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SndAudioMgr.h
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1#pragma once
2
3#include <sound/AudAudioMgr.h>
4#include <sound/SndItemID.h>
5
6#include <heap/seadDisposer.h>
7#include <math/seadVector.h>
8
9#include <nw/snd/snd_SoundArchive.h>
10#include <nw/snd/snd_SoundHandle.h>
11
12class AudAudioPlayer;
13
15{
17
18public:
19 // Address: 0x029B3BA8
21
22 // Address: 0x029B3D8C
23 bool isSndPlaying(const char* label);
24
25 // Address: 0x029B54C0
26 bool startSystemSe(const char* label, nw::snd::OutputLine line_flag = nw::snd::OUTPUT_LINE_MAIN);
27
28 // Address: 0x029B5434
29 bool startSound(nw::snd::SoundHandle* handle, const char* label, nw::snd::OutputLine line_flag = nw::snd::OUTPUT_LINE_MAIN);
30
31 // Address: 0x029B5934
32 void startDrcTouchSound(const sead::Vector2f& world_pos, u32 type);
33
34 // Address: 0x029B1BD0
36
37 // Address: 0x029B7548
38 bool loadData(SndItemID item_id);
39};
Definition AudAudioPlayer.h:6
Definition SndAudioMgr.h:15
bool startSystemSe(const char *label, nw::snd::OutputLine line_flag=nw::snd::OUTPUT_LINE_MAIN)
bool startSound(nw::snd::SoundHandle *handle, const char *label, nw::snd::OutputLine line_flag=nw::snd::OUTPUT_LINE_MAIN)
bool loadData(SndItemID item_id)
AudAudioPlayer * getAudioPlayer()
void startDrcTouchSound(const sead::Vector2f &world_pos, u32 type)
bool isSndPlaying(const char *label)