmn_LandingSnow_08 = 0x1EF, // Scale Factor: 1.2
743 RP_Cmn_LandingSnow_09 = 0x201, // Translation: (0.0, 2.0, 10.0)
747 RP_Cmn_LandingSnow_13 = 0x27A, // Scale Factor: 0.8
750 RP_Cmn_LandingSnow_16 = 0x2BD, // Scale Factor: 0.8
753 RP_Cmn_LandingSnow_19 = 0x3AA, // Scale Factor: 0.8
754
755 // RP_Cmn_LavaSplash
756 // User Data: 0x00000000
757 // Emitter Count: 2
758 RP_Cmn_LavaSplash_00 = 0x0EC, // Scale Factor: 1.1
759 RP_Cmn_LavaSplash_01 = 0x0ED, // Scale Factor: 0.9
760 RP_Cmn_LavaSplash_02 = 0x0EE, // Scale Factor: 0.7
761 RP_Cmn_LavaSplash_03 = 0x0EF, // Scale Factor: 1.1
762 RP_Cmn_LavaSplash_04 = 0x111, // Scale Factor: 0.8
765 RP_Cmn_LavaSplash_07 = 0x1B7, // Scale Factor: 0.9
766 RP_Cmn_LavaSplash_08 = 0x1F4, // Scale Factor: 1.2
767 RP_Cmn_LavaSplash_09 = 0x20B, // Scale Factor: 1.2
774 RP_Cmn_LavaSplash_16 = 0x27F, // Scale Factor: 0.8
779 RP_Cmn_LavaSplash_21 = 0x2C2, // Scale Factor: 0.9
781 RP_Cmn_LavaSplash_23 = 0x2D5, // Scale Factor: 0.8
782 RP_Cmn_LavaSplash_24 = 0x2D6, // Scale Factor: 0.8
783 RP_Cmn_LavaSplash_25 = 0x2D9, // Scale Factor: 0.7
784 RP_Cmn_LavaSplash_26 = 0x2DA, // Scale Factor: 0.7
785 RP_Cmn_LavaSplash_27 = 0x2DB, // Scale Factor: 0.8
786 RP_Cmn_LavaSplash_28 = 0x344, // Scale Factor: 0.8
787 RP_Cmn_LavaSplash_29 = 0x348, // Scale Factor: 0.8
789 RP_Cmn_LavaSplash_31 = 0x350, // Scale Factor: 1.25
790 RP_Cmn_LavaSplash_32 = 0x354, // Scale Factor: 1.25
791 RP_Cmn_LavaSplash_33 = 0x38C, // Scale Factor: 0.5
793 RP_Cmn_LavaSplash_35 = 0x3CE, // Scale Factor: 0.8
794 RP_Cmn_LavaSplash_36 = 0x3D8, // Scale Factor: 1.1
795 RP_Cmn_LavaSplash_37 = 0x3DB, // Scale Factor: 1.3
797 RP_Cmn_LavaSplash_39 = 0x3E1, // Scale Factor: 1.1
798 RP_Cmn_LavaSplash_40 = 0x3E5, // Scale Factor: 1.1
799 RP_Cmn_LavaSplash_41 = 0x3E7, // Scale Factor: 1.1
800 RP_Cmn_LavaSplash_42 = 0x3E9, // Scale Factor: 1.2
801 RP_Cmn_LavaSplash_43 = 0x3EA, // Scale Factor: 1.4
802 RP_Cmn_LavaSplash_44 = 0x3EB, // Scale Factor: 0.8
804 RP_Cmn_LavaSplash_46 = 0x42C, // Scale Factor: 1.5
805 RP_Cmn_LavaSplash_47 = 0x453, // Scale Factor: 1.4, Translation: (0.0, 0.0, 100.0)
806
807 // RP_Cmn_LavaSplash2
808 // User Data: 0x00000000
809 // Emitter Count: 2
810 RP_Cmn_LavaSplash2_00 = 0x337, // Scale Factor: 0.8
811 RP_Cmn_LavaSplash2_01 = 0x338, // Scale Factor: 0.8
814 RP_Cmn_LavaSplash2_04 = 0x33B, // Scale Factor: 1.1
815 RP_Cmn_LavaSplash2_05 = 0x33C, // Scale Factor: 0.9
816 RP_Cmn_LavaSplash2_06 = 0x33D, // Scale Factor: 0.7
817 RP_Cmn_LavaSplash2_07 = 0x33E, // Scale Factor: 1.1
818 RP_Cmn_LavaSplash2_08 = 0x33F, // Scale Factor: 0.9
819 RP_Cmn_LavaSplash2_09 = 0x340, // Scale Factor: 0.7
820 RP_Cmn_LavaSplash2_10 = 0x341, // Scale Factor: 0.9
821 RP_Cmn_LavaSplash2_11 = 0x345, // Scale Factor: 0.8
822 RP_Cmn_LavaSplash2_12 = 0x349, // Scale Factor: 0.8
824 RP_Cmn_LavaSplash2_14 = 0x351, // Scale Factor: 1.25
825 RP_Cmn_LavaSplash2_15 = 0x355, // Scale Factor: 1.25
827 RP_Cmn_LavaSplash2_17 = 0x3CF, // Scale Factor: 0.8
828
829 // RP_Cmn_LavaSplashL
830 // User Data: 0x00000000
831 // Emitter Count: 2
832 RP_Cmn_LavaSplashL_0 = 0x0F0, // Scale Factor: 1.1
833 RP_Cmn_LavaSplashL_1 = 0x0F1, // Scale Factor: 0.9
834 RP_Cmn_LavaSplashL_2 = 0x0F2, // Scale Factor: 0.7
835 RP_Cmn_LavaSplashL_3 = 0x0F3, // Scale Factor: 1.1
836
837 // RP_Cmn_LavaSplashS
838 // User Data: 0x00000000
839 // Emitter Count: 2
840
841 // RP_Cmn_PoisonSplash
842 // User Data: 0x00000000
843 // Emitter Count: 2
844 RP_Cmn_PoisonSplash_00 = 0x0E4, // Scale Factor: 1.1
845 RP_Cmn_PoisonSplash_01 = 0x0E5, // Scale Factor: 0.9
846 RP_Cmn_PoisonSplash_02 = 0x0E6, // Scale Factor: 0.7
847 RP_Cmn_PoisonSplash_03 = 0x0E7, // Scale Factor: 1.1
848 RP_Cmn_PoisonSplash_04 = 0x110, // Scale Factor: 0.8
851 RP_Cmn_PoisonSplash_07 = 0x1B6, // Scale Factor: 0.9
852 RP_Cmn_PoisonSplash_08 = 0x1F3, // Scale Factor: 1.2
853 RP_Cmn_PoisonSplash_09 = 0x20A, // Scale Factor: 1.2
860 RP_Cmn_PoisonSplash_16 = 0x27E, // Scale Factor: 0.8
863 RP_Cmn_PoisonSplash_19 = 0x2C1, // Scale Factor: 0.9
865 RP_Cmn_PoisonSplash_21 = 0x343, // Scale Factor: 0.8
866 RP_Cmn_PoisonSplash_22 = 0x347, // Scale Factor: 0.8
868 RP_Cmn_PoisonSplash_24 = 0x34F, // Scale Factor: 1.25
869 RP_Cmn_PoisonSplash_25 = 0x353, // Scale Factor: 1.25
870 RP_Cmn_PoisonSplash_26 = 0x35C, // Scale Factor: 0.8
871 RP_Cmn_PoisonSplash_27 = 0x35D, // Scale Factor: 1.25
874 RP_Cmn_PoisonSplash_30 = 0x3CD, // Scale Factor: 0.8
876 RP_Cmn_PoisonSplash_32 = 0x3D7, // Scale Factor: 1.1
877 RP_Cmn_PoisonSplash_33 = 0x3DA, // Scale Factor: 1.3
878 RP_Cmn_PoisonSplash_34 = 0x3DC, // Scale Factor: 0.5
880 RP_Cmn_PoisonSplash_36 = 0x3E0, // Scale Factor: 1.1
881 RP_Cmn_PoisonSplash_37 = 0x3E4, // Scale Factor: 1.1
882
883 // RP_Cmn_PoisonSplashL
884 // User Data: 0x00000000
885 // Emitter Count: 2
886 RP_Cmn_PoisonSplashL_0 = 0x0E8, // Scale Factor: 1.1
887 RP_Cmn_PoisonSplashL_1 = 0x0E9, // Scale Factor: 0.9
888 RP_Cmn_PoisonSplashL_2 = 0x0EA, // Scale Factor: 0.7
889 RP_Cmn_PoisonSplashL_3 = 0x0EB, // Scale Factor: 1.1
890
891 // RP_Cmn_PoisonSplashS
892 // User Data: 0x00000000
893 // Emitter Count: 2
894
895 // RP_Cmn_RunIce
896 // User Data: 0x00080000
897 // Emitter Count: 2
899 RP_Cmn_RunIce_1 = 0x0A7, // Scale Factor: 0.8
900 RP_Cmn_RunIce_2 = 0x0A8, // Scale Factor: 0.5
903 RP_Cmn_RunIce_5 = 0x266, // Translation: (0.0, -5.0, 0.0)
904 RP_Cmn_RunIce_6 = 0x40D, // Scale Factor: 0.8
905
906 // RP_Cmn_RunPillarWtr
907 // User Data: 0x00080000
908 // Emitter Count: 1
910 RP_Cmn_RunPillarWtr_1 = 0x0C0, // Scale Factor: 0.8
911 RP_Cmn_RunPillarWtr_2 = 0x0C1, // Scale Factor: 0.5
914 RP_Cmn_RunPillarWtr_5 = 0x267, // Translation: (0.0, -5.0, 0.0)
915
916 // RP_Cmn_RunSand
917 // User Data: 0x00080000
918 // Emitter Count: 1
920 RP_Cmn_RunSand_1 = 0x076, // Scale Factor: 0.5
924 RP_Cmn_RunSand_5 = 0x264, // Translation: (0.0, -5.0, 0.0)
925
926 // RP_Cmn_RunSmoke
927 // User Data: 0x00000000
928 // Emitter Count: 1
929 RP_Cmn_RunSmoke_0 = 0x06E, // Translation: (0.0, -5.0, 0.0)
931 RP_Cmn_RunSmoke_2 = 0x3F5, // Scale Factor: 1.2
932
933 // RP_Cmn_RunSnow
934 // User Data: 0x00080000
935 // Emitter Count: 2
937 RP_Cmn_RunSnow_1 = 0x08E, // Scale Factor: 0.8
938 RP_Cmn_RunSnow_2 = 0x08F, // Scale Factor: 0.5
941 RP_Cmn_RunSnow_5 = 0x265, // Translation: (0.0, -5.0, 0.0)
942
943 // RP_Cmn_SlipIce
944 // User Data: 0x00080000
945 // Emitter Count: 2
946 RP_Cmn_SlipIce_0 = 0x0AE, // Translation: (0.0, -2.0, 0.0)
947 RP_Cmn_SlipIce_1 = 0x0AF, // Scale Factor: 0.8, Translation: (0.0, -1.5, 0.0)
948 RP_Cmn_SlipIce_2 = 0x0B0, // Scale Factor: 0.5, Translation: (0.0, -1.0, 0.0)
949 RP_Cmn_SlipIce_3 = 0x0B1, // Translation: (0.0, -5.0, 0.0)
950 RP_Cmn_SlipIce_4 = 0x0B2, // Translation: (0.0, -5.0, 0.0)
951
952 // RP_Cmn_SlipPillarWtr
953 // User Data: 0x00080000
954 // Emitter Count: 1
955 RP_Cmn_SlipPillarWtr_0 = 0x0C7, // Translation: (0.0, -2.0, 0.0)
956 RP_Cmn_SlipPillarWtr_1 = 0x0C8, // Scale Factor: 0.8, Translation: (0.0, -1.5, 0.0)
957 RP_Cmn_SlipPillarWtr_2 = 0x0C9, // Scale Factor: 0.5, Translation: (0.0, -1.0, 0.0)
958 RP_Cmn_SlipPillarWtr_3 = 0x0CA, // Translation: (0.0, -5.0, 0.0)
959 RP_Cmn_SlipPillarWtr_4 = 0x0CB, // Translation: (0.0, -5.0, 0.0)
960
961 // RP_Cmn_SlipSand
962 // User Data: 0x00080000
963 // Emitter Count: 1
964 RP_Cmn_SlipSand_0 = 0x075, // Scale Factor: 0.8
965 RP_Cmn_SlipSand_1 = 0x07C, // Translation: (0.0, -2.0, 0.0)
966 RP_Cmn_SlipSand_2 = 0x07D, // Scale Factor: 0.8, Translation: (0.0, -1.5, 0.0)
967 RP_Cmn_SlipSand_3 = 0x07E, // Scale Factor: 0.5, Translation: (0.0, -1.0, 0.0)
968 RP_Cmn_SlipSand_4 = 0x07F, // Translation: (0.0, -5.0, 0.0)
969 RP_Cmn_SlipSand_5 = 0x080, // Translation: (0.0, -5.0, 0.0)
970
971 // RP_Cmn_SlipSmoke
972 // User Data: 0x00080000
973 // Emitter Count: 1
975 RP_Cmn_SlipSmoke_1 = 0x02E, // Scale Factor: 0.8
976 RP_Cmn_SlipSmoke_2 = 0x02F, // Scale Factor: 0.5
977 RP_Cmn_SlipSmoke_3 = 0x033, // Translation: (0.0, -2.0, 0.0)
978 RP_Cmn_SlipSmoke_4 = 0x034, // Scale Factor: 0.8
979 RP_Cmn_SlipSmoke_5 = 0x035, // Scale Factor: 0.5
980 RP_Cmn_SlipSmoke_6 = 0x046, // Translation: (0.0, -5.0, 0.0)
981 RP_Cmn_SlipSmoke_7 = 0x073, // Translation: (0.0, -5.0, 0.0)
983
984 // RP_Cmn_SlipSnow
985 // User Data: 0x00080000
986 // Emitter Count: 2
987 RP_Cmn_SlipSnow_0 = 0x095, // Translation: (0.0, -2.0, 0.0)
988 RP_Cmn_SlipSnow_1 = 0x096, // Scale Factor: 0.8, Translation: (0.0, -1.5, 0.0)
989 RP_Cmn_SlipSnow_2 = 0x097, // Scale Factor: 0.5, Translation: (0.0, -1.0, 0.0)
990 RP_Cmn_SlipSnow_3 = 0x098, // Translation: (0.0, -5.0, 0.0)
991 RP_Cmn_SlipSnow_4 = 0x099, // Translation: (0.0, -5.0, 0.0)
992
993 // RP_Cmn_WaterSplash
994 // User Data: 0x00200000
995 // Emitter Count: 3
996 RP_Cmn_WaterSplash_00 = 0x0DC, // Scale Factor: 1.1
997 RP_Cmn_WaterSplash_01 = 0x0DD, // Scale Factor: 0.9
998 RP_Cmn_WaterSplash_02 = 0x0DE, // Scale Factor: 0.7
999 RP_Cmn_WaterSplash_03 = 0x0DF, // Scale Factor: 1.1
1000 RP_Cmn_WaterSplash_04 = 0x10F, // Scale Factor: 0.8
1003 RP_Cmn_WaterSplash_07 = 0x1B5, // Scale Factor: 0.9
1004 RP_Cmn_WaterSplash_08 = 0x1F2, // Scale Factor: 1.2
1005 RP_Cmn_WaterSplash_09 = 0x209, // Scale Factor: 1.2
1011 RP_Cmn_WaterSplash_15 = 0x272, // Translation: (0.0, 0.8, 0.0)
1012 RP_Cmn_WaterSplash_16 = 0x27D, // Scale Factor: 0.8
1015 RP_Cmn_WaterSplash_19 = 0x2C0, // Scale Factor: 0.9
1017 RP_Cmn_WaterSplash_21 = 0x2F9, // Scale Factor: 1.2
1020 RP_Cmn_WaterSplash_24 = 0x342, // Scale Factor: 0.8
1021 RP_Cmn_WaterSplash_25 = 0x346, // Scale Factor: 0.8
1023 RP_Cmn_WaterSplash_27 = 0x34E, // Scale Factor: 1.25
1024 RP_Cmn_WaterSplash_28 = 0x352, // Scale Factor: 1.25
1028 RP_Cmn_WaterSplash_32 = 0x3CC, // Scale Factor: 0.8
1029 RP_Cmn_WaterSplash_33 = 0x3D6, // Scale Factor: 1.1
1030 RP_Cmn_WaterSplash_34 = 0x3D9, // Scale Factor: 1.3
1031 RP_Cmn_WaterSplash_35 = 0x3DF, // Scale Factor: 1.1
1032 RP_Cmn_WaterSplash_36 = 0x3E2, // Scale Factor: 1.5
1033 RP_Cmn_WaterSplash_37 = 0x3E3, // Scale Factor: 1.1
1034 RP_Cmn_WaterSplash_38 = 0x3E6, // Scale Factor: 1.1
1035 RP_Cmn_WaterSplash_39 = 0x3E8, // Scale Factor: 1.2
1036 RP_Cmn_WaterSplash_40 = 0x3EC, // Scale Factor: 0.8
1037 RP_Cmn_WaterSplash_41 = 0x4C2, // Scale Factor: 0.8
1038 RP_Cmn_WaterSplash_42 = 0x4C3, // Scale Factor: 0.8
1039
1040 // RP_Cmn_WaterSplashFW
1041 // User Data: 0x00200000
1042 // Emitter Count: 2
1044
1045 // RP_Cmn_WaterSplashL
1046 // User Data: 0x00200000
1047 // Emitter Count: 5
1048 RP_Cmn_WaterSplashL_0 = 0x0E0, // Scale Factor: 1.1
1049 RP_Cmn_WaterSplashL_1 = 0x0E1, // Scale Factor: 0.9
1050 RP_Cmn_WaterSplashL_2 = 0x0E2, // Scale Factor: 0.7
1051 RP_Cmn_WaterSplashL_3 = 0x0E3, // Scale Factor: 1.1
1052
1053 // RP_Cmn_WaterSplashS
1054 // User Data: 0x00200000
1055 // Emitter Count: 2
1056 RP_Cmn_WaterSplashS_0 = 0x0D9, // Scale Factor: 1.1
1057 RP_Cmn_WaterSplashS_1 = 0x0DA, // Scale Factor: 0.9
1058 RP_Cmn_WaterSplashS_2 = 0x0DB, // Scale Factor: 0.7
1059
1060 // RP_CoinBattle_ResultTop
1061 // User Data: 0x40000000
1062 // Emitter Count: 5
1064
1065 // RP_CoinBattle_Result_CoinGet
1066 // User Data: 0x00000000
1067 // Emitter Count: 3
1068 RP_CoinBattle_Result_CoinGet = 0x463, // Scale Factor: 3.0
1069
1070 // RP_CoinBattle_Result_StarCoinGet
1071 // User Data: 0x00000000
1072 // Emitter Count: 7
1073 RP_CoinBattle_Result_StarCoinGet = 0x464, // Scale Factor: 3.0
1074
1075 // RP_CoinBlueGet
1076 // User Data: 0x00000000
1077 // Emitter Count: 4
1078 RP_CoinBlueGet = 0x04E, // Scale Factor: 1.2
1079
1080 // RP_Coinedit_Coin_on
1081 // User Data: 0x00000000
1082 // Emitter Count: 2
1084
1085 // RP_Coinedit_StarCoin_on
1086 // User Data: 0x00000000
1087 // Emitter Count: 2
1089
1090 // RP_CoinGet_Mask
1091 // User Data: 0x00400000
1092 // Emitter Count: 1
1093 RP_CoinGet_Mask_0 = 0x050, // Scale Factor: 2.0
1094 RP_CoinGet_Mask_1 = 0x052, // Scale Factor: 4.0
1095
1096 // RP_CoinGreenGet
1097 // User Data: 0x00000000
1098 // Emitter Count: 3
1099 RP_CoinGreenGet = 0x04F, // Scale Factor: 1.2
1100
1101 // RP_CoinNormalGet
1102 // User Data: 0x00000000
1103 // Emitter Count: 4
1104 RP_CoinNormalGet = 0x04C, // Scale Factor: 1.2
1105
1106 // RP_CoinNormalTail
1107 // User Data: 0x00000000
1108 // Emitter Count: 1
1110
1111 // RP_CoinRedGet
1112 // User Data: 0x00000000
1113 // Emitter Count: 3
1114 RP_CoinRedGet = 0x04D, // Scale Factor: 1.2
1115
1116 // RP_CoinStarGet
1117 // User Data: 0x00000000
1118 // Emitter Count: 8
1120
1121 // RP_Crasher_PunchSwing
1122 // User Data: 0x00000000
1123 // Emitter Count: 2
1125
1126 // RP_Crasher_PunchSwingLeft
1127 // User Data: 0x00000000
1128 // Emitter Count: 1
1130
1131 // RP_Crasher_PunchSwingRight
1132 // User Data: 0x00000000
1133 // Emitter Count: 1
1135
1136 // RP_CSelect_AppSmoke
1137 // User Data: 0x00000000
1138 // Emitter Count: 2
1139 RP_CSelect_AppSmoke_0 = 0x46E, // Scale Factor: 2.0
1140 RP_CSelect_AppSmoke_1 = 0x46F, // Scale Factor: 2.0
1141 RP_CSelect_AppSmoke_2 = 0x470, // Scale Factor: 2.0
1142 RP_CSelect_AppSmoke_3 = 0x471, // Scale Factor: 2.0
1143 RP_CSelect_AppSmoke_4 = 0x4BD, // Scale Factor: 0.6, Translation: (0.0, 8.0, 0.0)
1144
1145 // RP_CSelect_CannonShoot
1146 // User Data: 0x40000000
1147 // Emitter Count: 4
1149
1150 // RP_CSelect_Chorobon_Disapp
1151 // User Data: 0x00000000
1152 // Emitter Count: 3
1153 RP_CSelect_Chorobon_Disapp = 0x472, // Scale Factor: 2.0
1154
1155 // RP_CSelect_EnemyBurst
1156 // User Data: 0x80000000
1157 // Emitter Count: 5
1158 RP_CSelect_EnemyBurst = 0x387, // Scale Factor: 2.0
1159
1160 // RP_CSelect_FlyingSmoke
1161 // User Data: 0x00000000
1162 // Emitter Count: 1
1164 RP_CSelect_FlyingSmoke_1 = 0x37D, // Scale Factor: 0.8
1165 RP_CSelect_FlyingSmoke_2 = 0x37E, // Scale Factor: 0.6
1166
1167 // RP_CSelect_HitNormal
1168 // User Data: 0x00200000
1169 // Emitter Count: 3
1170 RP_CSelect_HitNormal = 0x386, // Scale Factor: 3.0
1171
1172 // RP_CSelect_HouseBound
1173 // User Data: 0x80000000
1174 // Emitter Count: 3
1175 RP_CSelect_HouseBound = 0x383, // Scale Factor: 2.0
1176
1177 // RP_CSelect_HouseDisapp
1178 // User Data: 0x40000000
1179 // Emitter Count: 2
1181
1182 // RP_CSelect_JrClown_Enter
1183 // User Data: 0x00000000
1184 // Emitter Count: 2
1185 RP_CSelect_JrClown_Enter = 0x476, // Scale Factor: 2.0
1186
1187 // RP_CSelect_Kameck_Magic
1188 // User Data: 0x00000000
1189 // Emitter Count: 6
1191
1192 // RP_CSelect_LandingSmoke
1193 // User Data: 0x80000000
1194 // Emitter Count: 1
1196 RP_CSelect_LandingSmoke_1 = 0x37A, // Scale Factor: 0.8
1197 RP_CSelect_LandingSmoke_2 = 0x37B, // Scale Factor: 0.5
1198 RP_CSelect_LandingSmoke_3 = 0x465, // Scale Factor: 1.3
1199
1200 // RP_CSelect_Mario_PMusa
1201 // User Data: 0x00800000
1202 // Emitter Count: 2
1203 RP_CSelect_Mario_PMusa = 0x2EE, // Scale Factor: 2.3, Translation: (0.0, 40.0, 0.0)
1204
1205 // RP_CSelect_Mario_Star
1206 // User Data: 0x00800000
1207 // Emitter Count: 4
1208 RP_CSelect_Mario_Star_0 = 0x2DF, // Scale Factor: 2.3, Translation: (0.0, 40.0, 0.0)
1209 RP_CSelect_Mario_Star_1 = 0x2E0, // Scale Factor: 1.84, Translation: (0.0, 25.0, 0.0)
1210 RP_CSelect_Mario_Star_2 = 0x2E1, // Scale Factor: 1.1, Translation: (0.0, 16.0, 0.0)
1211
1212 // RP_CSelect_Penta_Glide_ice
1213 // User Data: 0x00080000
1214 // Emitter Count: 2
1216
1217 // RP_CSelect_PointChange
1218 // User Data: 0x00040000
1219 // Emitter Count: 3
1221
1222 // RP_CSelect_Puku_Splash
1223 // User Data: 0x00200000
1224 // Emitter Count: 7
1226
1227 // RP_CSelect_Puku_WaterDrop
1228 // User Data: 0x00200000
1229 // Emitter Count: 1
1231
1232 // RP_CSelect_RunSmoke
1233 // User Data: 0x00000000
1234 // Emitter Count: 1
1236 RP_CSelect_RunSmoke_1 = 0x374, // Scale Factor: 0.8
1237 RP_CSelect_RunSmoke_2 = 0x375, // Scale Factor: 0.5
1238 RP_CSelect_RunSmoke_3 = 0x474, // Scale Factor: 1.25
1239 RP_CSelect_RunSmoke_4 = 0x475, // Scale Factor: 1.25
1240
1241 // RP_CSelect_ShadowCourseIn
1242 // User Data: 0x80000000
