New Super Mario Bros. U Headers
Loading...
Searching...
No Matches
Mask.h
Go to the documentation of this file.
1
#
pragma
once
2
3
#
include
<
basis
/
seadTypes
.
h
>
4
5
// TODO
6
class
Quad;
7
8
class
Mask
9
{
10
public
:
11
enum
TexName
12
{
13
cTexName_Cave
= 0,
///< Circle with harsh edge.
14
cTexName_CaveSmall
= 1,
///< Circle with soft edge.
15
cTexName_Dark
= 2,
///< Circle with very soft edge.
16
cTexName_DeepSea
= 3,
///< Circle with very soft edge.
17
cTexName_FlashlightA
= 4,
///< Cone with soft edge.
18
cTexName_FlashlightB
= 5,
///< Circle with harsh edge.
19
cTexName_DrcBlock
= 6,
///< Square with soft edge.
20
cTexName_DrcTouch
= 7,
///< Large, dim circle.
21
cTexName_UserType
= 8
22
};
23
static_assert
(
sizeof
(
TexName
) == 4);
24
25
public
:
26
// TODO
27
};
Mask
Definition
Mask.h:9
Mask::TexName
TexName
Definition
Mask.h:12
Mask::cTexName_DrcBlock
@ cTexName_DrcBlock
Square with soft edge.
Definition
Mask.h:19
Mask::cTexName_Dark
@ cTexName_Dark
Circle with very soft edge.
Definition
Mask.h:15
Mask::cTexName_CaveSmall
@ cTexName_CaveSmall
Circle with soft edge.
Definition
Mask.h:14
Mask::cTexName_DrcTouch
@ cTexName_DrcTouch
Large, dim circle.
Definition
Mask.h:20
Mask::cTexName_UserType
@ cTexName_UserType
Definition
Mask.h:21
Mask::cTexName_FlashlightB
@ cTexName_FlashlightB
Circle with harsh edge.
Definition
Mask.h:18
Mask::cTexName_DeepSea
@ cTexName_DeepSea
Circle with very soft edge.
Definition
Mask.h:16
Mask::cTexName_FlashlightA
@ cTexName_FlashlightA
Cone with soft edge.
Definition
Mask.h:17
Mask::cTexName_Cave
@ cTexName_Cave
Circle with harsh edge.
Definition
Mask.h:13
map_obj
Mask.h
Generated by
1.14.0