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PlayerHIO_Speed.h
Go to the documentation of this file.
1#pragma once
2
3#include <player/PlayerSpeedData.h>
4
5class PlayerMgr;
6
8{
9public:
10 // Address: 0x1016A964
11 static const f32 cMaxRunSpeedLo;
12 // Address: 0x1016A968
13 static const f32 cMaxRunSpeedMd;
14 // Address: 0x1016A96C
15 static const f32 cMaxRunSpeedHi;
16 // Address: 0x1016A970
18
19 // Address: 0x101E5078
20 static const PlayerSpeedData cData[2 * 2 * 2]; // [mario/luigi][mini/normal][normal/star]
21 // ({[normal/toadette][mario/luigi][mini/normal] + nabbit mario + nabbit luigi}[normal/star] in NSMBUDX)
22
23public:
24 // Address: 0x02914964
26};
27static_assert(sizeof(PlayerHIO_Speed) == 1, "PlayerHIO_Speed size mismatch");
Definition PlayerHIO_Speed.h:8
static const PlayerSpeedData cData[2 *2 *2]
Definition PlayerHIO_Speed.h:20
static const f32 cMaxRunSpeedHi_Star
Definition PlayerHIO_Speed.h:17
static const f32 cMaxRunSpeedMd
Definition PlayerHIO_Speed.h:13
PlayerHIO_Speed(PlayerMgr &mgr)
static const f32 cMaxRunSpeedHi
Definition PlayerHIO_Speed.h:15
static const f32 cMaxRunSpeedLo
Definition PlayerHIO_Speed.h:11
Definition PlayerMgr.h:24