1243 // Emitter Count: 1
1244 RP_CSelect_ShadowCourseIn = 0x384, // Scale Factor: 1.5
1245
1246 // RP_CSelect_ShipAttack
1247 // User Data: 0x80000000
1248 // Emitter Count: 6
1249 RP_CSelect_ShipAttack = 0x380, // Scale Factor: 2.5
1250
1251 // RP_CSelect_ShipJr_Crash
1252 // User Data: 0x00080000
1253 // Emitter Count: 5
1254 RP_CSelect_ShipJr_Crash = 0x46A, // Scale Factor: 1.8
1255
1256 // RP_CSelect_ShipJr_CrashSmoke
1257 // User Data: 0x00000000
1258 // Emitter Count: 3
1259
1260 // RP_CSelect_ShipJr_Explosion
1261 // User Data: 0x00000000
1262 // Emitter Count: 10
1264
1265 // RP_CSelect_ShipJr_FallSmoke
1266 // User Data: 0x00000000
1267 // Emitter Count: 1
1268 RP_CSelect_ShipJr_FallSmoke = 0x469, // Scale Factor: 5.0
1269
1270 // RP_CSelect_ShipJr_Hover_a
1271 // User Data: 0x00000000
1272 // Emitter Count: 2
1274
1275 // RP_CSelect_ShipJr_Hover_b
1276 // User Data: 0x00000000
1277 // Emitter Count: 2
1279
1280 // RP_CSelect_ShipSmoke
1281 // User Data: 0x00000000
1282 // Emitter Count: 1
1283 RP_CSelect_ShipSmoke = 0x381, // Scale Factor: 1.5
1284
1285 // RP_CSelect_ShootingStar
1286 // User Data: 0x00000000
1287 // Emitter Count: 2
1289
1290 // RP_CSelect_SlipSmoke
1291 // User Data: 0x00000000
1292 // Emitter Count: 1
1294 RP_CSelect_SlipSmoke_1 = 0x377, // Scale Factor: 0.8
1295 RP_CSelect_SlipSmoke_2 = 0x378, // Scale Factor: 0.5
1296
1297 // RP_CSelect_SnowFall
1298 // User Data: 0x00000000
1299 // Emitter Count: 2
1301
1302 // RP_CSelect_StarCoin_Open
1303 // User Data: 0x00000000
1304 // Emitter Count: 6
1306
1307 // RP_CSelect_StarGate_Enter
1308 // User Data: 0x00000000
1309 // Emitter Count: 1
1311
1312 // RP_CSelect_StarGate_Fall
1313 // User Data: 0x00000000
1314 // Emitter Count: 1
1316
1317 // RP_CSelect_StarGate_Landing
1318 // User Data: 0x00000000
1319 // Emitter Count: 2
1321
1322 // RP_CSelect_WaterPillar_bottom
1323 // User Data: 0x00000000
1324 // Emitter Count: 2
1326
1327 // RP_CSelect_WaterPillar_sign
1328 // User Data: 0x00000000
1329 // Emitter Count: 2
1331
1332 // RP_CSelect_WaterPillar_top
1333 // User Data: 0x00000000
1334 // Emitter Count: 1
1336
1337 // RP_Daikonbou_Hit
1338 // User Data: 0x40000000
1339 // Emitter Count: 3
1341
1342 // RP_Demo_CannonHit
1343 // User Data: 0x00000000
1344 // Emitter Count: 3
1345 RP_Demo_CannonHit_0 = 0x218, // Scale Factor: 1.3
1346 RP_Demo_CannonHit_1 = 0x219, // Scale Factor: 1.5
1347
1348 // RP_Demo_CannonHit_DV
1349 // User Data: 0x00000000
1350 // Emitter Count: 3
1351 RP_Demo_CannonHit_DV = 0x25C, // Scale Factor: 0.25
1352
1353 // RP_Demo_CannonShoot
1354 // User Data: 0x40000000
1355 // Emitter Count: 5
1356 RP_Demo_CannonShoot_0 = 0x21A, // Scale Factor: 0.55, Translation: (0.0, 0.0, 100.0)
1357 RP_Demo_CannonShoot_1 = 0x21B, // Scale Factor: 0.55, Translation: (0.0, 0.0, 100.0)
1358
1359 // RP_Demo_CannonShoot_DV
1360 // User Data: 0x40000000
1361 // Emitter Count: 5
1362 RP_Demo_CannonShoot_DV = 0x25B, // Scale Factor: 1.25
1363
1364 // RP_Demo_DashSmoke
1365 // User Data: 0x00000000
1366 // Emitter Count: 1
1367 RP_Demo_DashSmoke_0 = 0x328, // Translation: (0.0, 0.0, 300.0)
1368 RP_Demo_DashSmoke_1 = 0x329, // Translation: (0.0, 0.0, 300.0)
1369 RP_Demo_DashSmoke_2 = 0x32A, // Translation: (0.0, 0.0, 300.0)
1370 RP_Demo_DashSmoke_3 = 0x32B, // Translation: (0.0, 0.0, 300.0)
1371
1372 // RP_Demo_DongriTreeLeaf
1373 // User Data: 0x00000000
1374 // Emitter Count: 2
1376
1377 // RP_Demo_Koopa_down
1378 // User Data: 0x00080000
1379 // Emitter Count: 2
1380 RP_Demo_Koopa_down = 0x32C, // Scale Factor: 1.3
1381
1382 // RP_Demo_KPHandHit
1383 // User Data: 0x00080000
1384 // Emitter Count: 5
1386
1387 // RP_Demo_LandingSmoke
1388 // User Data: 0x80000000
1389 // Emitter Count: 1
1390 RP_Demo_LandingSmoke_0 = 0x17E, // Translation: (0.0, 0.0, 300.0)
1391 RP_Demo_LandingSmoke_1 = 0x322, // Translation: (0.0, 0.0, 300.0)
1392 RP_Demo_LandingSmoke_2 = 0x323, // Translation: (0.0, 0.0, 300.0)
1393 RP_Demo_LandingSmoke_3 = 0x324, // Translation: (0.0, 0.0, 300.0)
1394
1395 // RP_Demo_ShipCrash
1396 // User Data: 0x00080000
1397 // Emitter Count: 10
1398 RP_Demo_ShipCrash = 0x257, // Scale Factor: 1.2
1399
1400 // RP_Demo_ShipDamage
1401 // User Data: 0x00000000
1402 // Emitter Count: 5
1403 RP_Demo_ShipDamage = 0x32E, // Scale Factor: 3.0
1404
1405 // RP_Demo_ShipDamage_DV
1406 // User Data: 0x00000000
1407 // Emitter Count: 5
1408 RP_Demo_ShipDamage_DV = 0x32F, // Scale Factor: 3.0
1409
1410 // RP_Demo_ShipParts
1411 // User Data: 0x00000000
1412 // Emitter Count: 7
1413 RP_Demo_ShipParts = 0x32D, // Scale Factor: 0.7
1414
1415 // RP_Demo_ShipSmoke
1416 // User Data: 0x00000000
1417 // Emitter Count: 3
1419
1420 // RP_Demo_SlipSmoke
1421 // User Data: 0x00080000
1422 // Emitter Count: 1
1423 RP_Demo_SlipSmoke_0 = 0x17F, // Translation: (0.0, 0.0, 300.0)
1424 RP_Demo_SlipSmoke_1 = 0x325, // Translation: (0.0, 0.0, 300.0)
1425 RP_Demo_SlipSmoke_2 = 0x326, // Translation: (0.0, 0.0, 300.0)
1426 RP_Demo_SlipSmoke_3 = 0x327, // Translation: (0.0, 0.0, 300.0)
1427
1428 // RP_Dokan_WtrStream
1429 // User Data: 0x20000000
1430 // Emitter Count: 2
1432
1433 // RP_Dosun_Blur
1434 // User Data: 0x00000000
1435 // Emitter Count: 2
1437 RP_Dosun_Blur_1 = 0x170, // Scale Factor: 0.55, Translation: (0.0, -2.5, 0.0)
1438
1439 // RP_Dosun_Landing
1440 // User Data: 0x00000000
1441 // Emitter Count: 6
1443 RP_Dosun_Landing_1 = 0x16F, // Scale Factor: 0.6
1444
1445 // RP_DRCStar
1446 // User Data: 0x00040000
1447 // Emitter Count: 4
1448 RP_DRCStar = 0x48D,
1449
1450 // RP_DRCStar_CountFlash
1451 // User Data: 0x00000000
1452 // Emitter Count: 9
1454
1455 // RP_DRCStar_LandingIce
1456 // User Data: 0x80000000
1457 // Emitter Count: 2
1459
1460 // RP_DRCStar_LandingPillarWtr
1461 // User Data: 0x80000000
1462 // Emitter Count: 2
1464
1465 // RP_DRCStar_LandingSand
1466 // User Data: 0x80000000
1467 // Emitter Count: 1
1469
1470 // RP_DRCStar_LandingSmoke
1471 // User Data: 0x80000000
1472 // Emitter Count: 1
1474
1475 // RP_DRCStar_LandingSnow
1476 // User Data: 0x80000000
1477 // Emitter Count: 2
1479
1480 // RP_DRCStar_LavaSplash
1481 // User Data: 0x00000000
1482 // Emitter Count: 2
1483 RP_DRCStar_LavaSplash = 0x4A8, // Scale Factor: 1.2
1484
1485 // RP_DRCStar_LavaSplash2
1486 // User Data: 0x00000000
1487 // Emitter Count: 2
1488 RP_DRCStar_LavaSplash2 = 0x4A9, // Scale Factor: 1.2
1489
1490 // RP_DRCStar_PoisonSplash
1491 // User Data: 0x00000000
1492 // Emitter Count: 2
1493 RP_DRCStar_PoisonSplash = 0x4A7, // Scale Factor: 1.2
1494
1495 // RP_DRCStar_TouchGet
1496 // User Data: 0x00000000
1497 // Emitter Count: 7
1499
1500 // RP_DRCStar_WaterSplash
1501 // User Data: 0x00200000
1502 // Emitter Count: 2
1503 RP_DRCStar_WaterSplash = 0x4A6, // Scale Factor: 1.2
1504
1505 // RP_DRCStar_WaterSplashFW
1506 // User Data: 0x00200000
1507 // Emitter Count: 3
1508
1509 // RP_DV_TorchA
1510 // User Data: 0x20000000
1511 // Emitter Count: 2
1513
1514 // RP_DV_TorchB
1515 // User Data: 0x20000000
1516 // Emitter Count: 2
1518
1519 // RP_EggCY_blue
1520 // User Data: 0x00000000
1521 // Emitter Count: 1
1523
1524 // RP_EggCY_red
1525 // User Data: 0x00000000
1526 // Emitter Count: 1
1528
1529 // RP_EggCY_yellow
1530 // User Data: 0x00000000
1531 // Emitter Count: 1
1533
1534 // RP_EggY_blue
1535 // User Data: 0x00000000
1536 // Emitter Count: 1
1538
1539 // RP_EggY_green
1540 // User Data: 0x00000000
1541 // Emitter Count: 1
1543
1544 // RP_EggY_red
1545 // User Data: 0x00000000
1546 // Emitter Count: 1
1548
1549 // RP_EggY_yellow
1550 // User Data: 0x00000000
1551 // Emitter Count: 1
1553
1554 // RP_Enm_Collision
1555 // User Data: 0x80000000
1556 // Emitter Count: 2
1561 RP_Enm_Collision_4 = 0x47A, // Scale Factor: 1.5
1563
1564 // RP_Enm_DashSmoke
1565 // User Data: 0x00000000
1566 // Emitter Count: 1
1567
1568 // RP_Enm_Fireball
1569 // User Data: 0x80040000
1570 // Emitter Count: 4
1572
1573 // RP_Enm_ShellMoveIce
1574 // User Data: 0x80000000
1575 // Emitter Count: 2
1578 RP_Enm_ShellMoveIce_2 = 0x1F8, // Scale Factor: 1.2
1579 RP_Enm_ShellMoveIce_3 = 0x1F9, // Scale Factor: 1.2
1584
1585 // RP_Enm_ShellMoveNml
1586 // User Data: 0x80000000
1587 // Emitter Count: 1
1589 RP_Enm_ShellMoveNml_01 = 0x1F5, // Scale Factor: 1.2
1599
1600 // RP_Enm_ShellMovePillaWtr
1601 // User Data: 0x80000000
1602 // Emitter Count: 1
1605
1606 // RP_Enm_ShellMoveSand
1607 // User Data: 0x80000000
1608 // Emitter Count: 1
1610 RP_Enm_ShellMoveSand_1 = 0x1F6, // Scale Factor: 1.2
1613
1614 // RP_Enm_ShellMoveSnow
1615 // User Data: 0x80000000
1616 // Emitter Count: 2
1618 RP_Enm_ShellMoveSnow_1 = 0x1F7, // Scale Factor: 1.2
1621
1622 // RP_Firebar
1623 // User Data: 0x00000000
1624 // Emitter Count: 1
1625 RP_Firebar = 0x456, // Translation: (0.0, 0.0, -800.0)
1626
1627 // RP_Firesnake_Body_Dead
1628 // User Data: 0x80000000
1629 // Emitter Count: 3
1631
1632 // RP_Firesnake_Body_Firechip
1633 // User Data: 0x00000000
1634 // Emitter Count: 1
1636
1637 // RP_Firesnake_Head_Dead
1638 // User Data: 0x80000000
1639 // Emitter Count: 4
1641
1642 // RP_Firesnake_Head_Firechip
1643 // User Data: 0x00000000
1644 // Emitter Count: 1
1646
1647 // RP_FlagPass
1648 // User Data: 0x00200000
1649 // Emitter Count: 2
1650 RP_FlagPass_0 = 0x063, // Translation: (0.0, 16.0, 0.0)
1651 RP_FlagPass_1 = 0x064, // Scale Factor: 0.8, Translation: (0.0, 10.0, 0.0)
1652 RP_FlagPass_2 = 0x065, // Scale Factor: 0.5, Translation: (0.0, 8.0, 0.0)
1653
1654 // RP_FloatBox_WaterSplash
1655 // User Data: 0x00200000
1656 // Emitter Count: 3
1658
1659 // RP_FPillar_Bottom
1660 // User Data: 0x00040000
1661 // Emitter Count: 3
1663
1664 // RP_FPillar_Top
1665 // User Data: 0x00040000
1666 // Emitter Count: 3
1668
1669 // RP_Fugu_SwimSplash
1670 // User Data: 0x00000000
1671 // Emitter Count: 1
1673
1674 // RP_Fugu_WaterDrop
1675 // User Data: 0x00200000
1676 // Emitter Count: 1
1678
1679 // RP_Fugu_WaterSplash
1680 // User Data: 0x00200000
1681 // Emitter Count: 3
1684
1685 // RP_Gabon_BallA_Break
1686 // User Data: 0x80000000
1687 // Emitter Count: 4
1689
1690 // RP_Gabon_BallB_Break
1691 // User Data: 0x80000000
1692 // Emitter Count: 4
1694
1695 // rp_Gesso_SwimInk
1696 // User Data: 0x00000000
1697 // Emitter Count: 2
1699
1700 // RP_GoalFlagKP2_Disapp
1701 // User Data: 0x80000000
1702 // Emitter Count: 3
1703
1704 // RP_GoalFlagKP_Disapp
1705 // User Data: 0x80000000
1706 // Emitter Count: 3
1707
1708 // RP_GoalFlagPLY_App
1709 // User Data: 0x80000000
1710 // Emitter Count: 3
1711 RP_GoalFlagPLY_App_0 = 0x253, // Scale Factor: 1.25, Translation: (-12.0, 0.0, 10.0)
1712 RP_GoalFlagPLY_App_1 = 0x254, // Scale Factor: 1.25, Translation: (-12.0, 0.0, 10.0)
1713 RP_GoalFlagPLY_App_2 = 0x3B1, // Scale Factor: 1.25, Translation: (-12.0, 0.0, 10.0)
1714
1715 // RP_Goal_Fireworks_1up
1716 // User Data: 0x00000000
1717 // Emitter Count: 6
1719
1720 // RP_Goal_Fireworks_blue
1721 // User Data: 0x00000000
1722 // Emitter Count: 5
1725
1726 // RP_Goal_Fireworks_green
1727 // User Data: 0x00000000
1728 // Emitter Count: 5
1731
1732 // RP_Goal_Fireworks_kinoko
1733 // User Data: 0x00000000
1734 // Emitter Count: 6
1736
1737 // RP_Goal_Fireworks_pink
1738 // User Data: 0x00000000
1739 // Emitter Count: 5
1742
1743 // RP_Goal_Fireworks_star
1744 // User Data: 0x00000000
1745 // Emitter Count: 6
1747
1748 // RP_Goal_Fireworks_yellow
1749 // User Data: 0x00000000
1750 // Emitter Count: 5
1753
1754 // RP_Gorogoro_move
1755 // User Data: 0x40000000
1756 // Emitter Count: 3
1757 RP_Gorogoro_move_0 = 0x481, // Scale Factor: 0.7
1759
1760 // RP_HalfSpin
1761 // User Data: 0x00000000
1762 // Emitter Count: 1
1763 RP_HalfSpin_0 = 0x133, // Translation: (0.0, 16.0, 0.0)
1764 RP_HalfSpin_1 = 0x134, // Translation: (0.0, 10.0, 0.0)
1765 RP_HalfSpin_2 = 0x135, // Scale Factor: 0.6, Translation: (0.0, 5.0, 0.0)
1766
1767 // RP_Hana_Petal
1768 // User Data: 0x00000000
1769 // Emitter Count: 1
1771
1772 // RP_Hana_PoisonSplash
1773 // User Data: 0x00000000
1774 // Emitter Count: 2
1776
1777 // RP_Hana_Pun
1778 // User Data: 0x00080000
1779 // Emitter Count: 3
1780 RP_Hana_Pun = 0x35B, // Scale Factor: 0.6, Translation: (0.0, 0.0, 100.0)
1781
1782 // RP_HipDrop
1783 // User Data: 0x00080000
1784 // Emitter Count: 2
1786 RP_HipDrop_1 = 0x03A, // Scale Factor: 0.8
1787 RP_HipDrop_2 = 0x03B, // Scale Factor: 0.5
1789
1790 // RP_HipDropBlur
1791 // User Data: 0x00000000
1792 // Emitter Count: 2
1794 RP_HipDropBlur_1 = 0x130, // Scale Factor: 0.85, Translation: (0.0, -2.0, 0.0)
1795 RP_HipDropBlur_2 = 0x131, // Scale Factor: 0.6, Translation: (0.0, -2.0, 0.0)
1797
1798 // RP_HipDropEX
1799 // User Data: 0x00080000
1800 // Emitter Count: 4
1802 RP_HipDropEX_1 = 0x17B, // Scale Factor: 0.8
1803 RP_HipDropEX_2 = 0x17C, // Scale Factor: 0.5
1805
1806 // RP_HipDropHit
1807 // User Data: 0x00200000
1808 // Emitter Count: 5
1811
1812 // RP_HipDrop_Ice
1813 // User Data: 0x00080000
1814 // Emitter Count: 2
1815 RP_HipDrop_Ice_0 = 0x0BB, // Translation: (0.0, -3.0, 0.0)
1816 RP_HipDrop_Ice_1 = 0x0BC, // Scale Factor: 0.8, Translation: (0.0, -2.0, 0.0)
1817 RP_HipDrop_Ice_2 = 0x0BD, // Scale Factor: 0.5, Translation: (0.0, -1.0, 0.0)
1818 RP_HipDrop_Ice_3 = 0x0BE, // Translation: (0.0, -3.0, 0.0)
1819
1820 // RP_HipDrop_Normal
1821 // User Data: 0x00000000
1822 // Emitter Count: 3
1824 RP_HipDrop_Normal_1 = 0x03D, // Scale Factor: 0.8
1825 RP_HipDrop_Normal_2 = 0x03E, // Scale Factor: 0.5
1827
1828 // RP_HipDrop_PillarWtr
1829 // User Data: 0x00080000
1830 // Emitter Count: 2
1831 RP_HipDrop_PillarWtr_0 = 0x0D4, // Translation: (0.0, -3.0, 0.0)
1832 RP_HipDrop_PillarWtr_1 = 0x0D5, // Scale Factor: 0.8, Translation: (0.0, -2.0, 0.0)
1833 RP_HipDrop_PillarWtr_2 = 0x0D6, // Scale Factor: 0.5, Translation: (0.0, -1.0, 0.0)
1834 RP_HipDrop_PillarWtr_3 = 0x0D7, // Translation: (0.0, -3.0, 0.0)
1835
1836 // RP_HipDrop_Sand
1837 // User Data: 0x00080000
1838 // Emitter Count: 2
1840 RP_HipDrop_Sand_1 = 0x08A, // Scale Factor: 0.8
1841 RP_HipDrop_Sand_2 = 0x08B, // Scale Factor: 0.5
1843
1844 // RP_HipDrop_Snow
1845 // User Data: 0x00080000
1846 // Emitter Count: 3
1848 RP_HipDrop_Snow_1 = 0x0A3, // Scale Factor: 0.8
1849 RP_HipDrop_Snow_2 = 0x0A4, // Scale Factor: 0.5
1851
1852 // RP_HoneCoaster_PoisonSplash
1853 // User Data: 0x00000000
1854 // Emitter Count: 2
1856
1857 // RP_Huhu_body
1858 // User Data: 0x00000000
1859 // Emitter Count: 1
1861
1862 // RP_Huhu_BreathIn
1863 // User Data: 0x00000000
1864 // Emitter Count: 1
1866
1867 // RP_Huhu_BreathOut
1868 // User Data: 0x00000000
1869 // Emitter Count: 1
1871
1872 // RP_Huhu_dead01
1873 // User Data: 0x80000000
1874 // Emitter Count: 1
1876
1877 // RP_Huhu_dead02
1878 // User Data: 0x80000000
1879 // Emitter Count: 2
1881
1882 // RP_icecoin_melt
1883 // User Data: 0x00200000
1884 // Emitter Count: 1
1886
1887 // RP_ice_A1_app
1888 // User Data: 0x00000000
1889 // Emitter Count: 3
1893
1894 // RP_ice_A1_app_wtr
1895 // User Data: 0x00000000
1896 // Emitter Count: 3
1900
1901 // RP_ice_A1_break
1902 // User Data: 0x00000000
1903 // Emitter Count: 5
1907
1908 // RP_ice_A1_break_wtr
1909 // User Data: 0x00000000
1910 // Emitter Count: 3
1914
1915 // RP_ice_A1_wait
1916 // User Data: 0x00000000
1917 // Emitter Count: 3
1921
1922 // RP_ice_A1_wait_wtr
1923 // User Data: 0x00000000
1924 // Emitter Count: 1
1928
1929 // RP_ice_A2_app
1930 // User Data: 0x00000000
1931 // Emitter Count: 3
1935
1936 // RP_ice_A2_app_wtr
1937 // User Data: 0x00000000
1938 // Emitter Count: 2
1942
1943 // RP_ice_A2_break
1944 // User Data: 0x00000000
1945 // Emitter Count: 5
1949
1950 // RP_ice_A2_break_wtr
1951 // User Data: 0x00000000
1952 // Emitter Count: 3
1956
1957 // RP_ice_A2_wait
1958 // User Data: 0x00000000
1959 // Emitter Count: 3
1963
1964 // RP_ice_A2_wait_wtr
1965 // User Data: 0x00000000
1966 // Emitter Count: 1
1970
1971 // RP_ice_EnemyDead_wtr
1972 // User Data: 0x80000000
