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MaskMgr.h
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1#pragma once
2
3#include <player/PlayerEnum.h>
4
5#include <container/seadSafeArray.h>
6#include <heap/seadDisposer.h>
7
9{
10public:
12 {
13 return mCaveMaskDiameter;
14 }
15
16protected:
17 u32 _0[0x11C / sizeof(u32)];
19 u32 _120[(0x140 - 0x120) / sizeof(u32)];
20};
21static_assert(sizeof(PlayerMask) == 0x140);
22
24{
26
27public:
32
33protected:
34 u32 _0[(0x1C - 0x10) / sizeof(u32)];
43};
44static_assert(sizeof(MaskMgr) == 0xA1C);
Definition MaskMgr.h:24
sead::SafeArray< PlayerMask, cPlayerNum > mPlayerMask2
Definition MaskMgr.h:42
sead::SafeArray< PlayerMask, cPlayerNum > mPlayerMask
Definition MaskMgr.h:38
Definition MaskMgr.h:9
u32 _0[0x11C/sizeof(u32)]
Definition MaskMgr.h:17
f32 mCaveMaskDiameter
Definition MaskMgr.h:18
f32 getCaveMaskDiameter() const
Definition MaskMgr.h:11
u32 _120[(0x140 - 0x120)/sizeof(u32)]
Definition MaskMgr.h:19