3#include <graphics/AnimModel.h>
4#include <graphics/JointBlendModelCalcRatio.h>
10 ModelResource* mdl_res,
12 s32 skl_anim_num, s32 tex_anim_num, s32 shu_anim_num, s32 vis_anim_num, s32 sha_anim_num,
13 sead::Heap* heap =
nullptr,
14 const sead::PtrArray<ModelResource>* anim_mdl_res_array =
nullptr
18 ModelResource* mdl_res,
19 const sead::SafeString& name,
20 s32 skl_anim_num, s32 tex_anim_num, s32 shu_anim_num, s32 vis_anim_num, s32 sha_anim_num,
22 sead::Heap* heap =
nullptr
26 ModelResource* mdl_res,
27 const sead::SafeString& name,
29 s32 skl_anim_num, s32 tex_anim_num, s32 shu_anim_num, s32 vis_anim_num, s32 sha_anim_num,
30 Model::BoundingMode bounding_mode,
31 sead::Heap* heap =
nullptr
35 const sead::SafeString& resource_key,
36 const sead::SafeString& name,
37 s32 skl_anim_num = 0, s32 tex_anim_num = 0, s32 shu_anim_num = 0, s32 vis_anim_num = 0, s32 sha_anim_num = 0,
39 sead::Heap* heap =
nullptr
43 const sead::SafeString& resource_key,
44 const sead::SafeString& name,
46 s32 skl_anim_num, s32 tex_anim_num, s32 shu_anim_num, s32 vis_anim_num, s32 sha_anim_num,
47 Model::BoundingMode bounding_mode,
48 sead::Heap* heap =
nullptr
53 JointBlendModel(Model* model, s32 skl_anim_num, s32 tex_anim_num, s32 shu_anim_num, s32 vis_anim_num, s32 sha_anim_num);
56 void init(ModelResource* mdl_res,
const sead::PtrArray<ModelResource>* anim_mdl_res_array =
nullptr, sead::Heap* heap =
nullptr);
74 void update(
const sead::Vector3f& pos,
const sead::Vector3u& rot,
const sead::Vector3f& scale,
bool animate =
true)
77 mtx.makeRTIdx(rot, pos);
90 ModelResource* mdl_res,
91 const sead::SafeString& name,
97 const sead::SafeString& name,
107 const sead::SafeString& name,
117 ModelResource* mdl_res,
118 const sead::SafeString& name,
133 ModelResource* mdl_res,
135 s32 skl_anim_num, s32 tex_anim_num, s32 shu_anim_num, s32 vis_anim_num, s32 sha_anim_num,
137 const sead::PtrArray<ModelResource>* anim_mdl_res_array
141 blend_model->init(mdl_res, anim_mdl_res_array, heap);
146 ModelResource* mdl_res,
147 const sead::SafeString& name,
148 s32 skl_anim_num, s32 tex_anim_num, s32 shu_anim_num, s32 vis_anim_num, s32 sha_anim_num,
149 Model::BoundingMode bounding_mode,
153 Model* model = ModelUtil::createG3d(*mdl_res, name, skl_anim_num, tex_anim_num, shu_anim_num, vis_anim_num, sha_anim_num, bounding_mode, heap);
154 return create(mdl_res, model, skl_anim_num, tex_anim_num, shu_anim_num, vis_anim_num, sha_anim_num, heap);
158 ModelResource* mdl_res,
159 const sead::SafeString& name,
161 s32 skl_anim_num, s32 tex_anim_num, s32 shu_anim_num, s32 vis_anim_num, s32 sha_anim_num,
162 Model::BoundingMode bounding_mode,
166 Model* model = ModelUtil::createG3d(*mdl_res, name, view_num, skl_anim_num, tex_anim_num, shu_anim_num, vis_anim_num, sha_anim_num, bounding_mode, heap);
167 return create(mdl_res, model, skl_anim_num, tex_anim_num, shu_anim_num, vis_anim_num, sha_anim_num, heap);
171 const sead::SafeString& resource_key,
172 const sead::SafeString& name,
173 s32 skl_anim_num, s32 tex_anim_num, s32 shu_anim_num, s32 vis_anim_num, s32 sha_anim_num,
174 Model::BoundingMode bounding_mode,
178 ModelResource* mdl_res = ModelResourceMgr::instance()->getResource(resource_key);