1973 // Emitter Count: 4
1975
1976 // RP_Iggy_Magic_core
1977 // User Data: 0x00000000
1978 // Emitter Count: 9
1979 RP_Iggy_Magic_core = 0x3FD, // Scale Factor: 0.85
1980
1981 // RP_Iggy_Magic_core2
1982 // User Data: 0x00000000
1983 // Emitter Count: 12
1984 RP_Iggy_Magic_core2 = 0x3FE, // Scale Factor: 0.85
1985
1986 // RP_Iggy_Magic_hit
1987 // User Data: 0x00000000
1988 // Emitter Count: 7
1990 RP_Iggy_Magic_hit_1 = 0x458, // Scale Factor: 0.7
1991
1992 // RP_Iggy_Magic_hit2
1993 // User Data: 0x00000000
1994 // Emitter Count: 7
1996 RP_Iggy_Magic_hit2_1 = 0x459, // Scale Factor: 0.7
1997
1998 // RP_Iggy_Magic_st
1999 // User Data: 0x00000000
2000 // Emitter Count: 5
2002
2003 // RP_Iggy_ShellBlur
2004 // User Data: 0x00000000
2005 // Emitter Count: 2
2007
2008 // RP_ItemApp
2009 // User Data: 0x00000000
2010 // Emitter Count: 3
2011 RP_ItemApp = 0x05A, // Translation: (0.0, 0.0, -10.0)
2012
2013 // RP_ItemApp_Mask
2014 // User Data: 0x00400000
2015 // Emitter Count: 2
2017
2018 // RP_ItemGet
2019 // User Data: 0x40000000
2020 // Emitter Count: 4
2021 RP_ItemGet = 0x05C,
2022
2023 // RP_ItemStar
2024 // User Data: 0x00040000
2025 // Emitter Count: 3
2027
2028 // RP_JrBlock_break1
2029 // User Data: 0x00000000
2030 // Emitter Count: 2
2032
2033 // RP_JrBlock_break2
2034 // User Data: 0x00000000
2035 // Emitter Count: 3
2037
2038 // RP_JrClown_Accele
2039 // User Data: 0x00000000
2040 // Emitter Count: 3
2042
2043 // RP_JrClown_ArmApp
2044 // User Data: 0x40000000
2045 // Emitter Count: 3
2047
2048 // RP_JrClown_damage_end
2049 // User Data: 0x40040000
2050 // Emitter Count: 2
2051 RP_JrClown_damage_end = 0x42F, // Scale Factor: 1.5
2052
2053 // RP_JrClown_damage_nml
2054 // User Data: 0x00040000
2055 // Emitter Count: 6
2056 RP_JrClown_damage_nml = 0x42E, // Scale Factor: 1.5
2057
2058 // RP_JrClown_FireflameHit
2059 // User Data: 0x80000000
2060 // Emitter Count: 5
2061 RP_JrClown_FireflameHit = 0x496, // Scale Factor: 2.0
2062
2063 // RP_JrClown_GloveHit
2064 // User Data: 0x40000000
2065 // Emitter Count: 3
2066 RP_JrClown_GloveHit = 0x431, // Translation: (1.0, 0.0, 0.0)
2067
2068 // RP_JrClown_Hipdrop
2069 // User Data: 0x00000000
2070 // Emitter Count: 3
2072
2073 // RP_JrClown_Hipdrop_landing_nml
2074 // User Data: 0x00000000
2075 // Emitter Count: 3
2077
2078 // RP_JrClown_Pika
2079 // User Data: 0x00000000
2080 // Emitter Count: 1
2082
2083 // RP_JrClown_PunchHit
2084 // User Data: 0x00000000
2085 // Emitter Count: 3
2087
2088 // RP_JrClown_PunchOff
2089 // User Data: 0x00000000
2090 // Emitter Count: 2
2092
2093 // RP_JrClown_Screw
2094 // User Data: 0x40000000
2095 // Emitter Count: 3
2097
2098 // RP_JrClown_SwingHit
2099 // User Data: 0x00000000
2100 // Emitter Count: 3
2102
2103 // rp_JrShip_EndExplosion
2104 // User Data: 0x00000000
2105 // Emitter Count: 10
2106
2107 // rp_Jr_FireBall
2108 // User Data: 0x00000000
2109 // Emitter Count: 11
2111
2112 // RP_Jr_ShellBlur
2113 // User Data: 0x00000000
2114 // Emitter Count: 2
2116
2117 // RP_Jugemu_Cloud
2118 // User Data: 0x00000000
2119 // Emitter Count: 1
2121
2122 // RP_Jugemu_CloudDisapp
2123 // User Data: 0x40040000
2124 // Emitter Count: 2
2126
2127 // RP_Jugemu_CloudRideOn
2128 // User Data: 0x00000000
2129 // Emitter Count: 2
2131
2132 // RP_KameckBlock_App
2133 // User Data: 0x40000000
2134 // Emitter Count: 1
2136
2137 // RP_KameckIce_App
2138 // User Data: 0x00000000
2139 // Emitter Count: 4
2141
2142 // RP_KameckIce_Break
2143 // User Data: 0x00000000
2144 // Emitter Count: 2
2146
2147 // RP_KameckIce_DisApp
2148 // User Data: 0x00000000
2149 // Emitter Count: 2
2151
2152 // RP_Kameck_App
2153 // User Data: 0x00040000
2154 // Emitter Count: 2
2156
2157 // RP_Kameck_AppSign
2158 // User Data: 0x00040000
2159 // Emitter Count: 1
2161
2162 // RP_Kameck_DisApp
2163 // User Data: 0x00040000
2164 // Emitter Count: 3
2166
2167 // RP_Kameck_Magic
2168 // User Data: 0x00000000
2169 // Emitter Count: 5
2171
2172 // RP_Kameck_Magic2_st
2173 // User Data: 0x00000000
2174 // Emitter Count: 6
2176
2177 // RP_Kameck_Magic_core
2178 // User Data: 0x00000000
2179 // Emitter Count: 9
2181
2182 // RP_Kameck_Magic_hit
2183 // User Data: 0x00000000
2184 // Emitter Count: 8
2186 RP_Kameck_Magic_hit_1 = 0x45B, // Scale Factor: 0.7
2187
2188 // RP_Kameck_Magic_st
2189 // User Data: 0x00000000
2190 // Emitter Count: 5
2192
2193 // RP_Kanibo_RockBreak
2194 // User Data: 0x80000000
2195 // Emitter Count: 3
2197
2198 // RP_Karon_EyeFlash
2199 // User Data: 0x00000000
2200 // Emitter Count: 1
2202
2203 // RP_KickHit
2204 // User Data: 0x00200000
2205 // Emitter Count: 3
2208
2209 // RP_KillerKing_FlySmoke
2210 // User Data: 0x00000000
2211 // Emitter Count: 4
2213
2214 // RP_KillerMag_FlySmoke
2215 // User Data: 0x00000000
2216 // Emitter Count: 3
2218
2219 // RP_KillerMag_Search
2220 // User Data: 0x00000000
2221 // Emitter Count: 2
2223
2224 // RP_KillerMag_Shoot
2225 // User Data: 0x40000000
2226 // Emitter Count: 4
2228
2229 // RP_Killer_Collision
2230 // User Data: 0x00040000
2231 // Emitter Count: 3
2234
2235 // RP_Killer_FlySmoke
2236 // User Data: 0x00000000
2237 // Emitter Count: 2
2239
2240 // RP_Killer_Search
2241 // User Data: 0x00000000
2242 // Emitter Count: 2
2244
2245 // RP_Killer_Shoot
2246 // User Data: 0x40000000
2247 // Emitter Count: 4
2250 RP_Killer_Shoot_2 = 0x233, // Scale Factor: 1.5
2251
2252 // RP_KK_Shiko
2253 // User Data: 0x00000000
2254 // Emitter Count: 4
2256
2257 // RP_KoopaAshiba_Cut
2258 // User Data: 0x40000000
2259 // Emitter Count: 3
2261
2262 // rp_KoopaL_Fire1
2263 // User Data: 0x00000000
2264 // Emitter Count: 10
2266
2267 // rp_KoopaL_Fire3
2268 // User Data: 0x00000000
2269 // Emitter Count: 10
2271
2272 // rp_KoopaL_Landing
2273 // User Data: 0x00080000
2274 // Emitter Count: 2
2276
2277 // rp_KoopaL_OpRoar
2278 // User Data: 0x00000000
2279 // Emitter Count: 10
2281
2282 // rp_KoopaL_ShellBlur
2283 // User Data: 0x00000000
2284 // Emitter Count: 3
2286
2287 // rp_KoopaL_Stamp
2288 // User Data: 0x00000000
2289 // Emitter Count: 4
2291
2292 // rp_Koopa_EndMagicGlow
2293 // User Data: 0x00000000
2294 // Emitter Count: 3
2296
2297 // rp_Koopa_Fire1
2298 // User Data: 0x00000000
2299 // Emitter Count: 9
2301
2302 // rp_Koopa_Fire2
2303 // User Data: 0x00000000
2304 // Emitter Count: 9
2306
2307 // rp_Koopa_FireBall
2308 // User Data: 0x00000000
2309 // Emitter Count: 11
2311
2312 // rp_Koopa_FireBallHit
2313 // User Data: 0x80000000
2314 // Emitter Count: 6
2317 rp_Koopa_FireBallHit_2 = 0x446, // Scale Factor: 0.5
2318
2319 // rp_Koopa_FireBallHit2
2320 // User Data: 0x80000000
2321 // Emitter Count: 5
2323 rp_Koopa_FireBallHit2_1 = 0x49D, // Scale Factor: 0.5
2324
2325 // rp_Koopa_FireFlame
2326 // User Data: 0x00000000
2327 // Emitter Count: 9
2330
2331 // rp_Koopa_FireFlame2
2332 // User Data: 0x00000000
2333 // Emitter Count: 6
2336
2337 // rp_Koopa_Landing
2338 // User Data: 0x00080000
2339 // Emitter Count: 2
2341
2342 // rp_Koopa_OpRoar
2343 // User Data: 0x00000000
2344 // Emitter Count: 10
2346
2347 // rp_Koopa_Roar
2348 // User Data: 0x00000000
2349 // Emitter Count: 9
2351
2352 // rp_Koopa_Swing
2353 // User Data: 0x00000000
2354 // Emitter Count: 5
2356
2357 // rp_Koopa_Walk
2358 // User Data: 0x00000000
2359 // Emitter Count: 1
2360 rp_Koopa_Walk = 0x448, // Scale Factor: 0.9
2361
2362 // RP_Koton_Blur
2363 // User Data: 0x00000000
2364 // Emitter Count: 2
2366
2367 // RP_Koton_Landing
2368 // User Data: 0x00000000
2369 // Emitter Count: 2
2371
2372 // RP_KPElec_Elec
2373 // User Data: 0x00040000
2374 // Emitter Count: 6
2376
2377 // RP_KPElec_ElecLine
2378 // User Data: 0x00000000
2379 // Emitter Count: 3
2381
2382 // RP_Kuribo_BurnSmoke
2383 // User Data: 0x00000000
2384 // Emitter Count: 1
2386
2387 // RP_Kuribo_IgaFire
2388 // User Data: 0x00000000
2389 // Emitter Count: 5
2391
2392 // RP_Kuribo_Split
2393 // User Data: 0x00000000
2394 // Emitter Count: 5
2395 RP_Kuribo_Split_0 = 0x115, // Translation: (0.0, 16.0, 0.0)
2396 RP_Kuribo_Split_1 = 0x118, // Scale Factor: 0.7, Translation: (0.0, 8.0, 0.0)
2397
2398 // RP_Larry_Magic_core
2399 // User Data: 0x00000000
2400 // Emitter Count: 9
2401 RP_Larry_Magic_core = 0x302, // Scale Factor: 0.85
2402
2403 // RP_Larry_Magic_hit
2404 // User Data: 0x00000000
2405 // Emitter Count: 7
2407 RP_Larry_Magic_hit_1 = 0x457, // Scale Factor: 0.7
2408
2409 // RP_Larry_Magic_st
2410 // User Data: 0x00000000
2411 // Emitter Count: 5
2413
2414 // RP_Larry_ShellBlur
2415 // User Data: 0x00000000
2416 // Emitter Count: 2
2418
2419 // RP_Lemmy_BallApp
2420 // User Data: 0x00000000
2421 // Emitter Count: 5
2423
2424 // RP_Lemmy_BallBound
2425 // User Data: 0x00000000
2426 // Emitter Count: 1
2428
2429 // RP_Lemmy_BallSlip
2430 // User Data: 0x00000000
2431 // Emitter Count: 1
2432 RP_Lemmy_BallSlip = 0x0FF, // Scale Factor: 0.8, Translation: (0.0, 0.0, -10000.0)
2433
2434 // RP_Lemmy_BallSlipSmoke
2435 // User Data: 0x00000000
2436 // Emitter Count: 1
2438
2439 // RP_Lemmy_BombApp
2440 // User Data: 0x00000000
2441 // Emitter Count: 1
2443
2444 // RP_Lemmy_BombDisapp
2445 // User Data: 0x00000000
2446 // Emitter Count: 3
2447 RP_Lemmy_BombDisapp_0 = 0x0F6, // Scale Factor: 2.0
2448 RP_Lemmy_BombDisapp_1 = 0x4BA, // Scale Factor: 3.0
2449
2450 // RP_Lemmy_BombExp
2451 // User Data: 0x00000000
2452 // Emitter Count: 10
2453 RP_Lemmy_BombExp_0 = 0x010, // Scale Factor: 1.25
2454 RP_Lemmy_BombExp_1 = 0x4B7, // Scale Factor: 1.5
2455
2456 // RP_Lemmy_BombIgnite
2457 // User Data: 0x40000000
2458 // Emitter Count: 5
2459 RP_Lemmy_BombIgnite_0 = 0x0F4, // Scale Factor: 2.0
2460 RP_Lemmy_BombIgnite_1 = 0x4B8, // Scale Factor: 3.0
2461
2462 // RP_Lemmy_ShellBlur
2463 // User Data: 0x00000000
2464 // Emitter Count: 2
2466
2467 // RP_LiftKoopa_LavaSplash
2468 // User Data: 0x00000000
2469 // Emitter Count: 2
2471
2472 // RP_LiftTenbin_WaterSplash
2473 // User Data: 0x00200000
2474 // Emitter Count: 3
2476
2477 // RP_Ludwig_Disapp
2478 // User Data: 0x00000000
2479 // Emitter Count: 5
2480 RP_Ludwig_Disapp = 0x41C, // Translation: (0.0, 10.0, 0.0)
2481
2482 // RP_Ludwig_Magic_core
2483 // User Data: 0x00000000
2484 // Emitter Count: 10
2486
2487 // RP_Ludwig_Magic_hit
2488 // User Data: 0x00000000
2489 // Emitter Count: 8
2491 RP_Ludwig_Magic_hit_1 = 0x45A, // Scale Factor: 0.7
2492
2493 // RP_Ludwig_Magic_st
2494 // User Data: 0x00000000
2495 // Emitter Count: 5
2497
2498 // RP_Ludwig_ShellBlur
2499 // User Data: 0x00000000
2500 // Emitter Count: 2
2501 RP_Ludwig_ShellBlur = 0x413, // Scale Factor: 1.2
2502
2503 // RP_Ludwig_SplitBlur
2504 // User Data: 0x00000000
2505 // Emitter Count: 3
2506 RP_Ludwig_SplitBlur = 0x41B, // Scale Factor: 1.6
2507
2508 // RP_Ludwig_SplitCharge
2509 // User Data: 0x00000000
2510 // Emitter Count: 3
2511 RP_Ludwig_SplitCharge = 0x419, // Translation: (0.0, 18.0, 0.0)
2512
2513 // RP_Ludwig_SplitSt
2514 // User Data: 0x00000000
2515 // Emitter Count: 5
2516 RP_Ludwig_SplitSt = 0x41A, // Scale Factor: 1.2, Translation: (0.0, 18.0, 0.0)
2517
2518 // RP_MagicHand_Gu
2519 // User Data: 0x00000000
2520 // Emitter Count: 2
2522
2523 // RP_MagicHand_Gu_Landing
2524 // User Data: 0x00080000
2525 // Emitter Count: 4
2527 RP_MagicHand_Gu_Landing_1 = 0x45E, // Scale Factor: 1.5
2528
2529 // RP_MagicHand_Pa_Landing
2530 // User Data: 0x00080000
2531 // Emitter Count: 2
2533
2534 // RP_MarinSnow_inWtr
2535 // User Data: 0x20000000
2536 // Emitter Count: 2
2538
2539 // RP_Mario_ElecShock
2540 // User Data: 0x00040000
2541 // Emitter Count: 5
2542 RP_Mario_ElecShock_0 = 0x275, // Scale Factor: 1.1
2543 RP_Mario_ElecShock_1 = 0x276, // Scale Factor: 0.9
2544 RP_Mario_ElecShock_2 = 0x277, // Scale Factor: 0.9
2545
2546 // RP_Mario_Firejump_Smoke
2547 // User Data: 0x00000000
2548 // Emitter Count: 1
2550 RP_Mario_Firejump_Smoke_1 = 0x38F, // Scale Factor: 0.8
2551 RP_Mario_Firejump_Smoke_2 = 0x390, // Scale Factor: 0.5
2552
2553 // RP_Mario_Shock
2554 // User Data: 0x00000000
2555 // Emitter Count: 1
2557 RP_Mario_Shock_1 = 0x28A, // Scale Factor: 0.8
2558 RP_Mario_Shock_2 = 0x28B, // Scale Factor: 0.8
2559
2560 // RP_Mario_Star
2561 // User Data: 0x00800000
2562 // Emitter Count: 4
2563 RP_Mario_Star_0 = 0x00A, // Translation: (0.0, 15.0, 0.0)
2564 RP_Mario_Star_1 = 0x00B, // Scale Factor: 0.8, Translation: (0.0, 10.0, 0.0)
2565 RP_Mario_Star_2 = 0x00C, // Scale Factor: 0.5, Translation: (0.0, 6.0, 0.0)
2566 RP_Mario_Star_3 = 0x460, // Scale Factor: 0.8, Translation: (0.0, 5.0, 0.0)
2567
2568 // RP_MechaPuku_Screw
2569 // User Data: 0x00000000
2570 // Emitter Count: 2
2572
2573 // RP_MetHone_EyeFlash
2574 // User Data: 0x00000000
2575 // Emitter Count: 1
2577
2578 // RP_Met_ShellBlur
2579 // User Data: 0x00000000
2580 // Emitter Count: 2
2581 RP_Met_ShellBlur_0 = 0x2D2, // Translation: (0.0, 7.6, 0.0)
2582 RP_Met_ShellBlur_1 = 0x2D3, // Scale Factor: -1.0, Translation: (0.0, 7.6, 0.0)
2583 RP_Met_ShellBlur_2 = 0x454, // Scale Factor: 2.0, Translation: (0.0, 15.2, 0.0)
2584 RP_Met_ShellBlur_3 = 0x455, // Scale Factor: -2.0, Translation: (0.0, 15.2, 0.0)
2585
2586 // RP_MiddleFlag
2587 // User Data: 0x00040000
2588 // Emitter Count: 2
2590
2591 // RP_MiddleFlag_Change
2592 // User Data: 0x00040000
2593 // Emitter Count: 4
2595
2596 // RP_MiniG_CannonFire
2597 // User Data: 0x40000000
2598 // Emitter Count: 5
2600
2601 // RP_MiniG_PanelGetFail
2602 // User Data: 0x00200000
2603 // Emitter Count: 3
2604 RP_MiniG_PanelGetFail_0 = 0x108, // Scale Factor: 1.5
2605 RP_MiniG_PanelGetFail_1 = 0x109, // Scale Factor: 1.25
2606
2607 // RP_MiniG_PanelOpne_Item
2608 // User Data: 0x00000000
2609 // Emitter Count: 1
2611
2612 // RP_MiniG_PanelOpne_Koopa
2613 // User Data: 0x00000000
2614 // Emitter Count: 1
2616
2617 // RP_Moai_Dosun
2618 // User Data: 0x00200000
2619 // Emitter Count: 2
2621
2622 // RP_Moai_SandSmoke
2623 // User Data: 0x00200000
2624 // Emitter Count: 2
2626
2627 // RP_Morton_DekaSanboApp
2628 // User Data: 0x00000000
2629 // Emitter Count: 3
2631
2632 // RP_Morton_Hammer
2633 // User Data: 0x00000000
2634 // Emitter Count: 1
2636
2637 // RP_Morton_HammerCharge
2638 // User Data: 0x00000000
2639 // Emitter Count: 1
2641
2642 // RP_Morton_HammerHit
2643 // User Data: 0x00040000
2644 // Emitter Count: 7
2646
2647 // RP_Morton_LandingL
2648 // User Data: 0x00080000
2649 // Emitter Count: 7
2651
2652 // RP_Morton_ShellBlur
2653 // User Data: 0x00000000
2654 // Emitter Count: 2
2656
2657 // RP_Musa_FlyTest
2658 // User Data: 0x00000000
2659 // Emitter Count: 2
2660
2661 // RP_Musa_FlyTest_off
2662 // User Data: 0x00000000
2663 // Emitter Count: 1
2664
2665 // RP_Musa_Glide
2666 // User Data: 0x00000000
2667 // Emitter Count: 1
2669
2670 // RP_Musa_GlideUp
2671 // User Data: 0x00000000
2672 // Emitter Count: 2
2674
2675 // RP_Musa_GlideUpStart
2676 // User Data: 0x00000000
2677 // Emitter Count: 4
2679
2680 // RP_Musa_WallCatch
2681 // User Data: 0x00080000
2682 // Emitter Count: 1
2683 RP_Musa_WallCatch_0 = 0x214, // Scale Factor: -1.0, Translation: (-8.0, 18.0, 0.0)
2684 RP_Musa_WallCatch_1 = 0x215, // Translation: (8.0, 18.0, 0.0)
2685
2686 // RP_NokoLarge_ShellBlur_G
2687 // User Data: 0x80000000
2688 // Emitter Count: 2
2689 RP_NokoLarge_ShellBlur_G_0 = 0x1E9, // Scale Factor: 2.0, Translation: (0.0, 15.0, 0.0)
2690 RP_NokoLarge_ShellBlur_G_1 = 0x1EB, // Scale Factor: -2.0, Translation: (0.0, 13.0, 0.0)
2691
2692 // RP_NokoLarge_ShellBlur_R
2693 // User Data: 0x80000000
2694 // Emitter Count: 2
2695 RP_NokoLarge_ShellBlur_R_0 = 0x1EA, // Scale Factor: 2.0, Translation: (0.0, 15.0, 0.0)
2696 RP_NokoLarge_ShellBlur_R_1 = 0x1EC, // Scale Factor: -2.0, Translation: (0.0, 13.0, 0.0)
2697
2698 // RP_Noko_ShellBlur_G
2699 // User Data: 0x80000000
2700 // Emitter Count: 2
2701 RP_Noko_ShellBlur_G_0 = 0x06A, // Translation: (0.0, 7.6, 0.0)
2702 RP_Noko_ShellBlur_G_1 = 0x070, // Scale Factor: -1.0, Translation: (0.0, 7.6, 0.0)
2703
2704 // RP_Noko_ShellBlur_R
