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Quake.h
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1#pragma once
2
3#include <heap/seadDisposer.h>
4#include <math/seadVector.h>
5
6class Quake
7{
8 // createInstance() Address: 0x024C47B4
9 // deleteInstance() Address: Deleted
10 // sInstance Address: 0x101D1660
11 // SingletonDisposer_::~SingletonDisposer_() Address: 0x024C4F14
12 // SingletonDisposer_::sStaticDisposer Address: 0x101D1664
13 // SingletonDisposer_::vtbl Address: 0x100B7CF0
15
16public:
26
32
33 enum Flag
34 {
38 };
39
40public:
41 // Address: 0x024C46CC
43
44 // Address: 0x024C4AEC
45 void shockMotor(s8 player_no, ShockType type, s32 unk_flag = 0, bool motor_related = false);
46
47 // Address: 0x024C4BD8
48 void startShock(s8 player_no, ShockType type, s32 shock_flag, s32 unk_flag, bool motor_related);
49
50 u32 getFlag() const { return mFlag; }
51 const sead::Vector2f& getOffset() const { return mOffset; }
52
53private:
54 u32 _10[(0x38 - 0x10) / sizeof(u32)];
56 u32 _3c[(0x4C - 0x3C) / sizeof(u32)];
59};
60static_assert(sizeof(Quake) == 0x58);
Definition Quake.h:7
u32 getFlag() const
Definition Quake.h:50
Flag
Definition Quake.h:34
@ cTypeFlag_Normal
Definition Quake.h:36
@ cTypeFlag_Big
Definition Quake.h:37
@ cTypeFlag_Small
Definition Quake.h:35
u32 _3c[(0x4C - 0x3C)/sizeof(u32)]
Definition Quake.h:56
sead::Vector2f mOffset
Definition Quake.h:57
void startShock(s8 player_no, ShockType type, s32 shock_flag, s32 unk_flag, bool motor_related)
void shockMotor(s8 player_no, ShockType type, s32 unk_flag=0, bool motor_related=false)
u32 _54
Definition Quake.h:58
const sead::Vector2f & getOffset() const
Definition Quake.h:51
u32 _10[(0x38 - 0x10)/sizeof(u32)]
Definition Quake.h:54
ShockFlag
Definition Quake.h:28
@ cShockFlag_ShockCamera
Definition Quake.h:29
@ cShockFlag_ShockMotor
Definition Quake.h:30
u32 mFlag
Definition Quake.h:55