3#include <player/PlayerHIO_Air.h>
4#include <player/PlayerHIO_Anm.h>
5#include <player/PlayerHIO_ChibiYoshi.h>
6#include <player/PlayerHIO_FlyMusa.h>
7#include <player/PlayerHIO_General.h>
8#include <player/PlayerHIO_Gravity.h>
9#include <player/PlayerHIO_Speed.h>
10#include <player/PlayerHIO_Turn.h>
12#include <container/seadRingBuffer.h>
13#include <container/seadSafeArray.h>
14#include <heap/seadDisposer.h>
15#include <math/seadVector.h>
16#include <prim/seadBitFlag.h>
33 static_assert(
sizeof(
RDashPhysicsType) == 4,
"PlayerMgr::RDashPhysicsType size mismatch");
38 return mPlayerObject[player_no];
43 return mPlayerObject2[player_no];
48 return mActPlayerInfo.isOnBit(player_no);
53 return mActPlayerInfo.countOnBit();
58 mActPlayerInfo.setBit(player_no);
63 mActPlayerInfo.resetBit(player_no);
68 mDemoWaitFlgDisable.makeAllOne();
73 mDemoWaitFlgDisable.makeAllZero();
78 return mDemoWaitFlgDisable.isOnBit(player_no);
83 mPauseDisable.setBit(player_no);
88 mPauseDisable.resetBit(player_no);
93 return mPauseDisable.isOnBit(player_no);
103 return mCreateBalloonFlag.isOnBit(player_no);
118 mCannonJumpFlag.setBit(player_no);
123 mCannonJumpFlag.resetBit(player_no);
128 return mCannonJumpTimer;
133 mPlayerNextGotoBlockInfo.setBit(player_no);
138 return mPlayerNextGotoBlockInfo.countOnBit();
Definition FieldGame.h:12
Definition PlayerBase.h:39
Definition PlayerMgr.h:24
sead::BitFlag8 mCreateFlag
Definition PlayerMgr.h:192
bool isPlayerActive(s32 player_no)
Definition PlayerMgr.h:46
u8 _88
Definition PlayerMgr.h:203
u32 _a8
Definition PlayerMgr.h:212
s32 getCannonJumpTimer() const
Definition PlayerMgr.h:126
bool isAllBalloon() const
Definition PlayerMgr.h:111
s32 getNum()
Definition PlayerMgr.h:51
PlayerObject * getPlayerObject(s32 player_no)
Definition PlayerMgr.h:36
PlayerHIO_Gravity mPlayerHIO_Gravity
Definition PlayerMgr.h:174
bool mOdaiClear
Definition PlayerMgr.h:214
bool isAcceptQuake(s32 player_no)
void setHipAttackQuake(s32 type, s32 player_no, bool ext)
void setAllBalloon()
Definition PlayerMgr.h:106
s32 mCoinMaxNum
Definition PlayerMgr.h:217
PlayerHIO_Turn mPlayerHIO_Turn
Definition PlayerMgr.h:173
void resetPlayer(s32 player_no)
u8 mPlayerHIO_Jump
Definition PlayerMgr.h:175
sead::FixedRingBuffer< Yoshi *, cPlayerNum > mYoshi
Definition PlayerMgr.h:197
sead::Vector3f mPlayerSetPos
Definition PlayerMgr.h:218
bool isDemoWaitFlgDisable(s32 player_no)
Definition PlayerMgr.h:76
sead::SafeArray< PlayerObject *, cPlayerNum > mPlayerObject2
Definition PlayerMgr.h:191
sead::BitFlag8 mCannonJumpFlag
Definition PlayerMgr.h:209
PlayerBase * getCtrlPlayer(s32 player_no)
PlayerObject * getPlayerObject2(s32 player_no)
Definition PlayerMgr.h:41
bool isCreateBalloon(s32 player_no)
Definition PlayerMgr.h:101
s32 mPreFanfareTimer
Definition PlayerMgr.h:213
bool isPauseDisable(s32 player_no)
Definition PlayerMgr.h:91
sead::BitFlag16 mBgmState
Definition PlayerMgr.h:211
RDashPhysicsType mRDashPhysics
Definition PlayerMgr.h:221
sead::BitFlag16 mPlayerNextGotoBlockInfo
Definition PlayerMgr.h:219
PlayerHIO_General mPlayerHIO_General
Definition PlayerMgr.h:170
void setPlayer(s32 player_no, PlayerObject *player_obj)
sead::BitFlag32 mPauseDisable
Definition PlayerMgr.h:205
sead::BitFlag32 mCreateBalloonFlag
Definition PlayerMgr.h:207
sead::FixedRingBuffer< Yoshi *, cPlayerNum > mYoshi2
Definition PlayerMgr.h:201
PlayerHIO_Air mPlayerHIO_Air
Definition PlayerMgr.h:172
PlayerHIO_Anm mPlayerHIO_Anm
Definition PlayerMgr.h:177
s32 getNumNextGotoBlock()
Definition PlayerMgr.h:136
sead::SafeArray< PlayerObject *, cPlayerNum > mPlayerObject
Definition PlayerMgr.h:187
u8 mPlayerHIO_Yoshi
Definition PlayerMgr.h:182
PlayerHIO_ChibiYoshi mPlayerHIO_ChibiYoshi
Definition PlayerMgr.h:181
u32 _84
Definition PlayerMgr.h:202
bool isEnableStopOutDokanOther(s32 player_no)
void resetCannonJump(s32 player_no)
Definition PlayerMgr.h:121
void addNum(s32 player_no)
Definition PlayerMgr.h:56
u8 mPlayerHIO_Totten
Definition PlayerMgr.h:183
void onNextGotoBlock(s32 player_no)
Definition PlayerMgr.h:131
sead::BitFlag32 mDemoWaitFlgDisable
Definition PlayerMgr.h:204
u8 mPlayerHIO_Swim
Definition PlayerMgr.h:176
void setPauseDisable(s32 player_no)
Definition PlayerMgr.h:81
bool mAllBalloon
Definition PlayerMgr.h:208
FieldGameData * getGameData()
sead::BitFlag16 _ca
Definition PlayerMgr.h:220
PlayerHIO_Speed mPlayerHIO_Speed
Definition PlayerMgr.h:171
s32 mHpDpSpecialType
Definition PlayerMgr.h:216
void setPauseEnable(s32 player_no)
Definition PlayerMgr.h:86
void decNum(s32 player_no)
Definition PlayerMgr.h:61
u8 mPlayerHIO_Propel
Definition PlayerMgr.h:178
PlayerHIO_FlyMusa mPlayerHIO_FlyMusa
Definition PlayerMgr.h:180
void setCannonJump(s32 player_no)
Definition PlayerMgr.h:116
void setDemoWaitFlgDisable()
Definition PlayerMgr.h:66
bool mDisablePlayerInstrument
Definition PlayerMgr.h:206
void resetDemoWaitFlgDisable()
Definition PlayerMgr.h:71
bool isCourseInStar(s32 player_no)
s32 mCannonJumpTimer
Definition PlayerMgr.h:210
sead::BitFlag16 mActPlayerInfo
Definition PlayerMgr.h:193
u8 _b1
Definition PlayerMgr.h:215
u8 mPlayerHIO_Penguin
Definition PlayerMgr.h:179
bool isDisablePlayerInstrument() const
Definition PlayerMgr.h:96
Definition PlayerObject.h:22