2705 // User Data: 0x80000000
2706 // Emitter Count: 2
2707 RP_Noko_ShellBlur_R_0 = 0x06B, // Translation: (0.0, 7.6, 0.0)
2708 RP_Noko_ShellBlur_R_1 = 0x071, // Scale Factor: -1.0, Translation: (0.0, 7.6, 0.0)
2709
2710 // RP_Noko_ShellCrash_PillarSnd
2711 // User Data: 0x00000000
2712 // Emitter Count: 1
2713 RP_Noko_ShellCrash_PillarSnd_0 = 0x12A, // Translation: (0.0, 8.0, 0.0)
2714 RP_Noko_ShellCrash_PillarSnd_1 = 0x1FB, // Translation: (0.0, 8.0, 0.0)
2715
2716 // RP_Noko_ShellCrash_PillarWtr
2717 // User Data: 0x00000000
2718 // Emitter Count: 1
2719 RP_Noko_ShellCrash_PillarWtr_0 = 0x12B, // Translation: (0.0, 8.0, 0.0)
2720 RP_Noko_ShellCrash_PillarWtr_1 = 0x1FC, // Translation: (0.0, 8.0, 0.0)
2721
2722 // RP_Npc_Hit
2723 // User Data: 0x00000000
2724 // Emitter Count: 2
2725 RP_Npc_Hit = 0x178,
2726
2727 // RP_ObakeDoor_Disapp
2728 // User Data: 0x40000000
2729 // Emitter Count: 3
2731
2732 // RP_PakkunSead_Hatch
2733 // User Data: 0x00000000
2734 // Emitter Count: 3
2736
2737 // RP_Pakkun_Fireball
2738 // User Data: 0x80040000
2739 // Emitter Count: 4
2741
2742 // RP_Pakkun_FireballShoot
2743 // User Data: 0x80000000
2744 // Emitter Count: 3
2746
2747 // RP_Pakkun_IceballShoot
2748 // User Data: 0x80000000
2749 // Emitter Count: 3
2751
2752 // RP_ParmLeafNormal_l
2753 // User Data: 0x00000000
2754 // Emitter Count: 1
2756
2757 // RP_ParmLeafNormal_s
2758 // User Data: 0x00000000
2759 // Emitter Count: 1
2761
2762 // RP_ParmLeafSand_l
2763 // User Data: 0x00000000
2764 // Emitter Count: 1
2766
2767 // RP_ParmLeafSand_s
2768 // User Data: 0x00000000
2769 // Emitter Count: 1
2771
2772 // RP_PataBig_Sweat
2773 // User Data: 0x00000000
2774 // Emitter Count: 1
2776
2777 // RP_Penta_Sweat
2778 // User Data: 0x00000000
2779 // Emitter Count: 1
2781
2782 // RP_Penta_SwimSplash
2783 // User Data: 0x00000000
2784 // Emitter Count: 1
2785 RP_Penta_SwimSplash = 0x360, // Translation: (0.0, -8.0, 0.0)
2786
2787 // RP_Pmusasabi
2788 // User Data: 0x00800000
2789 // Emitter Count: 2
2790 RP_Pmusasabi = 0x39F, // Translation: (0.0, 15.0, 0.0)
2791
2792 // RP_Pmusasabi_Fly
2793 // User Data: 0x00800000
2794 // Emitter Count: 4
2795 RP_Pmusasabi_Fly = 0x3A0, // Translation: (0.0, 15.0, 0.0)
2796
2797 // RP_Poltergeist_Blur
2798 // User Data: 0x00000000
2799 // Emitter Count: 1
2801
2802 // RP_Poltergeist_Disapp
2803 // User Data: 0x00000000
2804 // Emitter Count: 2
2806
2807 // RP_Poltergeist_Spin
2808 // User Data: 0x00000000
2809 // Emitter Count: 1
2811
2812 // RP_Pow
2813 // User Data: 0x00000000
2814 // Emitter Count: 1
2815 RP_Pow = 0x173,
2816
2817 // RP_PowerUP
2818 // User Data: 0x00200000
2819 // Emitter Count: 4
2820 RP_PowerUP_0 = 0x05D, // Translation: (0.0, 16.0, 0.0)
2821 RP_PowerUP_1 = 0x05E, // Scale Factor: 0.8, Translation: (0.0, 8.0, 0.0)
2822 RP_PowerUP_2 = 0x05F, // Scale Factor: 0.5, Translation: (0.0, 8.0, 0.0)
2823
2824 // RP_PoyoCloud_L_Ridden
2825 // User Data: 0x00000000
2826 // Emitter Count: 2
2828
2829 // RP_PoyoCloud_S_Ridden
2830 // User Data: 0x00000000
2831 // Emitter Count: 2
2833
2834 // RP_Prop_Fall
2835 // User Data: 0x00000000
2836 // Emitter Count: 1
2838
2839 // RP_Prop_FallSpin
2840 // User Data: 0x00000000
2841 // Emitter Count: 2
2843
2844 // RP_Prop_Rise
2845 // User Data: 0x00000000
2846 // Emitter Count: 3
2848
2849 // RP_Prop_SpinDrop
2850 // User Data: 0x00000000
2851 // Emitter Count: 4
2853
2854 // RP_Puku_WaterDrop
2855 // User Data: 0x00200000
2856 // Emitter Count: 1
2858
2859 // RP_Ray_HWtr
2860 // User Data: 0x20000000
2861 // Emitter Count: 4
2863
2864 // RP_RingGet_Mask
2865 // User Data: 0x00000000
2866 // Emitter Count: 1
2868
2869 // RP_RingGoalGet
2870 // User Data: 0xC0000000
2871 // Emitter Count: 2
2873
2874 // RP_RingGreen
2875 // User Data: 0x20000000
2876 // Emitter Count: 3
2878
2879 // RP_RingGreenGet
2880 // User Data: 0x00000000
2881 // Emitter Count: 5
2883
2884 // RP_RingRed
2885 // User Data: 0x20000000
2886 // Emitter Count: 3
2887 RP_RingRed = 0x053,
2888
2889 // RP_RingRedGet
2890 // User Data: 0x00000000
2891 // Emitter Count: 5
2893
2894 // RP_Ring_Mask
2895 // User Data: 0x00000000
2896 // Emitter Count: 1
2898
2899 // RP_Roy_CannonShoot
2900 // User Data: 0x40000000
2901 // Emitter Count: 7
2902 RP_Roy_CannonShoot = 0x40C, // Scale Factor: 0.45
2903
2904 // RP_Roy_LandingL
2905 // User Data: 0x00080000
2906 // Emitter Count: 5
2908
2909 // RP_Roy_ShellBlur
2910 // User Data: 0x00000000
2911 // Emitter Count: 2
2912 RP_Roy_ShellBlur = 0x409, // Scale Factor: 1.4
2913
2914 // RP_Sanbo_move_nml
2915 // User Data: 0x00000000
2916 // Emitter Count: 1
2917
2918 // RP_Sanbo_move_sand
2919 // User Data: 0x00080000
2920 // Emitter Count: 1
2923
2924 // RP_Screen_FWtr_A
2925 // User Data: 0x20000000
2926 // Emitter Count: 3
2928
2929 // RP_Seidon_SnowBall_Break
2930 // User Data: 0x80000000
2931 // Emitter Count: 3
2933
2934 // RP_Shadowkun_brake_ice
2935 // User Data: 0x80000000
2936 // Emitter Count: 3
2938
2939 // RP_Shadowkun_brake_nml
2940 // User Data: 0x80000000
2941 // Emitter Count: 2
2943
2944 // RP_Shadowkun_brake_pw
2945 // User Data: 0x80000000
2946 // Emitter Count: 2
2948
2949 // RP_Shadowkun_brake_sand
2950 // User Data: 0x80000000
2951 // Emitter Count: 2
2953
2954 // RP_Shadowkun_brake_snow
2955 // User Data: 0x80000000
2956 // Emitter Count: 3
2958
2959 // RP_Shadowkun_notice
2960 // User Data: 0x40000000
2961 // Emitter Count: 2
2963
2964 // RP_Shadowkun_Sweat
2965 // User Data: 0x80000000
2966 // Emitter Count: 1
2968
2969 // RP_Shadowkun_Sweat2
2970 // User Data: 0x80000000
2971 // Emitter Count: 2
2973
2974 // RP_Spin
2975 // User Data: 0x00000000
2976 // Emitter Count: 2
2977 RP_Spin_0 = 0x136, // Translation: (0.0, 18.0, 0.0)
2978 RP_Spin_1 = 0x137, // Scale Factor: 0.8, Translation: (0.0, 9.0, 0.0)
2979 RP_Spin_2 = 0x138, // Scale Factor: 0.5, Translation: (0.0, 6.0, 0.0)
2980
2981 // rp_swim
2982 // User Data: 0x00000000
2983 // Emitter Count: 2
2984 rp_swim_0 = 0x25E,
2985 rp_swim_1 = 0x25F, // Scale Factor: 0.8
2986 rp_swim_2 = 0x260, // Scale Factor: 1.2
2987
2988 // rp_swimPaddle
2989 // User Data: 0x00000000
2990 // Emitter Count: 1
2992 rp_swimPaddle_1 = 0x262, // Scale Factor: 0.8
2993 rp_swimPaddle_2 = 0x263, // Scale Factor: 1.2
2994
2995 // RP_Switch_Hatena_On
2996 // User Data: 0x00040000
2997 // Emitter Count: 1
2999
3000 // RP_Switch_Koopa_On
3001 // User Data: 0x00040000
3002 // Emitter Count: 5
3004
3005 // RP_Switch_P_On
3006 // User Data: 0x00040000
3007 // Emitter Count: 1
3009
3010 // RP_Taru_Break
3011 // User Data: 0x00000000
3012 // Emitter Count: 4
3014
3015 // RP_Teresa_Disapp
3016 // User Data: 0x00000000
3017 // Emitter Count: 2
3019
3020 // RP_Teresa_Glow
3021 // User Data: 0x00000000
3022 // Emitter Count: 2
3024
3025 // RP_Teresa_Sweat
3026 // User Data: 0x00000000
3027 // Emitter Count: 1
3029
3030 // RP_Teresa_SweatL
3031 // User Data: 0x00000000
3032 // Emitter Count: 1
3034
3035 // RP_Torpedo_Exp
3036 // User Data: 0x40000000
3037 // Emitter Count: 12
3038 RP_Torpedo_Exp_0 = 0x00F, // Scale Factor: 1.3
3040
3041 // RP_Torpedo_Screw
3042 // User Data: 0x00000000
3043 // Emitter Count: 3
3045
3046 // RP_TsuraraBig_Landing
3047 // User Data: 0x00000000
3048 // Emitter Count: 4
3049 RP_TsuraraBig_Landing = 0x3A3, // Translation: (0.0, 0.0, 100.0)
3050
3051 // RP_Tsurara_Break
3052 // User Data: 0x00000000
3053 // Emitter Count: 5
3054 RP_Tsurara_Break_0 = 0x3A1, // Translation: (0.0, -10.0, 0.0)
3055 RP_Tsurara_Break_1 = 0x3A2, // Scale Factor: 0.7, Translation: (0.0, -5.0, 0.0)
3056 RP_Tsurara_Break_2 = 0x3ED, // Translation: (0.0, -10.0, 0.0)
3057
3058 // RP_TurnBrake
3059 // User Data: 0x00080000
3060 // Emitter Count: 1
3061 RP_TurnBrake_0 = 0x03F, // Translation: (0.0, -3.0, 0.0)
3062 RP_TurnBrake_1 = 0x040, // Scale Factor: 0.8, Translation: (0.0, -2.0, 0.0)
3063 RP_TurnBrake_2 = 0x041, // Scale Factor: 0.5, Translation: (0.0, -1.0, 0.0)
3064 RP_TurnBrake_3 = 0x04A, // Translation: (0.0, -5.0, 0.0)
3065
3066 // RP_TurnBrakeIce
3067 // User Data: 0x00080000
3068 // Emitter Count: 2
3069 RP_TurnBrakeIce_0 = 0x0B3, // Translation: (0.0, -5.0, 0.0)
3070 RP_TurnBrakeIce_1 = 0x0B4, // Scale Factor: 0.8, Translation: (0.0, -4.0, 0.0)
3071 RP_TurnBrakeIce_2 = 0x0B5, // Scale Factor: 0.5, Translation: (0.0, -2.5, 0.0)
3072 RP_TurnBrakeIce_3 = 0x0B6, // Translation: (0.0, -7.0, 0.0)
3073
3074 // RP_TurnBrakePillarWtr
3075 // User Data: 0x00080000
3076 // Emitter Count: 1
3077 RP_TurnBrakePillarWtr_0 = 0x0CC, // Translation: (0.0, -5.0, 0.0)
3078 RP_TurnBrakePillarWtr_1 = 0x0CD, // Scale Factor: 0.8, Translation: (0.0, -4.0, 0.0)
3079 RP_TurnBrakePillarWtr_2 = 0x0CE, // Scale Factor: 0.5, Translation: (0.0, -2.5, 0.0)
3080 RP_TurnBrakePillarWtr_3 = 0x0CF, // Translation: (0.0, -7.0, 0.0)
3081
3082 // RP_TurnBrakeSand
3083 // User Data: 0x00080000
3084 // Emitter Count: 1
3085 RP_TurnBrakeSand_0 = 0x081, // Translation: (0.0, -3.0, 0.0)
3086 RP_TurnBrakeSand_1 = 0x082, // Scale Factor: 0.8, Translation: (0.0, -2.0, 0.0)
3087 RP_TurnBrakeSand_2 = 0x083, // Scale Factor: 0.5, Translation: (0.0, -1.0, 0.0)
3088 RP_TurnBrakeSand_3 = 0x084, // Translation: (0.0, -5.0, 0.0)
3089
3090 // RP_TurnBrakeSmoke
3091 // User Data: 0x00000000
3092 // Emitter Count: 1
3094 RP_TurnBrakeSmoke_1 = 0x043, // Scale Factor: 0.8
3095 RP_TurnBrakeSmoke_2 = 0x044, // Scale Factor: 0.5
3096 RP_TurnBrakeSmoke_3 = 0x04B, // Translation: (0.0, -3.0, 0.0)
3097
3098 // RP_TurnBrakeSnow
3099 // User Data: 0x00080000
3100 // Emitter Count: 2
3101 RP_TurnBrakeSnow_0 = 0x09A, // Translation: (0.0, -3.0, 0.0)
3102 RP_TurnBrakeSnow_1 = 0x09B, // Scale Factor: 0.8, Translation: (0.0, -2.0, 0.0)
3103 RP_TurnBrakeSnow_2 = 0x09C, // Scale Factor: 0.5, Translation: (0.0, -1.0, 0.0)
3104 RP_TurnBrakeSnow_3 = 0x09D, // Translation: (0.0, -5.0, 0.0)
3105
3106 // rp_UI_BoostLine
3107 // User Data: 0x80000000
3108 // Emitter Count: 1
3110
3111 // RP_UI_BoostLine_loop
3112 // User Data: 0x80000000
3113 // Emitter Count: 1
3115
3116 // RP_UI_BoostLine_loop2
3117 // User Data: 0x80000000
3118 // Emitter Count: 1
3120
3121 // RP_UI_Coin_GetCount
3122 // User Data: 0x00000000
3123 // Emitter Count: 1
3125
3126 // RP_UI_CourseClear
3127 // User Data: 0x02000000
3128 // Emitter Count: 14
3130
3131 // RP_UI_DRC_Touch
3132 // User Data: 0x00000000
3133 // Emitter Count: 2
3135
3136 // RP_UI_DRC_Touch_Fever
3137 // User Data: 0x00000000
3138 // Emitter Count: 6
3140
3141 // RP_UI_FeverMode
3142 // User Data: 0x00800000
3143 // Emitter Count: 8
3145
3146 // RP_UI_ItemList_ItemDisapp
3147 // User Data: 0x10000000
3148 // Emitter Count: 2
3150
3151 // RP_UI_ItemList_ItemDisapp_DRCMode
3152 // User Data: 0x10000000
3153 // Emitter Count: 2
3155
3156 // RP_UI_ItemList_Landing
3157 // User Data: 0x10000000
3158 // Emitter Count: 1
3159 RP_UI_ItemList_Landing_0 = 0x2E2, // Scale Factor: 2.5
3160 RP_UI_ItemList_Landing_1 = 0x2E3, // Scale Factor: 3.0
3161 RP_UI_ItemList_Landing_2 = 0x2E4, // Scale Factor: 3.0
3162 RP_UI_ItemList_Landing_3 = 0x2E5, // Scale Factor: 2.0
3163
3164 // RP_UI_ItemList_PMusa
3165 // User Data: 0x10000000
3166 // Emitter Count: 2
3167 RP_UI_ItemList_PMusa = 0x2EC, // Scale Factor: 5.0, Translation: (0.0, 80.0, 0.0)
3168
3169 // RP_UI_ItemList_PowerUP
3170 // User Data: 0x10000000
3171 // Emitter Count: 5
3172 RP_UI_ItemList_PowerUP_0 = 0x305, // Scale Factor: 3.0, Translation: (0.0, 70.0, 0.0)
3173 RP_UI_ItemList_PowerUP_1 = 0x306, // Scale Factor: 3.0, Translation: (0.0, 50.0, 0.0)
3174 RP_UI_ItemList_PowerUP_2 = 0x307, // Scale Factor: 3.0, Translation: (0.0, 35.0, 0.0)
3175
3176 // RP_UI_ItemList_Spin
3177 // User Data: 0x10000000
3178 // Emitter Count: 2
3179 RP_UI_ItemList_Spin_0 = 0x2E6, // Scale Factor: 3.0, Translation: (0.0, 20.0, 0.0)
3180 RP_UI_ItemList_Spin_1 = 0x2E7, // Scale Factor: 2.6, Translation: (0.0, 10.0, 0.0)
3181 RP_UI_ItemList_Spin_2 = 0x2E8, // Scale Factor: 1.8, Translation: (0.0, 5.0, 0.0)
3182
3183 // RP_UI_ItemList_Star
3184 // User Data: 0x10000000
3185 // Emitter Count: 4
3186 RP_UI_ItemList_Star_0 = 0x2E9, // Scale Factor: 5.0, Translation: (0.0, 80.0, 0.0)
3187 RP_UI_ItemList_Star_1 = 0x2EA, // Scale Factor: 4.0, Translation: (0.0, 50.0, 0.0)
3188 RP_UI_ItemList_Star_2 = 0x2EB, // Scale Factor: 2.0, Translation: (0.0, 30.0, 0.0)
3189
3190 // RP_UI_LandingSmoke
3191 // User Data: 0x90000000
3192 // Emitter Count: 1
3194 RP_UI_LandingSmoke_1 = 0x309, // Scale Factor: 0.8
3196
3197 // RP_UI_Player_1up
3198 // User Data: 0x00000000
3199 // Emitter Count: 3
3201
3202 // RP_UI_Player_PMusa
3203 // User Data: 0x10000000
3204 // Emitter Count: 2
3205 RP_UI_Player_PMusa = 0x311, // Translation: (0.0, 15.0, 0.0)
3206
3207 // RP_UI_Player_Star
3208 // User Data: 0x10000000
3209 // Emitter Count: 4
3210 RP_UI_Player_Star_0 = 0x30E, // Translation: (0.0, 15.0, 0.0)
3211 RP_UI_Player_Star_1 = 0x30F, // Scale Factor: 0.8, Translation: (0.0, 10.0, 0.0)
3212 RP_UI_Player_Star_2 = 0x310, // Scale Factor: 0.75, Translation: (0.0, 15.0, 0.0)
3213
3214 // RP_UI_Spin
3215 // User Data: 0x10000000
3216 // Emitter Count: 2
3217 RP_UI_Spin_0 = 0x30B, // Scale Factor: 0.9, Translation: (0.0, 18.0, 0.0)
3218 RP_UI_Spin_1 = 0x30C, // Scale Factor: 0.8, Translation: (0.0, 9.0, 0.0)
3219 RP_UI_Spin_2 = 0x30D, // Scale Factor: 0.7, Translation: (0.0, 6.0, 0.0)
3220
3221 // RP_Unabon_bubble
3222 // User Data: 0x00000000
3223 // Emitter Count: 2
3225
3226 // RP_Unabon_bubble_loop
3227 // User Data: 0x00000000
3228 // Emitter Count: 2
3230
3231 // RP_Unizo_Big_WaterSplash
3232 // User Data: 0x00200000
3233 // Emitter Count: 2
3235
3236 // RP_Unizo_WaterSplash
3237 // User Data: 0x00200000
3238 // Emitter Count: 2
3240
3241 // RP_WallKick
3242 // User Data: 0x00000000
3243 // Emitter Count: 4
3245 RP_WallKick_1 = 0x02B, // Scale Factor: 0.8
3246 RP_WallKick_2 = 0x02C, // Scale Factor: 0.5
3247
3248 // RP_Wanwan_Bite
3249 // User Data: 0x00000000
3250 // Emitter Count: 1
3252
3253 // RP_WaterPakkun_BreathBall
3254 // User Data: 0x00000000
3255 // Emitter Count: 1
3257
3258 // RP_WaterPakkun_BreathMax
3259 // User Data: 0x00000000
3260 // Emitter Count: 1
3262
3263 // RP_WaterPakkun_BreathMin
3264 // User Data: 0x00000000
3265 // Emitter Count: 1
3267
3268 // RP_WaterPakkun_Sweat
3269 // User Data: 0x00000000
3270 // Emitter Count: 1
3272
3273 // RP_Wendy_JumpSt
3274 // User Data: 0x80000000
3275 // Emitter Count: 4
3277
3278 // RP_Wendy_LandingIce
3279 // User Data: 0x80000000
3280 // Emitter Count: 3
3282
3283 // RP_Wendy_OpSpin
3284 // User Data: 0x00000000
3285 // Emitter Count: 2
3287
3288 // RP_Wendy_Ring
3289 // User Data: 0x00000000
3290 // Emitter Count: 3
3292
3293 // RP_Wendy_RingHit
3294 // User Data: 0x00000000
3295 // Emitter Count: 5
3297
3298 // RP_Wendy_ShellBlur
3299 // User Data: 0x00000000
3300 // Emitter Count: 2
3302
3303 // RP_Wendy_SkatingKick
3304 // User Data: 0x80000000
3305 // Emitter Count: 4
3307
3308 // RP_Wendy_SpinJump
3309 // User Data: 0x00000000
3310 // Emitter Count: 5
3312
3313 // RP_Wendy_SpinJump_W
3314 // User Data: 0x00000000
3315 // Emitter Count: 2
3317
3318 // RP_WireHit
3319 // User Data: 0x00200000
3320 // Emitter Count: 3
3321 RP_WireHit = 0x2F4, // Scale Factor: 0.7
3322
3323 // RP_Woochan_MoveSplash
3324 // User Data: 0x00000000
3325 // Emitter Count: 3
3327
3328 // RP_Woochan_SinkSplash
3329 // User Data: 0x00000000
3330 // Emitter Count: 3
3332
3333 // RP_WoodBox_blue2x2_Break
3334 // User Data: 0x00000000
3335 // Emitter Count: 4
3337
3338 // RP_WoodBox_blue2x4_Break
3339 // User Data: 0x00000000
3340 // Emitter Count: 4
3342
3343 // RP_WoodBox_blue4x2_Break
3344 // User Data: 0x00000000
3345 // Emitter Count: 4
3347
3348 // RP_WoodBox_blue4x4_Break
3349 // User Data: 0x00000000
3350 // Emitter Count: 4
3352
3353 // RP_WoodBox_nml2x2_Break
3354 // User Data: 0x00000000
3355 // Emitter Count: 4
3357
3358 // RP_WoodBox_nml2x4_Break