179 return create(mdl_res, name, skl_anim_num, tex_anim_num, shu_anim_num, vis_anim_num, sha_anim_num, bounding_mode, heap);
183 const sead::SafeString& resource_key,
184 const sead::SafeString& name,
186 s32 skl_anim_num, s32 tex_anim_num, s32 shu_anim_num, s32 vis_anim_num, s32 sha_anim_num,
187 Model::BoundingMode bounding_mode,
191 ModelResource* mdl_res = ModelResourceMgr::instance()->getResource(resource_key);
192 return create(mdl_res, name, view_num, skl_anim_num, tex_anim_num, shu_anim_num, vis_anim_num, sha_anim_num, bounding_mode, heap);
Definition JointBlendModel.h:7
void update(const sead::Vector3f &pos, const sead::Vector3u &rot, const sead::Vector3f &scale, bool animate=true)
Definition JointBlendModel.h:74
void setAnm(const sead::SafeString &name, FrameCtrl::PlayMode mode=FrameCtrl::cMode_Repeat, f32 rate=1.0f, f32 frame=0.0f)
static JointBlendModel * create(ModelResource *mdl_res, const sead::SafeString &name, s32 view_num, s32 skl_anim_num, s32 tex_anim_num, s32 shu_anim_num, s32 vis_anim_num, s32 sha_anim_num, Model::BoundingMode bounding_mode, sead::Heap *heap=nullptr)
Definition JointBlendModel.h:157
static JointBlendModel * create(const sead::SafeString &resource_key, const sead::SafeString &name, s32 skl_anim_num=0, s32 tex_anim_num=0, s32 shu_anim_num=0, s32 vis_anim_num=0, s32 sha_anim_num=0, Model::BoundingMode bounding_mode=Model::cBoundingMode_Disable, sead::Heap *heap=nullptr)
Definition JointBlendModel.h:170
void setAnm(ModelResource *mdl_res, const sead::SafeString &name, f32 blend_duration)
static JointBlendModel * create(ModelResource *mdl_res, const sead::SafeString &name, s32 skl_anim_num, s32 tex_anim_num, s32 shu_anim_num, s32 vis_anim_num, s32 sha_anim_num, Model::BoundingMode bounding_mode=Model::cBoundingMode_Disable, sead::Heap *heap=nullptr)
Definition JointBlendModel.h:145
void setAnm_(ModelResource *mdl_res, const sead::SafeString &name, f32 blend_duration, FrameCtrl::PlayMode mode=FrameCtrl::cMode_Repeat, f32 rate=1.0f, f32 frame=0.0f)
SkeletalAnimation * getCurSklAnim() const
Definition JointBlendModel.h:86
JointBlendModel(Model *model, s32 skl_anim_num, s32 tex_anim_num, s32 shu_anim_num, s32 vis_anim_num, s32 sha_anim_num)
JointBlendModelCalcRatio mCalcRatio
Definition JointBlendModel.h:127
u32 mCurAnmIdx
Definition JointBlendModel.h:128
static JointBlendModel * create(ModelResource *mdl_res, Model *model, s32 skl_anim_num, s32 tex_anim_num, s32 shu_anim_num, s32 vis_anim_num, s32 sha_anim_num, sead::Heap *heap=nullptr, const sead::PtrArray< ModelResource > *anim_mdl_res_array=nullptr)
Definition JointBlendModel.h:132
static JointBlendModel * create(const sead::SafeString &resource_key, const sead::SafeString &name, s32 view_num, s32 skl_anim_num, s32 tex_anim_num, s32 shu_anim_num, s32 vis_anim_num, s32 sha_anim_num, Model::BoundingMode bounding_mode, sead::Heap *heap=nullptr)
Definition JointBlendModel.h:182
void init(ModelResource *mdl_res, const sead::PtrArray< ModelResource > *anim_mdl_res_array=nullptr, sead::Heap *heap=nullptr)
void setAnm(const sead::SafeString &name, f32 blend_duration, FrameCtrl::PlayMode mode=FrameCtrl::cMode_Repeat, f32 rate=1.0f, f32 frame=0.0f)