3#include <map_obj/Mask.h>
5#include <heap/seadHeap.h>
6#include <math/seadVector.h>
sead::Vector3f mPos
Definition MaskDraw.h:43
Mask * mMask
Definition MaskDraw.h:44
f32 _8
Definition MaskDraw.h:42
u32 _24
Definition MaskDraw.h:47
Mask::TexName mMaskTexName
Definition MaskDraw.h:46
f32 mRadius
Definition MaskDraw.h:41
Quad * mQuad
Definition MaskDraw.h:45
bool create(sead::Heap *heap, Mask::TexName) override
void setPosition(const sead::Vector3f &pos)
Definition MaskDraw.h:35
void setRadius(f32 radius)
Definition MaskDraw.h:30
virtual bool create(sead::Heap *heap, Mask::TexName)=0