3359 // User Data: 0x00000000
3360 // Emitter Count: 4
3362
3363 // RP_WoodBox_nml4x2_Break
3364 // User Data: 0x00000000
3365 // Emitter Count: 4
3367
3368 // RP_WoodBox_nml4x4_Break
3369 // User Data: 0x00000000
3370 // Emitter Count: 4
3372
3373 // RP_Woogan_AppSplash
3374 // User Data: 0x00000000
3375 // Emitter Count: 3
3377
3378 // RP_Woogan_Disapp
3379 // User Data: 0x00000000
3380 // Emitter Count: 3
3382
3383 // RP_Woogan_MoveSplash
3384 // User Data: 0x00000000
3385 // Emitter Count: 3
3387
3388 // RP_Woogan_RecallSplash
3389 // User Data: 0x00000000
3390 // Emitter Count: 4
3392
3393 // RP_WtrCurrent_L4unit
3394 // User Data: 0x20000000
3395 // Emitter Count: 3
3397
3398 // RP_WtrCurrent_M1unit
3399 // User Data: 0x20000000
3400 // Emitter Count: 3
3402
3403 // RP_WtrCurrent_M4unit
3404 // User Data: 0x20000000
3405 // Emitter Count: 3
3407
3408 // RP_WtrCurrent_R4unit
3409 // User Data: 0x20000000
3410 // Emitter Count: 3
3412
3413 // RP_YoshiChibi_BlowUp
3414 // User Data: 0x00000000
3415 // Emitter Count: 3
3417
3418 // RP_YoshiChibi_Flash
3419 // User Data: 0x00000000
3420 // Emitter Count: 2
3422
3423 // RP_YoshiChibi_Sweat_Escape
3424 // User Data: 0x00000000
3425 // Emitter Count: 1
3427
3428 // RP_Yoshi_Fireball
3429 // User Data: 0x80200000
3430 // Emitter Count: 4
3432
3433 // RP_Yoshi_Iceball
3434 // User Data: 0x80200000
3435 // Emitter Count: 2
3436
3437 // RP_Yoshi_Stamp
3438 // User Data: 0x00000000
3439 // Emitter Count: 3
3441
3442 // RP_Yoshi_Sweat_Escape
3443 // User Data: 0x00000000
3444 // Emitter Count: 1
3446
3447 // RP_Yoshi_Sweat_Jump
3448 // User Data: 0x00000000
3449 // Emitter Count: 1
3451
3452 // RP_Yoshi_TongueGet
3453 // User Data: 0x00080000
3454 // Emitter Count: 2
3456
3457 // RP_Yoshi_TongueHit
3458 // User Data: 0x00080000
3459 // Emitter Count: 2
3461
3462 // Wm_en_keronpafire
3463 // User Data: 0x80040000
3464 // Emitter Count: 4
3466
3467 // Wm_en_keronpalight
3468 // User Data: 0x00040000
3469 // Emitter Count: 1
3471
3472 // Wm_en_keronpaTail
3473 // User Data: 0x80040000
3474 // Emitter Count: 3
3476
3477 // Wm_mr_hardhit
3478 // User Data: 0x00200000
3479 // Emitter Count: 4
3480
3481 // Wm_mr_softhit
3482 // User Data: 0x00200000
3483 // Emitter Count: 4
3484
3485 // Wm_ob_sandpillar
3486 // User Data: 0x00200000
3487 // Emitter Count: 2
3489
3490 // Wm_ob_spillarsign
3491 // User Data: 0x00200000
3492 // Emitter Count: 3
3494
3495 // Wm_ob_waterpillar
3496 // User Data: 0x00200000
3497 // Emitter Count: 1
3499
3500 // Wm_ob_wpillarout
3501 // User Data: 0x00200000
3502 // Emitter Count: 1
3504
3505 // Wm_ob_wpillarsign
3506 // User Data: 0x00200000
3507 // Emitter Count: 3
3509
3512};
EffectID_
Definition EffectID.h:11
@ RP_JrClown_PunchOff
Definition EffectID.h:2091
@ RP_Cmn_LandingSand_09
Definition EffectID.h:668
@ RP_WoodBox_nml4x2_Break
Definition EffectID.h:3366
@ RP_Cmn_AppSmokeM_0
Definition EffectID.h:459
@ RP_MiniG_PanelOpne_Item
Definition EffectID.h:2610
@ RP_CSelect_ShipJr_Hover_b
Definition EffectID.h:1278
@ RP_Cmn_LandingPillarWtr_08
Definition EffectID.h:643
@ RP_PoyoCloud_S_Ridden
Definition EffectID.h:2832
@ RP_Cmn_SlipSmoke_0
Definition EffectID.h:974
@ RP_UI_ItemList_PowerUP_2
Definition EffectID.h:3174
@ RP_MagicHand_Gu_Landing_1
Definition EffectID.h:2527
@ RP_Cmn_LavaSplash_21
Definition EffectID.h:779
@ RP_Npc_Hit
Definition EffectID.h:2725
@ RP_Cmn_RunSmoke_1
Definition EffectID.h:930
@ RP_boss_damage_nml_14
Definition EffectID.h:231
@ RP_Enm_ShellMoveIce_3
Definition EffectID.h:1579
@ RP_Cmn_AppSmokeM_1
Definition EffectID.h:460
@ RP_Cmn_LandingSmoke_29
Definition EffectID.h:711
@ RP_Cmn_EnemyBurst_13
Definition EffectID.h:524
@ RP_PowerUP_0
Definition EffectID.h:2820
@ rp_Koopa_Roar
Definition EffectID.h:2350
@ RP_Cmn_DashPillarWtr_4
Definition EffectID.h:479
@ RP_Cmn_WaterSplash_37
Definition EffectID.h:1033
@ RP_Torpedo_Exp_1
Definition EffectID.h:3039
@ RP_MagicHand_Gu
Definition EffectID.h:2521
@ rp_swimPaddle_1
Definition EffectID.h:2992
@ RP_Cmn_EnemyBurst_40
Definition EffectID.h:551
@ RP_CanonShootA
Definition EffectID.h:423
@ RP_Goal_Fireworks_blue_1
Definition EffectID.h:1724
@ RP_Screen_FWtr_A
Definition EffectID.h:2927
@ RP_Cmn_LandingPillarWtr_13
Definition EffectID.h:648
@ RP_RingRed
Definition EffectID.h:2887
@ RP_EggCY_yellow
Definition EffectID.h:1532
@ RP_Cmn_EnemyBurst_22
Definition EffectID.h:533
@ RP_Cmn_LandingIce_01
Definition EffectID.h:611
@ RP_Cmn_PoisonSplash_29
Definition EffectID.h:873
@ RP_Demo_CannonHit_0
Definition EffectID.h:1345
@ RP_CSelect_ShipJr_Hover_a
Definition EffectID.h:1273
@ RP_Pmusasabi
Definition EffectID.h:2790
@ RP_Lemmy_ShellBlur
Definition EffectID.h:2465
@ RP_CoinBattle_Result_StarCoinGet
Definition EffectID.h:1073
@ RP_Bunbun_Spin_0
Definition EffectID.h:407
@ RP_CoinBattle_Result_CoinGet
Definition EffectID.h:1068
@ RP_Switch_Hatena_On
Definition EffectID.h:2998
@ RP_DRCStar_CountFlash
Definition EffectID.h:1453
@ RP_Woogan_MoveSplash
Definition EffectID.h:3386
@ RP_Cmn_LandingSmoke_34
Definition EffectID.h:716
@ RP_Cmn_LavaSplash2_11
Definition EffectID.h:821
@ RP_HipDrop_Snow_1
Definition EffectID.h:1848
@ RP_Cmn_LandingSmoke_45
Definition EffectID.h:727
@ RP_HalfSpin_1
Definition EffectID.h:1764
@ RP_DRCStar_LandingSand
Definition EffectID.h:1468
@ RP_ice_A2_app_1
Definition EffectID.h:1933
@ RP_Cmn_LavaSplash2_07
Definition EffectID.h:817
@ RP_Cmn_LandingSnow_17
Definition EffectID.h:751
@ RP_Yoshi_TongueHit
Definition EffectID.h:3460
@ RP_Woogan_AppSplash
Definition EffectID.h:3376
@ RP_Kameck_Magic_hit_0
Definition EffectID.h:2185
@ RP_Cmn_EnemyBurst_21
Definition EffectID.h:532
@ RP_Cmn_LavaSplash2_06
Definition EffectID.h:816
@ RP_Cmn_PoisonSplash_07
Definition EffectID.h:851
@ RP_TurnBrakePillarWtr_0
Definition EffectID.h:3077
@ RP_Kanibo_RockBreak
Definition EffectID.h:2196
@ RP_boss_ChangeShell_1
Definition EffectID.h:189
@ RP_boss_ChangeShell_6
Definition EffectID.h:194
@ RP_Cmn_PoisonSplash_35
Definition EffectID.h:879
@ RP_Cmn_LavaSplash_13
Definition EffectID.h:771
@ RP_HipDrop_Normal_1
Definition EffectID.h:1824
@ RP_Balloon_Burst_b
Definition EffectID.h:78
@ RP_UI_LandingSmoke_0
Definition EffectID.h:3193
@ RP_JrClown_damage_end
Definition EffectID.h:2051
@ RP_Cmn_EnemyBurst_29
Definition EffectID.h:540
@ RP_AssistBlock_Burst_Green
Definition EffectID.h:32
@ RP_boss_ChangeShell_3
Definition EffectID.h:191
@ RP_Cmn_WaterSplash_18
Definition EffectID.h:1014
@ RP_Coinedit_Coin_on
Definition EffectID.h:1083
@ RP_Mario_Firejump_Smoke_1
Definition EffectID.h:2550
@ RP_ItemGet
Definition EffectID.h:2021
@ RP_Cmn_WaterSplash_08
Definition EffectID.h:1004
@ RP_Block_break_1
Definition EffectID.h:115
@ RP_Cmn_LavaSplash_20
Definition EffectID.h:778
@ RP_Cmn_LandingPillarWtr_19
Definition EffectID.h:654
@ RP_Cmn_LandingSmoke_04
Definition EffectID.h:686
@ RP_Cmn_WaterSplash_39
Definition EffectID.h:1035
@ RP_ice_A2_wait_wtr_1
Definition EffectID.h:1968
@ RP_Cmn_WaterSplash_07
Definition EffectID.h:1003
@ RP_Enm_ShellMoveNml_10
Definition EffectID.h:1598
@ RP_Huhu_dead02
Definition EffectID.h:1880
@ RP_Bunbun_LandingSmoke_0
Definition EffectID.h:372
@ RP_Balloon_Burst_s_0
Definition EffectID.h:93
@ RP_Morton_Hammer
Definition EffectID.h:2635
@ RP_ice_A1_wait_2
Definition EffectID.h:1920
@ RP_Dokan_WtrStream
Definition EffectID.h:1431
@ RP_BossKK_ElecBall_0
Definition EffectID.h:144
@ RP_Cmn_WaterSplashL_2
Definition EffectID.h:1050
@ RP_Cmn_LavaSplash2_09
Definition EffectID.h:819
@ RP_Cmn_LandingSmoke_07
Definition EffectID.h:689
@ RP_UI_ItemList_PowerUP_1
Definition EffectID.h:3173
@ RP_Bombhei_Ignite
Definition EffectID.h:130
@ RP_Musa_WallCatch_0
Definition EffectID.h:2683
@ RP_Cmn_LavaSplash2_02
Definition EffectID.h:812
@ RP_Demo_ShipDamage_DV
Definition EffectID.h:1408
@ RP_Cmn_WaterSplash_03
Definition EffectID.h:999
@ RP_Cmn_PoisonSplash_01
Definition EffectID.h:845
@ RP_CSelect_ShootingStar
Definition EffectID.h:1288
@ RP_TurnBrakeSnow_0
Definition EffectID.h:3101
@ RP_TurnBrakeSmoke_3
Definition EffectID.h:3096
@ RP_Puku_WaterDrop
Definition EffectID.h:2857
@ RP_BossKK_ElecBall_Hit_0
Definition EffectID.h:150
@ RP_HipDropBlur_1
Definition EffectID.h:1794
@ RP_JrClown_damage_nml
Definition EffectID.h:2056
@ RP_BrosMega_HipDrop
Definition EffectID.h:278
@ RP_Cmn_SlipSnow_4
Definition EffectID.h:991
@ RP_Met_ShellBlur_2
Definition EffectID.h:2583
@ RP_ice_A2_app_wtr_0
Definition EffectID.h:1939
@ RP_Kameck_AppSign
Definition EffectID.h:2160
@ RP_Sanbo_move_sand_0
Definition EffectID.h:2921
@ RP_HipDrop_PillarWtr_2
Definition EffectID.h:1833
@ RP_boss_ChangeShell_7
Definition EffectID.h:195
@ RP_Cmn_PoisonSplash_06
Definition EffectID.h:850
@ RP_Cmn_LavaSplash2_08
Definition EffectID.h:818
@ RP_ice_A1_break_1
Definition EffectID.h:1905
@ RP_CSelect_ShipJr_Explosion
Definition EffectID.h:1263
@ RP_Cmn_LandingSmoke_20
Definition EffectID.h:702
@ RP_YoshiChibi_Sweat_Escape
Definition EffectID.h:3426
@ RP_Cmn_HitNormal
Definition EffectID.h:592
@ RP_Cmn_FeatherFall_0
Definition EffectID.h:570
@ RP_Cmn_LandingSmoke_39
Definition EffectID.h:721
@ RP_Cmn_LandingSmoke_18
Definition EffectID.h:700
@ RP_CSelect_RunSmoke_4
Definition EffectID.h:1239
@ RP_Jr_ShellBlur
Definition EffectID.h:2115
@ RP_UI_ItemList_Star_1
Definition EffectID.h:3187
@ rp_Koopa_FireBallHit2_1
Definition EffectID.h:2323
@ RP_boss_damage_end_01
Definition EffectID.h:202
@ RP_Bunbun_ScaleUp_1
Definition EffectID.h:402
@ RP_TurnBrakeSand_0
Definition EffectID.h:3085
@ Wm_en_keronpalight
Definition EffectID.h:3470
@ RP_Cmn_LandingSand_17
Definition EffectID.h:676
@ RP_Cmn_PoisonSplash_34
Definition EffectID.h:878
@ RP_Balloon_Burst_wtr
Definition EffectID.h:99
@ RP_Cmn_LandingSand_18
Definition EffectID.h:677
@ RP_Cmn_LandingSand_16
Definition EffectID.h:675
@ RP_EggCY_blue
Definition EffectID.h:1522
@ RP_boss_ChangeShell_4
Definition EffectID.h:192
@ RP_UI_BoostLine_loop2
Definition EffectID.h:3119
@ RP_Cmn_DashPillarWtr_3
Definition EffectID.h:478
@ RP_Cmn_LandingSnow_04
Definition EffectID.h:738
@ RP_Cmn_LandingIce_17
Definition EffectID.h:627
@ RP_HalfSpin_2
Definition EffectID.h:1765
@ RP_Cmn_LavaSplashL_3
Definition EffectID.h:835
@ RP_Killer_Search
Definition EffectID.h:2243
@ RP_Cmn_PoisonSplash_24
Definition EffectID.h:868
@ rp_Koopa_Landing
Definition EffectID.h:2340
@ RP_Cmn_RunIce_2
Definition EffectID.h:900
@ RP_Demo_LandingSmoke_2
Definition EffectID.h:1392
@ RP_CoinGet_Mask_0
Definition EffectID.h:1093
@ RP_Woochan_SinkSplash
Definition EffectID.h:3331
@ RP_Cmn_LandingSmoke_35
Definition EffectID.h:717
@ RP_ice_A2_break_wtr_2
Definition EffectID.h:1955
@ RP_Cmn_DashSand_1
Definition EffectID.h:485
@ RP_Demo_LandingSmoke_1
Definition EffectID.h:1391
@ RP_Balloon_Burst_r
Definition EffectID.h:88
@ RP_Cmn_LavaSplash_32
Definition EffectID.h:790
@ RP_Fugu_WaterDrop
Definition EffectID.h:1677
@ RP_Cmn_Iceball_1
Definition EffectID.h:598
@ RP_Burner_Flame
Definition EffectID.h:418
@ RP_KillerMag_Search
Definition EffectID.h:2222
@ RP_boss_damage_end_02
Definition EffectID.h:203
@ RP_Cmn_DashIce_1
Definition EffectID.h:466
@ RP_HoneCoaster_PoisonSplash
Definition EffectID.h:1855
@ RP_Cmn_LandingPillarWtr_15
Definition EffectID.h:650
@ RP_HipDropBlur_2
Definition EffectID.h:1795
@ RP_DRCStar_LavaSplash
Definition EffectID.h:1483
@ RP_HipDrop_Snow_0
Definition EffectID.h:1847
@ RP_Cmn_LavaSplash_40
Definition EffectID.h:798
@ RP_Cmn_EnemyBurst_30
Definition EffectID.h:541
@ RP_Cmn_LavaSplash2_12
Definition EffectID.h:822
@ RP_Cmn_WaterSplashS_0
Definition EffectID.h:1056
@ RP_Noko_ShellCrash_PillarSnd_1
Definition EffectID.h:2714
@ RP_HipDrop_Sand_0
Definition EffectID.h:1839
@ RP_Cmn_Iceball_0
Definition EffectID.h:597
@ RP_CSelect_AppSmoke_4
Definition EffectID.h:1143
@ RP_CoinNormalGet
Definition EffectID.h:1104
@ RP_Cmn_PoisonSplash_18
Definition EffectID.h:862
@ RP_DRCStar_LandingIce
Definition EffectID.h:1458
@ RP_CSelect_Chorobon_Disapp
Definition EffectID.h:1153
@ RP_Roy_LandingL
Definition EffectID.h:2907
@ RP_Tsurara_Break_1
Definition EffectID.h:3055
@ RP_Tsurara_Break_0
Definition EffectID.h:3054
@ RP_boss_damage_end_08
Definition EffectID.h:209
@ rp_Chorobon_Drop_1
Definition EffectID.h:434
@ RP_HipDrop_1
Definition EffectID.h:1786
@ RP_ice_A1_wait_wtr_2
Definition EffectID.h:1927
@ RP_WaterPakkun_BreathMax
Definition EffectID.h:3261
@ RP_Killer_Shoot_1
Definition EffectID.h:2249
@ RP_Bunbun_LandingSmoke_2
Definition EffectID.h:374
@ RP_CSelect_Mario_Star_0
Definition EffectID.h:1208
@ RP_Noko_ShellCrash_PillarWtr_1
Definition EffectID.h:2720
@ RP_Enm_ShellMovePillaWtr_1
Definition EffectID.h:1604
@ RP_Balloon_Burst_y
Definition EffectID.h:104
@ RP_Cmn_LandingSmoke_23
Definition EffectID.h:705
@ RP_Enm_ShellMoveSand_2
Definition EffectID.h:1611
@ RP_Cmn_RunIce_0
Definition EffectID.h:898
@ RP_UI_ItemList_Landing_1
Definition EffectID.h:3160
@ RP_CSelect_ShipAttack
Definition EffectID.h:1249
@ RP_Cmn_RunSand_0
Definition EffectID.h:919
@ RP_Enm_ShellMoveSand_1
Definition EffectID.h:1610
@ RP_CSelect_LandingSmoke_0
Definition EffectID.h:1195
@ RP_Cmn_LandingSnow_05
Definition EffectID.h:739
@ RP_Demo_SlipSmoke_2
Definition EffectID.h:1425
@ RP_Cmn_PoisonSplash_36
Definition EffectID.h:880
@ RP_boss_notice_4
Definition EffectID.h:240
@ RP_Cmn_WaterSplashS_1
Definition EffectID.h:1057
@ RP_Cmn_LandingSmoke_14
Definition EffectID.h:696
@ RP_Wendy_LandingIce
Definition EffectID.h:3281
@ RP_Cmn_RunSand_3
Definition EffectID.h:922
@ RP_UI_Player_Star_1
Definition EffectID.h:3211
@ RP_Cmn_SlipIce_0
Definition EffectID.h:946
@ RP_Cmn_RunIce_5
Definition EffectID.h:903
@ RP_Balloon_Burst_0
Definition EffectID.h:72
@ RP_Cmn_LavaSplash_11
Definition EffectID.h:769
@ RP_Poltergeist_Spin
Definition EffectID.h:2810
@ RP_Noko_ShellBlur_G_0
Definition EffectID.h:2701
@ RP_Ludwig_SplitSt
Definition EffectID.h:2516
@ RP_Cmn_LandingPillarWtr_11
Definition EffectID.h:646
@ RP_Cmn_LandingIce_04
Definition EffectID.h:614
@ RP_KillerKing_FlySmoke
Definition EffectID.h:2212
@ RP_HipDrop_Sand_1
Definition EffectID.h:1840
@ RP_Cmn_LandingIce_16
Definition EffectID.h:626
@ RP_Mario_Star_1
Definition EffectID.h:2564
@ RP_TurnBrakeIce_1
Definition EffectID.h:3070
@ RP_Shadowkun_notice
Definition EffectID.h:2962
@ RP_Cmn_LavaSplash_42
Definition EffectID.h:800
@ Wm_ob_spillarsign
Definition EffectID.h:3493
@ RP_Bunbun_Piyori_1
Definition EffectID.h:385
@ RP_Enm_ShellMoveSnow_2
Definition EffectID.h:1619
@ RP_boss_shell_land_nml_04
Definition EffectID.h:256
@ RP_boss_damage_nml_07
Definition EffectID.h:224
@ RP_Cmn_LandingIce_10
Definition EffectID.h:620
@ RP_Cmn_LandingSmoke_09
Definition EffectID.h:691
@ RP_Cmn_LandingSmoke_00
Definition EffectID.h:682
@ RP_Cmn_SlipSmoke_4
Definition EffectID.h:978
@ RP_Lemmy_BallApp
Definition EffectID.h:2422
@ RP_Cmn_DashIce_0
Definition EffectID.h:465
@ RP_Cmn_LavaSplash_37
Definition EffectID.h:795
@ rp_Koopa_Walk
Definition EffectID.h:2360
@ RP_ice_A2_wait_2
Definition EffectID.h:1962
@ RP_boss_damage_end_05
Definition EffectID.h:206
@ RP_Kuribo_IgaFire
Definition EffectID.h:2390
@ RP_Cmn_LavaSplash_28
Definition EffectID.h:786
@ RP_Unabon_bubble
Definition EffectID.h:3224
@ RP_WtrCurrent_L4unit
Definition EffectID.h:3396
@ RP_Firebar
Definition EffectID.h:1625
@ RP_boss_shell_land_nml_10
Definition EffectID.h:262
@ RP_Cmn_SlipSmoke_8
Definition EffectID.h:982
@ RP_Cmn_EnemyBurst_31
Definition EffectID.h:542
@ RP_Cmn_LandingSand_02
Definition EffectID.h:661
@ RP_Cmn_RunSmoke_0
Definition EffectID.h:929
@ RP_Jugemu_Cloud
Definition EffectID.h:2120
@ RP_HipDropHit_1
Definition EffectID.h:1810
@ RP_Hana_Petal
Definition EffectID.h:1770
@ RP_TurnBrake_2
Definition EffectID.h:3063
@ RP_boss_damage_end_09
Definition EffectID.h:210
@ RP_Cmn_LandingSand_01
Definition EffectID.h:660
@ RP_CSelect_WaterPillar_sign
Definition EffectID.h:1330
@ RP_Goal_Fireworks_pink_0
Definition EffectID.h:1740
@ RP_ItemStar
Definition EffectID.h:2026
@ RP_UI_ItemList_Spin_0
Definition EffectID.h:3179
@ RP_ice_A1_wait_0
Definition EffectID.h:1918
@ RP_boss_shell_land_ice
Definition EffectID.h:247
@ RP_Cmn_RunIce_1
Definition EffectID.h:899
@ RP_Killer_Collision_1
Definition EffectID.h:2233
@ RP_RingGreen
Definition EffectID.h:2877
@ RP_ice_A1_wait_wtr_0
Definition EffectID.h:1925
@ RP_Cmn_LandingSand_13
Definition EffectID.h:672
@ RP_Seidon_SnowBall_Break
Definition EffectID.h:2932
@ RP_AssistBlock_MarkLine
Definition EffectID.h:57
@ RP_CSelect_FlyingSmoke_2
Definition EffectID.h:1165
@ RP_Cmn_LandingSmoke_37
Definition EffectID.h:719
@ RP_Cmn_PoisonSplash_27
Definition EffectID.h:871
@ RP_Balloon_Burst_s_1
Definition EffectID.h:94
@ RP_Cmn_LavaSplash_06
Definition EffectID.h:764
@ RP_CSelect_Mario_Star_1
Definition EffectID.h:1209
@ RP_Cmn_LavaSplash_35
Definition EffectID.h:793
@ RP_UI_ItemList_Landing_2
Definition EffectID.h:3161
@ RP_ice_A1_app_wtr_0
Definition EffectID.h:1897
@ RP_Cmn_LandingIce_06
Definition EffectID.h:616
@ RP_Cmn_SlipSand_1
Definition EffectID.h:965
@ RP_Woogan_RecallSplash
Definition EffectID.h:3391
@ RP_BossKK_ElecBall_HitSplit_0
Definition EffectID.h:156
@ RP_CSelect_Puku_Splash
Definition EffectID.h:1225
@ RP_Cmn_LandingSmoke_03
Definition EffectID.h:685
@ RP_boss_damage_end_03
Definition EffectID.h:204
@ RP_Pow
Definition EffectID.h:2815
@ RP_Enm_ShellMoveNml_08
Definition EffectID.h:1596
@ RP_FloatBox_WaterSplash
Definition EffectID.h:1657
@ RP_Musa_GlideUpStart
Definition EffectID.h:2678
@ RP_Wendy_ShellBlur
Definition EffectID.h:3301
@ RP_CSelect_EnemyBurst
Definition EffectID.h:1158
@ RP_Firesnake_Body_Dead
Definition EffectID.h:1630
@ rp_swim_1
Definition EffectID.h:2985
@ Wm_en_keronpaTail
Definition EffectID.h:3475
@ RP_Cmn_SlipPillarWtr_3
Definition EffectID.h:958
@ RP_Kuribo_Split_1
Definition EffectID.h:2396
@ RP_TurnBrakeSnow_1
Definition EffectID.h:3102
@ RP_UI_Player_PMusa
Definition EffectID.h:3205
@ RP_Huhu_BreathIn
Definition EffectID.h:1865
@ RP_Demo_SlipSmoke_1
Definition EffectID.h:1424
@ RP_WoodBox_blue2x2_Break
Definition EffectID.h:3336
@ RP_Cmn_WaterSplashL_0
Definition EffectID.h:1048
@ RP_Cmn_LandingSmoke_33
Definition EffectID.h:715
@ RP_Goal_Fireworks_kinoko
Definition EffectID.h:1735
@ RP_Enm_Fireball
Definition EffectID.h:1571
@ RP_ItemApp_Mask
Definition EffectID.h:2016
@ RP_ice_A2_app_2
Definition EffectID.h:1934
@ RP_Bunbun_Pun2_0
Definition EffectID.h:395
@ RP_Cmn_LavaSplash_09
Definition EffectID.h:767
@ RP_BossShip_PlayerIn_5
Definition EffectID.h:182
@ RP_Cmn_EnemyBurst_24
Definition EffectID.h:535
@ RP_Cmn_LandingSnow_15
Definition EffectID.h:749
@ RP_ice_A2_wait_wtr_0
Definition EffectID.h:1967
@ RP_Cmn_LandingSnow_09
Definition EffectID.h:743
@ RP_Bunbun_HandBlur_R2_0
Definition EffectID.h:356
@ RP_Cmn_EnemyBurst_33
Definition EffectID.h:544
@ RP_Lemmy_BombExp_1
Definition EffectID.h:2454
@ RP_CSelect_AppSmoke_2
Definition EffectID.h:1141
@ RP_Mario_Star_0
Definition EffectID.h:2563
@ RP_Demo_ShipParts
Definition EffectID.h:1413
@ RP_Pakkun_Fireball
Definition EffectID.h:2740
@ RP_Karon_EyeFlash
Definition EffectID.h:2201
@ RP_Ring_Mask
Definition EffectID.h:2897
@ RP_Cmn_LandingSnow_01
Definition EffectID.h:735
@ RP_Mario_Shock_1
Definition EffectID.h:2557
@ RP_Cmn_LavaSplash_10
Definition EffectID.h:768
@ RP_Bunbun_HandBlur_L1
Definition EffectID.h:340
@ RP_JrClown_SwingHit
Definition EffectID.h:2101
@ RP_Cmn_SlipIce_4
Definition EffectID.h:950
@ RP_Cmn_LandingSmoke_17
Definition EffectID.h:699
@ RP_Iggy_Magic_hit2_0
Definition EffectID.h:1995
@ RP_AssistBlock_Burst_Purple
Definition EffectID.h:37
@ RP_HipDrop_PillarWtr_3
Definition EffectID.h:1834
@ RP_Cmn_LandingSmoke_05
Definition EffectID.h:687
@ RP_CSelect_HitNormal
Definition EffectID.h:1170
@ RP_PowerUP_2
Definition EffectID.h:2822
@ RP_Cmn_PoisonSplashL_3
Definition EffectID.h:889
@ RP_Cmn_DashPillarWtr_0
Definition EffectID.h:475
@ RP_KameckIce_Break
Definition EffectID.h:2145
@ RP_WtrCurrent_M1unit
Definition EffectID.h:3401
@ RP_Cmn_EnemyBurst_20
Definition EffectID.h:531
@ RP_TurnBrakeSand_1
Definition EffectID.h:3086
@ RP_KickHit_1
Definition EffectID.h:2207
@ RP_Prop_Fall
Definition EffectID.h:2837
@ RP_Cmn_LandingIce_02
Definition EffectID.h:612
@ RP_Cmn_PoisonSplash_15
Definition EffectID.h:859
@ RP_Balloon_Burst_1
Definition EffectID.h:73
@ RP_GoalFlagPLY_App_0
Definition EffectID.h:1711
@ rp_Koopa_Fire1
Definition EffectID.h:2300
@ RP_Cmn_LavaSplash_25
Definition EffectID.h:783
@ RP_EggY_blue
Definition EffectID.h:1537
@ RP_Cmn_LandingIce_14
Definition EffectID.h:624
@ RP_Cmn_EnemyBurst_25
Definition EffectID.h:536
@ RP_Balloon_Burst_g
Definition EffectID.h:83
@ RP_Cmn_EnemyBurst_38
Definition EffectID.h:549
@ RP_ice_A1_app_0
Definition EffectID.h:1890
@ RP_Lemmy_BombIgnite_0
Definition EffectID.h:2459
@ RP_Cmn_SlipSand_4
Definition EffectID.h:968
@ RP_Killer_Collision_0
Definition EffectID.h:2232
@ RP_Cmn_LandingSmoke_36
Definition EffectID.h:718
@ RP_BossShip_PlayerIn_3
Definition EffectID.h:180
@ Wm_ob_wpillarsign
Definition EffectID.h:3508
@ RP_Cmn_SlipSmoke_1
Definition EffectID.h:975
@ RP_boss_ChangeShell_2
Definition EffectID.h:190
@ RP_BossShip_PlayerIn_1
Definition EffectID.h:178
@ RP_Morton_HammerHit
Definition EffectID.h:2645
@ RP_ice_A2_break_2
Definition EffectID.h:1948
@ RP_Jugemu_CloudRideOn
Definition EffectID.h:2130
@ RP_Cmn_SlipPillarWtr_4
Definition EffectID.h:959
@ RP_Cmn_WaterSplash_17
Definition EffectID.h:1013
@ RP_Cmn_SlipSmoke_3
Definition EffectID.h:977
@ RP_Demo_ShipSmoke
Definition EffectID.h:1418
@ RP_YoshiChibi_BlowUp
Definition EffectID.h:3416
@ RP_EggY_green
Definition EffectID.h:1542
@ RP_JrBlock_break2
Definition EffectID.h:2036
@ RP_boss_notice_1
Definition EffectID.h:237
@ RP_TurnBrakeSnow_3
Definition EffectID.h:3104
@ RP_Cmn_RunPillarWtr_1
Definition EffectID.h:910
@ RP_Cmn_LandingIce_03
Definition EffectID.h:613
@ RP_Wendy_SpinJump_W
Definition EffectID.h:3316
@ rp_swimPaddle_2
Definition EffectID.h:2993
@ RP_CSelect_ShipJr_FallSmoke
Definition EffectID.h:1268
@ RP_ParmLeafSand_s
Definition EffectID.h:2770
@ RP_Killer_Shoot_2
Definition EffectID.h:2250
@ RP_WireHit
Definition EffectID.h:3321
@ RP_Lemmy_BombDisapp_1
Definition EffectID.h:2448
@ RP_Cmn_EnemyBurst_10
Definition EffectID.h:521
@ RP_Cmn_PoisonSplash_30
Definition EffectID.h:874
@ RP_KK_Shiko
Definition EffectID.h:2255
@ RP_boss_shell_land_nml_00
Definition EffectID.h:252
@ RP_Goal_Fireworks_green_0
Definition EffectID.h:1729
@ rp_UI_BoostLine
Definition EffectID.h:3109
@ RP_Cmn_LavaSplash_29
Definition EffectID.h:787
@ RP_Cmn_DashIce_2
Definition EffectID.h:467
@ RP_Cmn_LandingIce_19
Definition EffectID.h:629
@ RP_Cmn_SlipIce_1
Definition EffectID.h:947
@ RP_TurnBrakeSmoke_0
Definition EffectID.h:3093
@ RP_Enm_ShellMoveNml_02
Definition EffectID.h:1590
@ RP_Bunbun_DashIce
Definition EffectID.h:308
@ RP_Cmn_RunIce_3
Definition EffectID.h:901
@ RP_Shadowkun_Sweat
Definition EffectID.h:2967
@ RP_Ludwig_ShellBlur
Definition EffectID.h:2501
@ rp_ankou_LightGlow
Definition EffectID.h:22
@ RP_Bunbun_DashShallow
Definition EffectID.h:313
@ RP_MiddleFlag
Definition EffectID.h:2589
@ RP_Cmn_Explosion_2
Definition EffectID.h:564
@ RP_ice_A1_app_1
Definition EffectID.h:1891
@ RP_Cmn_Iceball_2
Definition EffectID.h:599
@ RP_Cmn_RunSnow_5
Definition EffectID.h:941
@ RP_Enm_ShellMoveNml_01
Definition EffectID.h:1589
@ RP_Penta_Sweat
Definition EffectID.h:2780
@ rp_Gesso_SwimInk
Definition EffectID.h:1698
@ RP_Cmn_LandingSmoke_25
Definition EffectID.h:707
@ RP_ice_A2_app_wtr_2
Definition EffectID.h:1941
@ RP_Ludwig_Magic_st
Definition EffectID.h:2496
@ RP_AssistBlock_Burst_White
Definition EffectID.h:47
@ RP_Cmn_LandingPillarWtr_06
Definition EffectID.h:641
@ RP_BossShip_PlayerIn_0
Definition EffectID.h:177
@ RP_HipDropHit_0
Definition EffectID.h:1809
@ RP_UI_ItemList_Spin_2
Definition EffectID.h:3181
@ RP_JrClown_Screw
Definition EffectID.h:2096
@ RP_ItemApp
Definition EffectID.h:2011
@ RP_CSelect_SlipSmoke_2
Definition EffectID.h:1295
@ RP_UI_LandingSmoke_1
Definition EffectID.h:3194
@ RP_CSelect_WaterPillar_bottom
Definition EffectID.h:1325
@ RP_Cmn_SlipSmoke_7
Definition EffectID.h:981
@ RP_FPillar_Bottom
Definition EffectID.h:1662
@ RP_Cmn_EnemyBurst_09
Definition EffectID.h:520
@ RP_Enm_ShellMoveIce_5
Definition EffectID.h:1581
@ RP_EggCY_red
Definition EffectID.h:1527
@ RP_Cmn_LandingPillarWtr_17
Definition EffectID.h:652
@ RP_EggY_red
Definition EffectID.h:1547
@ RP_DV_TorchB
Definition EffectID.h:1517
@ RP_Cmn_RunSnow_0
Definition EffectID.h:936
@ RP_ice_A1_break_0
Definition EffectID.h:1904
@ RP_Pmusasabi_Fly
Definition EffectID.h:2795
@ RP_Cmn_PoisonSplash_33
Definition EffectID.h:877
@ RP_Demo_Koopa_down
Definition EffectID.h:1380
@ RP_1upGet_2
Definition EffectID.h:17
@ RP_Hana_Pun
Definition EffectID.h:1780
@ RP_Torpedo_Exp_0
Definition EffectID.h:3038
@ RP_Cmn_PoisonSplashL_1
Definition EffectID.h:887
@ RP_Pakkun_FireballShoot
Definition EffectID.h:2745
@ RP_Cmn_LandingSmoke_32
Definition EffectID.h:714
@ RP_Bunbun_DownShallow
Definition EffectID.h:329
@ RP_Cmn_LavaSplash2_05
Definition EffectID.h:815
@ RP_Cmn_LandingSand_12
Definition EffectID.h:671
@ rp_Koopa_FireFlame2_0
Definition EffectID.h:2334
@ RP_Cmn_PoisonSplash_05
Definition EffectID.h:849
@ RP_Cmn_LavaSplash_34
Definition EffectID.h:792
@ RP_Cmn_PoisonSplashL_0
Definition EffectID.h:886
@ RP_TsuraraBig_Landing
Definition EffectID.h:3049
@ RP_NokoLarge_ShellBlur_G_0
Definition EffectID.h:2689
@ RP_WtrCurrent_R4unit
Definition EffectID.h:3411
@ RP_Met_ShellBlur_3
Definition EffectID.h:2584
@ RP_DRCStar_WaterSplash
Definition EffectID.h:1503
@ RP_Cmn_SlipIce_2
Definition EffectID.h:948
@ RP_Cmn_LavaSplash_15
Definition EffectID.h:773
@ RP_Cmn_EnemyBurst_39
Definition EffectID.h:550
@ RP_UI_FeverMode
Definition EffectID.h:3144
@ RP_CSelect_PointChange
Definition EffectID.h:1220
@ RP_Cmn_PoisonSplash_03
Definition EffectID.h:847
@ RP_WaterPakkun_Sweat
Definition EffectID.h:3271
@ RP_Cmn_LavaSplash_23
Definition EffectID.h:781
@ RP_Goal_Fireworks_green_1
Definition EffectID.h:1730
@ RP_BossKK_ElecBall_1
Definition EffectID.h:145
@ RP_Demo_ShipDamage
Definition EffectID.h:1403
@ RP_Demo_DashSmoke_1
Definition EffectID.h:1368
@ RP_PowerUP_1
Definition EffectID.h:2821
@ RP_Cmn_PoisonSplash_10
Definition EffectID.h:854
@ RP_Gabon_BallB_Break
Definition EffectID.h:1693
@ RP_Enm_ShellMoveNml_05
Definition EffectID.h:1593
@ RP_Enm_Collision_4
Definition EffectID.h:1561
@ RP_WoodBox_nml2x4_Break
Definition EffectID.h:3361
@ RP_Demo_DashSmoke_3
Definition EffectID.h:1370
@ RP_Demo_CannonShoot_1
Definition EffectID.h:1357
@ RP_Cmn_LandingSnow_14
Definition EffectID.h:748
@ rp_Koopa_FireFlame2_1
Definition EffectID.h:2335
@ RP_CSelect_RunSmoke_0
Definition EffectID.h:1235
@ rp_swim_0
Definition EffectID.h:2984
@ RP_Enm_ShellMoveIce_2
Definition EffectID.h:1578
@ RP_Cmn_WaterSplash_06
Definition EffectID.h:1002
@ RP_Enm_ShellMoveSnow_0
Definition EffectID.h:1617
@ RP_Noko_ShellBlur_R_0
Definition EffectID.h:2707
@ RP_Cmn_Explosion_0
Definition EffectID.h:562
@ RP_Cmn_SlipIce_3
Definition EffectID.h:949
@ RP_Cmn_WaterSplash_42
Definition EffectID.h:1038
@ RP_Met_ShellBlur_1
Definition EffectID.h:2582
@ RP_HipDrop_Ice_1
Definition EffectID.h:1816
@ RP_Taru_Break
Definition EffectID.h:3013
@ RP_Poltergeist_Blur
Definition EffectID.h:2800
@ rp_Koopa_Swing
Definition EffectID.h:2355
@ RP_Cmn_LandingSmoke_19
Definition EffectID.h:701
@ RP_ice_A1_app_wtr_2
Definition EffectID.h:1899
@ RP_Musa_GlideUp
Definition EffectID.h:2673
@ RP_Cmn_WaterSplash_11
Definition EffectID.h:1007
@ RP_Shadowkun_brake_ice
Definition EffectID.h:2937
@ RP_Fugu_SwimSplash
Definition EffectID.h:1672
@ RP_UI_ItemList_Landing_3
Definition EffectID.h:3162
@ RP_HipDrop_0
Definition EffectID.h:1785
@ RP_Yoshi_Fireball
Definition EffectID.h:3431
@ RP_Iggy_ShellBlur
Definition EffectID.h:2006
@ RP_CoinStarGet
Definition EffectID.h:1119
@ RP_Cmn_LandingSand_08
Definition EffectID.h:667
@ RP_TurnBrakeSand_3
Definition EffectID.h:3088
@ RP_CSelect_Mario_Star_2
Definition EffectID.h:1210
@ RP_Cmn_LandingPillarWtr_01
Definition EffectID.h:636
@ RP_Cmn_DashSand_0
Definition EffectID.h:484
@ RP_Demo_ShipCrash
Definition EffectID.h:1398
@ RP_boss_ChangeShell_8
Definition EffectID.h:196
@ RP_CSelect_HouseBound
Definition EffectID.h:1175
@ RP_Gorogoro_move_1
Definition EffectID.h:1758
@ RP_Cmn_LandingSnow_03
Definition EffectID.h:737
@ RP_Mario_Shock_2
Definition EffectID.h:2558
@ RP_KPElec_ElecLine
Definition EffectID.h:2380
@ RP_Iggy_Magic_st
Definition EffectID.h:2001
@ RP_Cmn_LavaSplash_14
Definition EffectID.h:772
@ RP_Teresa_SweatL
Definition EffectID.h:3033
@ RP_Cmn_PoisonSplash_31
Definition EffectID.h:875
@ RP_HipDrop_Ice_2
Definition EffectID.h:1817
@ RP_Cmn_LandingSnow_06
Definition EffectID.h:740
@ RP_TurnBrake_3
Definition EffectID.h:3064
@ RP_ParmLeafNormal_l
Definition EffectID.h:2755
@ RP_Cmn_LandingSmoke_42
Definition EffectID.h:724
@ RP_DRCStar_LandingPillarWtr
Definition EffectID.h:1463
@ RP_Prop_SpinDrop
Definition EffectID.h:2852
@ RP_Cmn_LavaSplash2_17
Definition EffectID.h:827
@ RP_Cmn_LandingSnow_00
Definition EffectID.h:734
@ RP_Cmn_RunSand_4
Definition EffectID.h:923
@ RP_BossShip_PlayerIn_2
Definition EffectID.h:179
@ RP_BossKK_ElecBall_Hit_1
Definition EffectID.h:151
@ RP_Cmn_EnemyBurst_06
Definition EffectID.h:517
@ RP_boss_shell_land_nml_02
Definition EffectID.h:254
@ RP_boss_damage_nml_13
Definition EffectID.h:230
@ RP_Switch_Koopa_On
Definition EffectID.h:3003
@ RP_TurnBrakePillarWtr_1
Definition EffectID.h:3078
@ RP_Cmn_WaterSplash_02
Definition EffectID.h:998
@ RP_Cmn_DashIce_4
Definition EffectID.h:469
@ RP_Cmn_DashSmoke_1
Definition EffectID.h:493
@ RP_Goal_Fireworks_1up
Definition EffectID.h:1718
@ RP_Cmn_WaterSplash_19
Definition EffectID.h:1015
@ RP_Wendy_OpSpin
Definition EffectID.h:3286
@ RP_Bunbun_DownSmoke_0
Definition EffectID.h:334
@ RP_ObakeDoor_Disapp
Definition EffectID.h:2730
@ RP_Cmn_LandingSmoke_43
Definition EffectID.h:725
@ RP_Cmn_WaterSplash_28
Definition EffectID.h:1024
@ RP_Cmn_EnemyBurst_18
Definition EffectID.h:529
@ RP_CSelect_RunSmoke_1
Definition EffectID.h:1236
@ RP_Cmn_LavaSplash_17
Definition EffectID.h:775
@ rp_KoopaL_Fire3
Definition EffectID.h:2270
@ RP_CoinGet_Mask_1
Definition EffectID.h:1094
@ RP_Cmn_EnemyBurst_07
Definition EffectID.h:518
@ RP_Noko_ShellCrash_PillarWtr_0
Definition EffectID.h:2719
@ RP_boss_damage_end_00
Definition EffectID.h:201
@ RP_Cmn_RunSand_1
Definition EffectID.h:920
@ RP_Dosun_Landing_0
Definition EffectID.h:1442
@ RP_Woogan_Disapp
Definition EffectID.h:3381
@ RP_Cmn_EnemyBurst_32
Definition EffectID.h:543
@ RP_ice_A2_break_wtr_1
Definition EffectID.h:1954
@ RP_Yoshi_TongueGet
Definition EffectID.h:3455
@ RP_boss_damage_nml_06
Definition EffectID.h:223
@ RP_Choropoo_ManholeClose
Definition EffectID.h:449
@ RP_boss_damage_nml_05
Definition EffectID.h:222
@ RP_Choropoo_SpannerBlur
Definition EffectID.h:454
@ RP_Enm_ShellMoveIce_4
Definition EffectID.h:1580
@ RP_ice_A1_app_2
Definition EffectID.h:1892
@ RP_Bunbun_HandBlur_R2_1
Definition EffectID.h:357
@ RP_Demo_DongriTreeLeaf
Definition EffectID.h:1375
@ RP_Cmn_DashSnow_4
Definition EffectID.h:505
@ RP_Bunbun_Pun
Definition EffectID.h:390
@ RP_MarinSnow_inWtr
Definition EffectID.h:2537
@ RP_Choropoo_App
Definition EffectID.h:439
@ RP_Cmn_WaterSplash_00
Definition EffectID.h:996
@ RP_UI_ItemList_PowerUP_0
Definition EffectID.h:3172
@ RP_Enm_ShellMoveIce_6
Definition EffectID.h:1582
@ RP_Shadowkun_brake_sand
Definition EffectID.h:2952
@ RP_Demo_CannonHit_1
Definition EffectID.h:1346
@ RP_Enm_ShellMoveNml_00
Definition EffectID.h:1588
@ RP_Penta_SwimSplash
Definition EffectID.h:2785
@ RP_Cmn_LandingSmoke_21
Definition EffectID.h:703
@ RP_Birikyu_Elec
Definition EffectID.h:109
@ RP_Cmn_PoisonSplash_13
Definition EffectID.h:857
@ RP_TurnBrake_1
Definition EffectID.h:3062
@ RP_boss_damage_nml_04
Definition EffectID.h:221
@ RP_Noko_ShellBlur_G_1
Definition EffectID.h:2702
@ RP_UI_LandingSmoke_2
Definition EffectID.h:3195
@ RP_Goal_Fireworks_yellow_0
Definition EffectID.h:1751
@ RP_Cmn_LandingIce_09
Definition EffectID.h:619
@ RP_Cmn_PoisonSplash_14
Definition EffectID.h:858
@ RP_Cmn_WaterSplash_27
Definition EffectID.h:1023
@ RP_Cmn_LandingSmoke_44
Definition EffectID.h:726
@ RP_Dosun_Landing_1
Definition EffectID.h:1443
@ RP_Kameck_Magic2_st
Definition EffectID.h:2175
@ RP_Cmn_WaterSplash_40
Definition EffectID.h:1036
@ RP_HipDropEX_3
Definition EffectID.h:1804
@ RP_Cmn_PoisonSplash_00
Definition EffectID.h:844
@ RP_ice_A2_app_0
Definition EffectID.h:1932
@ RP_Huhu_BreathOut
Definition EffectID.h:1870
@ RP_WoodBox_blue4x4_Break
Definition EffectID.h:3351
@ RP_Cmn_WaterSplash_10
Definition EffectID.h:1006
@ RP_HipDropEX_1
Definition EffectID.h:1802
@ RP_Lemmy_BallBound
Definition EffectID.h:2427
@ RP_boss_shell_land_nml_06
Definition EffectID.h:258
@ RP_Cmn_WaterSplash_35
Definition EffectID.h:1031
@ RP_Demo_DashSmoke_2
Definition EffectID.h:1369
@ RP_Cmn_EnemyBurst_05
Definition EffectID.h:516
@ Wm_ob_sandpillar
Definition EffectID.h:3488
@ RP_boss_damage_end_07
Definition EffectID.h:208
@ RP_Cmn_LavaSplash2_01
Definition EffectID.h:811
@ RP_Cmn_Iceball_3
Definition EffectID.h:600
@ RP_JrClown_FireflameHit
Definition EffectID.h:2061
@ RP_Morton_DekaSanboApp
Definition EffectID.h:2630
@ RP_CSelect_WaterPillar_top
Definition EffectID.h:1335
@ RP_Cmn_LandingSmoke_27
Definition EffectID.h:709
@ RP_Lemmy_BallSlipSmoke
Definition EffectID.h:2437
@ RP_Goal_Fireworks_star
Definition EffectID.h:1746
@ RP_Cmn_EnemyBurst_26
Definition EffectID.h:537
@ RP_Cmn_EnemyBurst_15
Definition EffectID.h:526
@ RP_Coinedit_StarCoin_on
Definition EffectID.h:1088
@ RP_Cmn_LandingSmoke_16
Definition EffectID.h:698
@ RP_Morton_ShellBlur
Definition EffectID.h:2655
@ RP_boss_damage_end_06
Definition EffectID.h:207
@ RP_Cmn_RunIce_6
Definition EffectID.h:904
@ RP_TurnBrake_0
Definition EffectID.h:3061
@ RP_Cmn_SlipSnow_3
Definition EffectID.h:990
@ RP_PataBig_Sweat
Definition EffectID.h:2775
@ RP_ice_A2_wait_1
Definition EffectID.h:1961
@ RP_Kuribo_Split_0
Definition EffectID.h:2395
@ RP_Bubble_Dead
Definition EffectID.h:293
@ RP_AssistBlock_Burst_Blue
Definition EffectID.h:27
@ RP_JrClown_PunchHit
Definition EffectID.h:2086
@ RP_Cmn_LavaSplash_33
Definition EffectID.h:791
@ RP_boss_damage_end_04
Definition EffectID.h:205
@ RP_HipDrop_Sand_3
Definition EffectID.h:1842
@ RP_Cmn_WaterSplash_16
Definition EffectID.h:1012
@ RP_Cmn_RunPillarWtr_2
Definition EffectID.h:911
@ RP_Cmn_EnemyBurst_08
Definition EffectID.h:519
@ RP_Cmn_WaterSplash_23
Definition EffectID.h:1019
@ RP_Enm_ShellMoveNml_04
Definition EffectID.h:1592
@ rp_KoopaL_Landing
Definition EffectID.h:2275
@ RP_UI_Spin_2
Definition EffectID.h:3219
@ RP_Mario_ElecShock_1
Definition EffectID.h:2543
@ RP_Bunbun_LandingIce
Definition EffectID.h:362
@ RP_Killer_FlySmoke
Definition EffectID.h:2238
@ RP_Wendy_RingHit
Definition EffectID.h:3296
@ RP_CSelect_FlyingSmoke_0
Definition EffectID.h:1163
@ RP_CSelect_RunSmoke_2
Definition EffectID.h:1237
@ RP_Cmn_PoisonSplash_17
Definition EffectID.h:861
@ RP_Cmn_PoisonSplash_19
Definition EffectID.h:863
@ RP_Cmn_SlipSand_2
Definition EffectID.h:966
@ RP_Cmn_LandingIce_05
Definition EffectID.h:615
@ RP_HipDrop_Normal_3
Definition EffectID.h:1826
@ RP_icecoin_melt
Definition EffectID.h:1885
@ RP_Cmn_RunSnow_3
Definition EffectID.h:939
@ RP_Shadowkun_brake_pw
Definition EffectID.h:2947
@ RP_Mario_ElecShock_0
Definition EffectID.h:2542
@ RP_Cmn_LavaSplash_30
Definition EffectID.h:788
@ RP_CSelect_LandingSmoke_2
Definition EffectID.h:1197
@ RP_Enm_ShellMoveSand_3
Definition EffectID.h:1612
@ RP_Cmn_LandingSand_07
Definition EffectID.h:666
@ RP_boss_damage_nml_12
Definition EffectID.h:229
@ RP_Cmn_LavaSplash_36
Definition EffectID.h:794
@ RP_Jugemu_CloudDisapp
Definition EffectID.h:2125
@ RP_CSelect_FlyingSmoke_1
Definition EffectID.h:1164
@ RP_Cmn_LavaSplashL_1
Definition EffectID.h:833
@ rp_swim_2
Definition EffectID.h:2986
@ rp_Chorobon_Drop_0
Definition EffectID.h:433
@ RP_CoinGreenGet
Definition EffectID.h:1099
@ cEffectID_NumOriginal
Definition EffectID.h:3511
@ RP_ice_A1_break_wtr_1
Definition EffectID.h:1912
@ RP_Demo_CannonHit_DV
Definition EffectID.h:1351
@ RP_Larry_Magic_hit_0
Definition EffectID.h:2406
@ RP_Iggy_Magic_core2
Definition EffectID.h:1984
@ RP_Bunbun_LandingSmoke_1
Definition EffectID.h:373
@ RP_Cmn_LavaSplash_26
Definition EffectID.h:784
@ RP_Cmn_LandingIce_20
Definition EffectID.h:630
@ RP_Morton_LandingL
Definition EffectID.h:2650
@ rp_Koopa_OpRoar
Definition EffectID.h:2345
@ RP_HipDropEX_0
Definition EffectID.h:1801
@ RP_Enm_ShellMovePillaWtr_0
Definition EffectID.h:1603
@ RP_ice_A2_break_1
Definition EffectID.h:1947
@ cEffectID_None
Definition EffectID.h:3510
@ RP_Unizo_WaterSplash
Definition EffectID.h:3239
@ RP_Cmn_LandingSand_15
Definition EffectID.h:674
@ RP_boss_damage_end_11
Definition EffectID.h:212
@ RP_Cmn_LavaSplash_01
Definition EffectID.h:759
@ RP_KillerMag_FlySmoke
Definition EffectID.h:2217
@ RP_Cmn_LavaSplash2_04
Definition EffectID.h:814
@ RP_Teresa_Sweat
Definition EffectID.h:3028
@ RP_UI_Player_1up
Definition EffectID.h:3200
@ RP_Cmn_DashSnow_3
Definition EffectID.h:504
@ RP_Cmn_RunSnow_2
Definition EffectID.h:938
@ RP_Cmn_RunSnow_4
Definition EffectID.h:940
@ RP_Cmn_LandingSnow_07
Definition EffectID.h:741
@ RP_Moai_SandSmoke
Definition EffectID.h:2625
@ RP_TurnBrakePillarWtr_3
Definition EffectID.h:3080
@ RP_Cmn_SlipSmoke_2
Definition EffectID.h:976
@ RP_Iggy_Magic_hit_1
Definition EffectID.h:1990
@ RP_ChangeBlock_Change
Definition EffectID.h:428
@ RP_Cmn_LandingSnow_18
Definition EffectID.h:752
@ RP_Cmn_LandingSmoke_28
Definition EffectID.h:710
@ RP_boss_damage_nml_00
Definition EffectID.h:217
@ RP_FlagPass_2
Definition EffectID.h:1652
@ RP_MiniG_PanelGetFail_0
Definition EffectID.h:2604
@ rp_swimPaddle_0
Definition EffectID.h:2991
@ RP_Demo_KPHandHit
Definition EffectID.h:1385
@ rp_Jr_FireBall
Definition EffectID.h:2110
@ RP_Cmn_LavaSplash_02
Definition EffectID.h:760
@ RP_FPillar_Top
Definition EffectID.h:1667
@ RP_Teresa_Disapp
Definition EffectID.h:3018
@ RP_UI_ItemList_PMusa
Definition EffectID.h:3167
@ RP_Dosun_Blur_1
Definition EffectID.h:1437
@ RP_Wendy_SkatingKick
Definition EffectID.h:3306
@ RP_Crasher_PunchSwing
Definition EffectID.h:1124
@ RP_Cmn_EnemyBurst_46
Definition EffectID.h:557
@ RP_Cmn_EnemyBurst_36
Definition EffectID.h:547
@ RP_Cmn_HitEX
Definition EffectID.h:587
@ RP_WallKick_2
Definition EffectID.h:3246
@ RP_Cmn_WaterSplash_12
Definition EffectID.h:1008
@ RP_Cmn_EnemyBurst_27
Definition EffectID.h:538
@ RP_DRCStar_PoisonSplash
Definition EffectID.h:1493
@ RP_Cmn_EnemyBurst_03
Definition EffectID.h:514
@ RP_GoalFlagPLY_App_2
Definition EffectID.h:1713
@ RP_Spin_2
Definition EffectID.h:2979
@ RP_HipDrop_Normal_0
Definition EffectID.h:1823
@ RP_Enm_ShellMoveSnow_3
Definition EffectID.h:1620
@ RP_Cmn_LavaSplash_27
Definition EffectID.h:785
@ rp_KoopaL_OpRoar
Definition EffectID.h:2280
@ RP_UI_ItemList_ItemDisapp_DRCMode
Definition EffectID.h:3154
@ RP_Teresa_Glow
Definition EffectID.h:3023
@ RP_Cmn_RunSmoke_2
Definition EffectID.h:931
@ RP_Cmn_LavaSplash_03
Definition EffectID.h:761
@ RP_Huhu_body
Definition EffectID.h:1860
@ RP_Mario_Firejump_Smoke_2
Definition EffectID.h:2551
@ RP_Cmn_WaterSplash_36
Definition EffectID.h:1032
@ RP_CSelect_Kameck_Magic
Definition EffectID.h:1190
@ RP_HipDrop_PillarWtr_1
Definition EffectID.h:1832
@ rp_KoopaL_Fire1
Definition EffectID.h:2265
@ RP_JrClown_Accele
Definition EffectID.h:2041
@ RP_boss_damage_nml_01
Definition EffectID.h:218
@ RP_Ludwig_Magic_hit_1
Definition EffectID.h:2491
@ RP_Cmn_LandingSmoke_26
Definition EffectID.h:708
@ RP_boss_shell_land_nml_03
Definition EffectID.h:255
@ RP_BossKK_ElecBall_HitSplit_1
Definition EffectID.h:157
@ RP_Cmn_LandingPillarWtr_09
Definition EffectID.h:644
@ RP_KoopaAshiba_Cut
Definition EffectID.h:2260
@ RP_Enm_ShellMoveIce_0
Definition EffectID.h:1576
@ RP_Demo_LandingSmoke_0
Definition EffectID.h:1390
@ RP_Cmn_LavaSplash2_00
Definition EffectID.h:810
@ rp_Koopa_Fire2
Definition EffectID.h:2305
@ RP_Cmn_EnemyBurst_43
Definition EffectID.h:554
@ RP_Bunbun_DashSmoke_0
Definition EffectID.h:318
@ RP_Cmn_LavaSplash_31
Definition EffectID.h:789
@ RP_WoodBox_nml2x2_Break
Definition EffectID.h:3356
@ RP_Cmn_SlipSmoke_5
Definition EffectID.h:979
@ RP_HipDrop_Ice_3
Definition EffectID.h:1818
@ RP_boss_notice_6
Definition EffectID.h:242
@ RP_Demo_DashSmoke_0
Definition EffectID.h:1367
@ RP_Cmn_Explosion_1
Definition EffectID.h:563
@ RP_Cmn_PoisonSplash_08
Definition EffectID.h:852
@ RP_Cmn_LavaSplash_41
Definition EffectID.h:799
@ RP_Cmn_EnemyBurst_28
Definition EffectID.h:539
@ RP_Cmn_LavaSplash2_10
Definition EffectID.h:820
@ RP_DV_TorchA
Definition EffectID.h:1512
@ RP_HipDrop_Ice_0
Definition EffectID.h:1815
@ RP_Cmn_LandingSand_03
Definition EffectID.h:662
@ RP_Cmn_IceballHit
Definition EffectID.h:605
@ RP_DRCStar_LandingSmoke
Definition EffectID.h:1473
@ RP_Cmn_LandingIce_18
Definition EffectID.h:628
@ RP_UI_ItemList_Spin_1
Definition EffectID.h:3180
@ RP_Cmn_LavaSplash_16
Definition EffectID.h:774
@ RP_Ray_HWtr
Definition EffectID.h:2862
@ RP_Cmn_LavaSplash_19
Definition EffectID.h:777
@ RP_Cmn_LandingIce_12
Definition EffectID.h:622
@ RP_Cmn_LavaSplash2_03
Definition EffectID.h:813
@ RP_Cmn_LavaSplash_12
Definition EffectID.h:770
@ RP_Bubble_inWtr
Definition EffectID.h:298
@ RP_BossKK_Shiko
Definition EffectID.h:172
@ RP_Cmn_DashPillarWtr_1
Definition EffectID.h:476
@ RP_Cmn_PoisonSplash_23
Definition EffectID.h:867
@ RP_Cmn_WaterSplash_01
Definition EffectID.h:997
@ RP_Cmn_PoisonSplash_26
Definition EffectID.h:870
@ RP_Cmn_LandingSmoke_41
Definition EffectID.h:723
@ RP_Cmn_RunIce_4
Definition EffectID.h:902
@ RP_Cmn_DashSand_3
Definition EffectID.h:487
@ RP_UI_DRC_Touch_Fever
Definition EffectID.h:3139
@ RP_ice_A1_wait_1
Definition EffectID.h:1919
@ RP_Cmn_LandingSand_11
Definition EffectID.h:670
@ RP_Cmn_WaterSplash_32
Definition EffectID.h:1028
@ RP_Shadowkun_brake_nml
Definition EffectID.h:2942
@ RP_AssistBlock_Burst_Red
Definition EffectID.h:42
@ RP_Cmn_LandingPillarWtr_04
Definition EffectID.h:639
@ RP_Cmn_SlipSnow_2
Definition EffectID.h:989
@ RP_Cmn_DashSnow_1
Definition EffectID.h:502
@ RP_Cmn_LavaSplash_22
Definition EffectID.h:780
@ RP_Cmn_DashSmoke_3
Definition EffectID.h:495
@ RP_LiftTenbin_WaterSplash
Definition EffectID.h:2475
@ RP_Lemmy_BombIgnite_1
Definition EffectID.h:2460
@ RP_Cmn_WaterSplashL_1
Definition EffectID.h:1049
@ RP_Cmn_LandingSmoke_06
Definition EffectID.h:688
@ RP_HipDrop_Snow_2
Definition EffectID.h:1849
@ RP_Cmn_LavaSplash_00
Definition EffectID.h:758
@ rp_Koopa_FireBall
Definition EffectID.h:2310
@ RP_Kameck_Magic_core
Definition EffectID.h:2180
@ RP_CSelect_AppSmoke_1
Definition EffectID.h:1140
@ RP_Block_break_chika
Definition EffectID.h:120
@ RP_Cmn_WaterSplash_29
Definition EffectID.h:1025
@ RP_UI_Spin_0
Definition EffectID.h:3217
@ RP_BossShip_PlayerIn_6
Definition EffectID.h:183
@ RP_Demo_SlipSmoke_0
Definition EffectID.h:1423
@ RP_Cmn_EnemyBurst_11
Definition EffectID.h:522
@ RP_Cmn_DashSnow_5
Definition EffectID.h:506
@ RP_boss_notice_5
Definition EffectID.h:241
@ RP_Cmn_DashSmoke_4
Definition EffectID.h:496
@ RP_WoodBox_blue2x4_Break
Definition EffectID.h:3341
@ RP_Cmn_WaterSplash_15
Definition EffectID.h:1011
@ RP_boss_notice_3
Definition EffectID.h:239
@ RP_CSelect_StarCoin_Open
Definition EffectID.h:1305
@ RP_MetHone_EyeFlash
Definition EffectID.h:2576
@ RP_Cmn_LandingSmoke_22
Definition EffectID.h:704
@ RP_Kuribo_BurnSmoke
Definition EffectID.h:2385
@ RP_boss_notice_0
Definition EffectID.h:236
@ RP_Cmn_RunPillarWtr_3
Definition EffectID.h:912
@ rp_KoopaL_ShellBlur
Definition EffectID.h:2285
@ RP_UI_Player_Star_2
Definition EffectID.h:3212
@ RP_Moai_Dosun
Definition EffectID.h:2620
@ RP_Cmn_PoisonSplash_37
Definition EffectID.h:881
@ RP_UI_Player_Star_0
Definition EffectID.h:3210
@ RP_RingGet_Mask
Definition EffectID.h:2867
@ RP_CSelect_CannonShoot
Definition EffectID.h:1148
@ RP_boss_shell_land_pwl
Definition EffectID.h:267
@ RP_Cmn_PoisonSplash_11
Definition EffectID.h:855
@ RP_PakkunSead_Hatch
Definition EffectID.h:2735
@ rp_Koopa_FireBallHit_0
Definition EffectID.h:2315
@ RP_JrClown_ArmApp
Definition EffectID.h:2046
@ RP_Cmn_SlipSnow_1
Definition EffectID.h:988
@ RP_Cmn_RunPillarWtr_0
Definition EffectID.h:909
@ RP_CSelect_StarGate_Landing
Definition EffectID.h:1320
@ RP_Cmn_LavaSplash2_14
Definition EffectID.h:824
@ RP_Crasher_PunchSwingLeft
Definition EffectID.h:1129
@ RP_Cmn_WaterSplash_25
Definition EffectID.h:1021
@ RP_Enm_ShellMoveSand_0
Definition EffectID.h:1609
@ RP_Noko_ShellCrash_PillarSnd_0
Definition EffectID.h:2713
@ RP_Iggy_Magic_core
Definition EffectID.h:1979
@ RP_Cmn_LandingPillarWtr_12
Definition EffectID.h:647
@ RP_KickHit_0
Definition EffectID.h:2206
@ RP_Enm_ShellMoveNml_03
Definition EffectID.h:1591
@ RP_Cmn_DashSnow_2
Definition EffectID.h:503
@ RP_Cmn_WaterSplash_09
Definition EffectID.h:1005
@ RP_WtrCurrent_M4unit
Definition EffectID.h:3406
@ RP_CSelect_AppSmoke_3
Definition EffectID.h:1142
@ RP_Cmn_LandingSmoke_01
Definition EffectID.h:683
@ RP_Demo_LandingSmoke_3
Definition EffectID.h:1393
@ RP_Bunbun_HandBlur_R1
Definition EffectID.h:351
@ RP_Enm_Collision_5
Definition EffectID.h:1562
@ RP_CSelect_SnowFall
Definition EffectID.h:1300
@ RP_Cmn_LandingPillarWtr_02
Definition EffectID.h:637
@ RP_Cmn_PoisonSplashL_2
Definition EffectID.h:888
@ RP_FlagPass_1
Definition EffectID.h:1651
@ RP_Cmn_WaterSplash_33
Definition EffectID.h:1029
@ rp_KoopaL_Stamp
Definition EffectID.h:2290
@ RP_BurnerSign
Definition EffectID.h:413
@ RP_Cmn_LandingSand_10
Definition EffectID.h:669
@ rp_Koopa_FireBallHit_1
Definition EffectID.h:2316
@ RP_Cmn_LandingPillarWtr_05
Definition EffectID.h:640
@ RP_Koton_Landing
Definition EffectID.h:2370
@ RP_BrosMega_WalkSmoke
Definition EffectID.h:288
@ RP_boss_damage_nml_03
Definition EffectID.h:220
@ RP_Bunbun_Pun2_1
Definition EffectID.h:396
@ RP_Cmn_WaterSplashFW
Definition EffectID.h:1043
@ RP_Bakubaku_vacuum
Definition EffectID.h:67
@ RP_Spin_1
Definition EffectID.h:2978
@ RP_Cmn_PoisonSplash_21
Definition EffectID.h:865
@ RP_Mario_Star_3
Definition EffectID.h:2566
@ RP_Cmn_LandingIce_15
Definition EffectID.h:625
@ RP_Bunbun_HandBlur_L2_1
Definition EffectID.h:346
@ RP_Cmn_RunSand_5
Definition EffectID.h:924
@ RP_Cmn_PoisonSplash_09
Definition EffectID.h:853
@ RP_boss_shell_land_nml_01
Definition EffectID.h:253
@ RP_Cmn_LavaSplash_44
Definition EffectID.h:802
@ rp_Koopa_FireBallHit2_0
Definition EffectID.h:2322
@ RP_Enm_ShellMoveNml_06
Definition EffectID.h:1594
@ RP_Cmn_LandingSnow_19
Definition EffectID.h:753
@ RP_KPElec_Elec
Definition EffectID.h:2375
@ RP_Cmn_WaterSplash_20
Definition EffectID.h:1016
@ RP_TurnBrakeSand_2
Definition EffectID.h:3087
@ RP_JrClown_GloveHit
Definition EffectID.h:2066
@ RP_boss_shell_land_nml_07
Definition EffectID.h:259
@ RP_Noko_ShellBlur_R_1
Definition EffectID.h:2708
@ RP_Cmn_EnemyBurst_00
Definition EffectID.h:511
@ RP_1upGet_1
Definition EffectID.h:16
@ RP_Fugu_WaterSplash_0
Definition EffectID.h:1682
@ RP_Cmn_SlipPillarWtr_1
Definition EffectID.h:956
@ RP_Cmn_EnemyBurst_45
Definition EffectID.h:556
@ RP_Choropoo_AppSign
Definition EffectID.h:444
@ RP_Cmn_EnemyBurst_14
Definition EffectID.h:525
@ RP_ice_A1_wait_wtr_1
Definition EffectID.h:1926
@ RP_Cmn_LavaSplashL_0
Definition EffectID.h:832
@ RP_Yoshi_Sweat_Escape
Definition EffectID.h:3445
@ RP_Enm_ShellMoveSnow_1
Definition EffectID.h:1618
@ RP_Cmn_WaterSplash_21
Definition EffectID.h:1017
@ RP_Cmn_LandingPillarWtr_14
Definition EffectID.h:649
@ RP_Wendy_Ring
Definition EffectID.h:3291
@ RP_Bunbun_ScaleUp_0
Definition EffectID.h:401
@ RP_CSelect_Mario_PMusa
Definition EffectID.h:1203
@ RP_Spin_0
Definition EffectID.h:2977
@ RP_Cmn_LavaSplash_38
Definition EffectID.h:796
@ RP_Cmn_LandingSnow_02
Definition EffectID.h:736
@ RP_CSelect_Puku_WaterDrop
Definition EffectID.h:1230
@ RP_Cmn_LandingIce_07
Definition EffectID.h:617
@ RP_Enm_Collision_3
Definition EffectID.h:1560
@ RP_HalfSpin_0
Definition EffectID.h:1763
@ RP_Cmn_LandingSmoke_13
Definition EffectID.h:695
@ RP_Cmn_LandingSmoke_47
Definition EffectID.h:729
@ RP_boss_damage_nml_09
Definition EffectID.h:226
@ RP_Cmn_LandingPillarWtr_18
Definition EffectID.h:653
@ RP_Demo_CannonShoot_DV
Definition EffectID.h:1362
@ RP_ice_A1_break_2
Definition EffectID.h:1906
@ RP_Cmn_SlipSand_0
Definition EffectID.h:964
@ RP_Bunbun_OpSpin
Definition EffectID.h:379
@ RP_UI_Spin_1
Definition EffectID.h:3218
@ RP_Firesnake_Head_Dead
Definition EffectID.h:1640
@ RP_ParmLeafNormal_s
Definition EffectID.h:2760
@ RP_CSelect_AppSmoke_0
Definition EffectID.h:1139
@ RP_ice_A1_break_wtr_0
Definition EffectID.h:1911
@ RP_Lemmy_BombDisapp_0
Definition EffectID.h:2447
@ RP_Cmn_PoisonSplash_25
Definition EffectID.h:869
@ RP_ice_A2_wait_0
Definition EffectID.h:1960
@ RP_Cmn_Explosion_3
Definition EffectID.h:565
@ RP_BossCannon_Shoot
Definition EffectID.h:135
@ RP_HipDropEX_2
Definition EffectID.h:1803
@ RP_Wanwan_Bite
Definition EffectID.h:3251
@ RP_Cmn_SlipSmoke_6
Definition EffectID.h:980
@ RP_WoodBox_nml4x4_Break
Definition EffectID.h:3371
@ RP_Cmn_WaterSplash_22
Definition EffectID.h:1018
@ RP_Musa_WallCatch_1
Definition EffectID.h:2684
@ RP_UI_DRC_Touch
Definition EffectID.h:3134
@ RP_Prop_Rise
Definition EffectID.h:2847
@ RP_Cmn_DashPillarWtr_2
Definition EffectID.h:477
@ RP_Cmn_EnemyBurst_37
Definition EffectID.h:548
@ RP_Cmn_LandingSmoke_24
Definition EffectID.h:706
@ RP_Hana_PoisonSplash
Definition EffectID.h:1775
@ RP_Iggy_Magic_hit2_1
Definition EffectID.h:1996
@ RP_KameckBlock_App
Definition EffectID.h:2135
@ RP_Iggy_Magic_hit_0
Definition EffectID.h:1989
@ RP_Mario_Star_2
Definition EffectID.h:2565
@ RP_boss_damage_nml_02
Definition EffectID.h:219
@ RP_Cmn_LandingSmoke_40
Definition EffectID.h:722
@ RP_HipDrop_PillarWtr_0
Definition EffectID.h:1831
@ RP_Goal_Fireworks_blue_0
Definition EffectID.h:1723
@ RP_Cmn_WaterSplashS_2
Definition EffectID.h:1058
@ RP_boss_shell_land_nml_08
Definition EffectID.h:260
@ RP_Roy_CannonShoot
Definition EffectID.h:2902
@ RP_Daikonbou_Hit
Definition EffectID.h:1340
@ rp_Koopa_FireFlame_0
Definition EffectID.h:2328
@ RP_Cmn_LandingSnow_08
Definition EffectID.h:742
@ RP_boss_shell_move_nml_1
Definition EffectID.h:273
@ RP_Cmn_PoisonSplash_28
Definition EffectID.h:872
@ RP_BossShip_PlayerIn_4
Definition EffectID.h:181
@ RP_ice_A2_break_wtr_0
Definition EffectID.h:1953
@ RP_Cmn_WaterSplash_30
Definition EffectID.h:1026
@ RP_Cmn_WaterSplash_38
Definition EffectID.h:1034
@ RP_Cmn_DashSnow_0
Definition EffectID.h:501
@ RP_MiddleFlag_Change
Definition EffectID.h:2594
@ RP_Kameck_Magic_st
Definition EffectID.h:2191
@ RP_YoshiChibi_Flash
Definition EffectID.h:3421
@ RP_Cmn_EnemyBurst_44
Definition EffectID.h:555
@ RP_Cmn_LandingSand_06
Definition EffectID.h:665
@ RP_BrosMega_HipDropBlur
Definition EffectID.h:283
@ RP_Cmn_LavaSplash_18
Definition EffectID.h:776
@ RP_boss_damage_nml_11
Definition EffectID.h:228
@ RP_FlagPass_0
Definition EffectID.h:1650
@ RP_Cmn_LavaSplash_08
Definition EffectID.h:766
@ RP_Sanbo_move_sand_1
Definition EffectID.h:2922
@ RP_KameckIce_DisApp
Definition EffectID.h:2150
@ RP_Met_ShellBlur_0
Definition EffectID.h:2581
@ RP_CSelect_RunSmoke_3
Definition EffectID.h:1238
@ RP_WoodBox_blue4x2_Break
Definition EffectID.h:3346
@ RP_boss_notice_2
Definition EffectID.h:238
@ RP_ice_A2_app_wtr_1
Definition EffectID.h:1940
@ RP_Morton_HammerCharge
Definition EffectID.h:2640
@ RP_TurnBrakePillarWtr_2
Definition EffectID.h:3079
@ RP_Cmn_PoisonSplash_04
Definition EffectID.h:848
@ RP_CSelect_StarGate_Fall
Definition EffectID.h:1315
@ RP_DRCStar
Definition EffectID.h:1448
@ RP_AssistBlock_MarkDisapp
Definition EffectID.h:52
@ RP_RingRedGet
Definition EffectID.h:2892
@ RP_Cmn_EnemyBurst_19
Definition EffectID.h:530
@ RP_Cmn_WaterSplash_24
Definition EffectID.h:1020
@ RP_Cmn_LandingIce_11
Definition EffectID.h:621
@ Wm_en_keronpafire
Definition EffectID.h:3465
@ RP_Cmn_SlipSand_5
Definition EffectID.h:969
@ RP_boss_shell_land_nml_09
Definition EffectID.h:261
@ RP_JrClown_Pika
Definition EffectID.h:2081
@ RP_UI_ItemList_Star_2
Definition EffectID.h:3188
@ RP_Unizo_Big_WaterSplash
Definition EffectID.h:3234
@ RP_Shadowkun_brake_snow
Definition EffectID.h:2957
@ RP_CSelect_SlipSmoke_0
Definition EffectID.h:1293
@ RP_Cmn_RunSnow_1
Definition EffectID.h:937
@ RP_Cmn_WaterSplash_13
Definition EffectID.h:1009
@ RP_Cmn_LandingSnow_10
Definition EffectID.h:744
@ RP_Bunbun_HandBlur_L2_0
Definition EffectID.h:345
@ RP_Cmn_SlipPillarWtr_0
Definition EffectID.h:955
@ RP_TurnBrakeSmoke_2
Definition EffectID.h:3095
@ RP_Gorogoro_move_0
Definition EffectID.h:1757
@ RP_Crasher_PunchSwingRight
Definition EffectID.h:1134
@ RP_Cmn_EnemyBurst_42
Definition EffectID.h:553
@ RP_Cmn_LandingSnow_16
Definition EffectID.h:750
@ RP_UI_ItemList_ItemDisapp
Definition EffectID.h:3149
@ RP_Goal_Fireworks_pink_1
Definition EffectID.h:1741
@ RP_TurnBrakeIce_0
Definition EffectID.h:3069
@ RP_Cmn_LandingSmoke_15
Definition EffectID.h:697
@ RP_CSelect_SlipSmoke_1
Definition EffectID.h:1294
@ RP_Cmn_LandingSand_04
Definition EffectID.h:663
@ RP_NokoLarge_ShellBlur_R_0
Definition EffectID.h:2695
@ RP_Enm_Collision_0
Definition EffectID.h:1557
@ RP_Cmn_WaterSplash_05
Definition EffectID.h:1001
@ RP_DRCStar_TouchGet
Definition EffectID.h:1498
@ RP_Cmn_LandingIce_08
Definition EffectID.h:618
@ RP_Larry_Magic_hit_1
Definition EffectID.h:2407
@ RP_Kameck_Magic_hit_1
Definition EffectID.h:2186
@ RP_HipDropBlur_0
Definition EffectID.h:1793
@ RP_boss_damage_nml_08
Definition EffectID.h:225
@ RP_GoalFlagPLY_App_1
Definition EffectID.h:1712
@ RP_Cmn_Fireball
Definition EffectID.h:577
@ RP_Cmn_LandingSmoke_12
Definition EffectID.h:694
@ RP_Cmn_LavaSplash_46
Definition EffectID.h:804
@ RP_CoinBlueGet
Definition EffectID.h:1078
@ RP_Cmn_LavaSplash2_15
Definition EffectID.h:825
@ RP_Block_break_yougan2
Definition EffectID.h:125
@ RP_Cmn_PoisonSplash_02
Definition EffectID.h:846
@ RP_boss_damage_nml_10
Definition EffectID.h:227
@ RP_MiniG_CannonFire
Definition EffectID.h:2599
@ RP_Woochan_MoveSplash
Definition EffectID.h:3326
@ RP_Bunbun_DashSmoke_1
Definition EffectID.h:319
@ RP_WaterPakkun_BreathBall
Definition EffectID.h:3256
@ RP_Cmn_LandingSand_14
Definition EffectID.h:673
@ RP_Cmn_LavaSplash2_16
Definition EffectID.h:826
@ RP_CoinRedGet
Definition EffectID.h:1114
@ RP_HipDrop_Normal_2
Definition EffectID.h:1825
@ RP_Cmn_LandingIce_00
Definition EffectID.h:610
@ RP_Cmn_RunSand_2
Definition EffectID.h:921
@ RP_Cmn_EnemyBurst_16
Definition EffectID.h:527
@ RP_Cmn_SlipPillarWtr_2
Definition EffectID.h:957
@ RP_UI_BoostLine_loop
Definition EffectID.h:3114
@ RP_Fugu_WaterSplash_1
Definition EffectID.h:1683
@ RP_Cmn_LandingSmoke_38
Definition EffectID.h:720
@ RP_Cmn_WaterSplash_04
Definition EffectID.h:1000
@ RP_Unabon_bubble_loop
Definition EffectID.h:3229
@ RP_Cmn_PoisonSplash_22
Definition EffectID.h:866
@ RP_WaterPakkun_BreathMin
Definition EffectID.h:3266
@ RP_Cmn_LandingPillarWtr_10
Definition EffectID.h:645
@ RP_Cmn_PoisonSplash_12
Definition EffectID.h:856
@ RP_Bunbun_DownSmoke_1
Definition EffectID.h:335
@ RP_WallKick_1
Definition EffectID.h:3245
@ RP_Cmn_EnemyBurst_35
Definition EffectID.h:546
@ RP_ice_A1_app_wtr_1
Definition EffectID.h:1898
@ RP_Cmn_WaterSplash_34
Definition EffectID.h:1030
@ Wm_ob_wpillarout
Definition EffectID.h:3503
@ RP_CSelect_ShipJr_Crash
Definition EffectID.h:1254
@ RP_RingGreenGet
Definition EffectID.h:2882
@ RP_Cmn_PoisonSplash_16
Definition EffectID.h:860
@ RP_CSelect_ShipSmoke
Definition EffectID.h:1283
@ RP_Huhu_dead01
Definition EffectID.h:1875
@ RP_HipDrop_Snow_3
Definition EffectID.h:1850
@ RP_MagicHand_Pa_Landing
Definition EffectID.h:2532
@ RP_Cmn_LandingPillarWtr_03
Definition EffectID.h:638
@ rp_Koopa_FireFlame_1
Definition EffectID.h:2329
@ RP_boss_ChangeShell_0
Definition EffectID.h:188
@ RP_Cmn_PoisonSplash_32
Definition EffectID.h:876
@ RP_EggY_yellow
Definition EffectID.h:1552
@ RP_CSelect_JrClown_Enter
Definition EffectID.h:1185
@ RP_JrClown_Hipdrop_landing_nml
Definition EffectID.h:2076
@ RP_Wendy_SpinJump
Definition EffectID.h:3311
@ RP_Kameck_App
Definition EffectID.h:2155
@ RP_WallKick_0
Definition EffectID.h:3244
@ RP_TurnBrakeSmoke_1
Definition EffectID.h:3094
@ RP_RingGoalGet
Definition EffectID.h:2872
@ RP_Cmn_FireballHit
Definition EffectID.h:582
@ RP_Ludwig_SplitBlur
Definition EffectID.h:2506
@ RP_DRCStar_LandingSnow
Definition EffectID.h:1478
@ RP_Cmn_LandingPillarWtr_07
Definition EffectID.h:642
@ RP_Cmn_DashSmoke_2
Definition EffectID.h:494
@ RP_Mario_ElecShock_2
Definition EffectID.h:2544
@ RP_Ludwig_SplitCharge
Definition EffectID.h:2511
@ RP_CSelect_HouseDisapp
Definition EffectID.h:1180
@ RP_JrBlock_break1
Definition EffectID.h:2031
@ RP_Kameck_Magic
Definition EffectID.h:2170
@ RP_Shadowkun_Sweat2
Definition EffectID.h:2972
@ RP_Dosun_Blur_0
Definition EffectID.h:1436
@ RP_Larry_ShellBlur
Definition EffectID.h:2417
@ RP_Lemmy_BombExp_0
Definition EffectID.h:2453
@ RP_PoyoCloud_L_Ridden
Definition EffectID.h:2827
@ RP_Prop_FallSpin
Definition EffectID.h:2842
@ RP_HipDrop_3
Definition EffectID.h:1788
@ RP_Mario_Shock_0
Definition EffectID.h:2556
@ RP_Cmn_LandingSmoke_30
Definition EffectID.h:712
@ RP_Enm_ShellMoveNml_07
Definition EffectID.h:1595
@ RP_MagicHand_Gu_Landing_0
Definition EffectID.h:2526
@ RP_CSelect_Penta_Glide_ice
Definition EffectID.h:1215
@ RP_1upGet_0
Definition EffectID.h:15
@ RP_Lemmy_BallSlip
Definition EffectID.h:2432
@ RP_Enm_ShellMoveIce_7
Definition EffectID.h:1583
@ RP_Cmn_EnemyBurst_41
Definition EffectID.h:552
@ RP_DRCStar_LavaSplash2
Definition EffectID.h:1488
@ RP_Cmn_LandingSmoke_08
Definition EffectID.h:690
@ Wm_ob_waterpillar
Definition EffectID.h:3498
@ RP_Block_break_0
Definition EffectID.h:114
@ RP_Bakubaku_bubble
Definition EffectID.h:62
@ RP_boss_damage_end_10
Definition EffectID.h:211
@ RP_Cmn_LandingPillarWtr_16
Definition EffectID.h:651
@ RP_TurnBrakeIce_2
Definition EffectID.h:3071
@ RP_ice_A2_wait_wtr_2
Definition EffectID.h:1969
@ RP_Cmn_LandingSand_05
Definition EffectID.h:664
@ RP_Cmn_WaterSplash_14
Definition EffectID.h:1010
@ RP_boss_shell_move_nml_0
Definition EffectID.h:272
@ RP_Cmn_LandingSnow_13
Definition EffectID.h:747
@ RP_boss_ChangeShell_5
Definition EffectID.h:193
@ RP_Wendy_JumpSt
Definition EffectID.h:3276
@ RP_Cmn_LavaSplash_47
Definition EffectID.h:805
@ RP_TurnBrakeIce_3
Definition EffectID.h:3072
@ RP_Cmn_LandingSmoke_46
Definition EffectID.h:728
@ RP_Koton_Blur
Definition EffectID.h:2365
@ RP_Yoshi_Sweat_Jump
Definition EffectID.h:3450
@ RP_KillerMag_Shoot
Definition EffectID.h:2227
@ RP_CSelect_LandingSmoke_3
Definition EffectID.h:1198
@ RP_Cmn_LavaSplash_04
Definition EffectID.h:762
@ RP_UI_ItemList_Star_0
Definition EffectID.h:3186
@ RP_Cmn_LandingSnow_11
Definition EffectID.h:745
@ RP_Cmn_LavaSplash_05
Definition EffectID.h:763
@ RP_Cmn_LavaSplash_24
Definition EffectID.h:782
@ RP_KameckIce_App
Definition EffectID.h:2140
@ RP_Cmn_LandingSmoke_02
Definition EffectID.h:684
@ RP_Cmn_LavaSplashL_2
Definition EffectID.h:834
@ RP_Ludwig_Magic_hit_0
Definition EffectID.h:2490
@ RP_Enm_ShellMoveIce_1
Definition EffectID.h:1577
@ RP_UI_ItemList_Landing_0
Definition EffectID.h:3159
@ RP_Cmn_FeatherFall_2
Definition EffectID.h:572
@ RP_Cmn_LavaSplash_39
Definition EffectID.h:797
@ RP_CSelect_StarGate_Enter
Definition EffectID.h:1310
@ RP_Killer_Shoot_0
Definition EffectID.h:2248
@ RP_Yoshi_Stamp
Definition EffectID.h:3440
@ RP_Bunbun_LandingShallow
Definition EffectID.h:367
@ RP_Larry_Magic_core
Definition EffectID.h:2401
@ RP_Bubble_Tail
Definition EffectID.h:303
@ RP_ice_EnemyDead_wtr
Definition EffectID.h:1974
@ RP_MechaPuku_Screw
Definition EffectID.h:2571
@ RP_Cmn_WaterSplash_31
Definition EffectID.h:1027
@ RP_BossKK_Piyori
Definition EffectID.h:167
@ RP_Cmn_LandingSmoke_11
Definition EffectID.h:693
@ RP_Cmn_DashSand_2
Definition EffectID.h:486
@ RP_Cmn_WaterSplashL_3
Definition EffectID.h:1051
@ RP_Cmn_LavaSplash_07
Definition EffectID.h:765
@ RP_Cmn_PoisonSplash_20
Definition EffectID.h:864
@ RP_Switch_P_On
Definition EffectID.h:3008
@ RP_Roy_ShellBlur
Definition EffectID.h:2912
@ RP_Cmn_RunPillarWtr_5
Definition EffectID.h:914
@ RP_CoinBattle_ResultTop
Definition EffectID.h:1063
@ RP_MiniG_PanelOpne_Koopa
Definition EffectID.h:2615
@ RP_Lemmy_BombApp
Definition EffectID.h:2442
@ RP_TurnBrakeSnow_2
Definition EffectID.h:3103
@ RP_Cmn_FeatherFall_1
Definition EffectID.h:571
@ RP_Gabon_BallA_Break
Definition EffectID.h:1688
@ RP_Mario_Firejump_Smoke_0
Definition EffectID.h:2549
@ RP_Cmn_LavaSplash_43
Definition EffectID.h:801
@ RP_Cmn_SlipSnow_0
Definition EffectID.h:987
@ RP_Bunbun_DownIce
Definition EffectID.h:324
@ RP_Cmn_LavaSplash_45
Definition EffectID.h:803
@ RP_Cmn_EnemyBurst_04
Definition EffectID.h:515
@ RP_ice_A1_break_wtr_2
Definition EffectID.h:1913
@ RP_Cmn_LandingSand_00
Definition EffectID.h:659
@ RP_CSelect_LandingSmoke_1
Definition EffectID.h:1196
@ rp_Koopa_EndMagicGlow
Definition EffectID.h:2295
@ RP_Cmn_DashIce_5
Definition EffectID.h:470
@ RP_NokoLarge_ShellBlur_G_1
Definition EffectID.h:2690
@ RP_Cmn_RunPillarWtr_4
Definition EffectID.h:913
@ RP_Demo_CannonShoot_0
Definition EffectID.h:1356
@ RP_Cmn_EnemyBurst_12
Definition EffectID.h:523
@ RP_Larry_Magic_st
Definition EffectID.h:2412
@ RP_Kameck_DisApp
Definition EffectID.h:2165
@ RP_HipDropBlur_3
Definition EffectID.h:1796
@ RP_Cmn_EnemyBurst_17
Definition EffectID.h:528
@ RP_BossKK_Landing_nml
Definition EffectID.h:162
@ RP_Musa_Glide
Definition EffectID.h:2668
@ RP_Enm_Collision_2
Definition EffectID.h:1559
@ RP_boss_shell_land_nml_05
Definition EffectID.h:257
@ RP_Bunbun_Spin_1
Definition EffectID.h:408
@ RP_CoinNormalTail
Definition EffectID.h:1109
@ RP_Cmn_WaterSplash_41
Definition EffectID.h:1037
@ RP_Cmn_LandingPillarWtr_00
Definition EffectID.h:635
@ rp_Koopa_FireBallHit_2
Definition EffectID.h:2317
@ RP_Cmn_LavaSplash2_13
Definition EffectID.h:823
@ RP_Cmn_DashIce_3
Definition EffectID.h:468
@ RP_Cmn_EnemyBurst_34
Definition EffectID.h:545
@ RP_Ludwig_Magic_core
Definition EffectID.h:2485
@ RP_Poltergeist_Disapp
Definition EffectID.h:2805
@ RP_LiftKoopa_LavaSplash
Definition EffectID.h:2470
@ RP_Enm_Collision_1
Definition EffectID.h:1558
@ RP_MiniG_PanelGetFail_1
Definition EffectID.h:2605
@ RP_Firesnake_Head_Firechip
Definition EffectID.h:1645
@ RP_Cmn_DashSmoke_0
Definition EffectID.h:492
@ RP_Torpedo_Screw
Definition EffectID.h:3044
@ RP_Ludwig_Disapp
Definition EffectID.h:2480
@ RP_Enm_ShellMoveNml_09
Definition EffectID.h:1597
@ RP_Cmn_LandingIce_13
Definition EffectID.h:623
@ RP_UI_Coin_GetCount
Definition EffectID.h:3124
@ RP_Cmn_EnemyBurst_23
Definition EffectID.h:534
@ RP_JrClown_Hipdrop
Definition EffectID.h:2071
@ RP_Cmn_SlipSand_3
Definition EffectID.h:967
@ RP_Cmn_LandingSnow_12
Definition EffectID.h:746
@ RP_ice_A2_break_0
Definition EffectID.h:1946
@ RP_Cmn_EnemyBurst_01
Definition EffectID.h:512
@ RP_Cmn_LandingSmoke_31
Definition EffectID.h:713
@ RP_CSelect_ShadowCourseIn
Definition EffectID.h:1244
@ RP_HipDrop_Sand_2
Definition EffectID.h:1841
@ RP_NokoLarge_ShellBlur_R_1
Definition EffectID.h:2696
@ RP_Goal_Fireworks_yellow_1
Definition EffectID.h:1752
@ RP_Pakkun_IceballShoot
Definition EffectID.h:2750
@ RP_Cmn_EnemyBurst_02
Definition EffectID.h:513
@ RP_ParmLeafSand_l
Definition EffectID.h:2765
@ RP_HipDrop_2
Definition EffectID.h:1787
@ RP_Tsurara_Break_2
Definition EffectID.h:3056
@ RP_UI_CourseClear
Definition EffectID.h:3129
@ RP_Cmn_WaterSplash_26
Definition EffectID.h:1022
@ RP_Demo_SlipSmoke_3
Definition EffectID.h:1426
@ RP_Bunbun_Piyori_0
Definition EffectID.h:384
@ RP_Firesnake_Body_Firechip
Definition EffectID.h:1635
@ RP_Cmn_LandingSmoke_10
Definition EffectID.h:692
constexpr f32 EFFECT_Z_POS_DEFAULT
Definition EffectID.h:5
constexpr f32 EFFECT_Z_POS_BEHIND_LAYER_0
Definition EffectID.h:6