| _1774 | ActorCollision | protected |
| _1a94 | BlockCoinBase | protected |
| _1a9c | BlockCoinBase | protected |
| _1aa0 | BlockCoinBase | protected |
| _1aa2 | BlockCoinBase | protected |
| _1aa4 | BlockCoinBase | protected |
| _1aa6 | BlockCoinBase | protected |
| _1aa7 | BlockCoinBase | protected |
| _1aa9 | BlockCoinBase | protected |
| _1aaa | BlockCoinBase | protected |
| _1aaf | BlockCoinBase | protected |
| _1ab0 | BlockCoinBase | protected |
| _1ab1 | BlockCoinBase | protected |
| _1ab3 | BlockCoinBase | protected |
| _1ab4 | BlockCoinBase | protected |
| _1ac8 | BlockCoinBase | protected |
| _1acd | BlockCoinBase | protected |
| _1adc | BlockCoinBase | protected |
| _1ae0 | BlockCoinBase | protected |
| _1ae8 | BlockCoinBase | protected |
| _1aec | BlockCoinBase | protected |
| _1c7c | ChangeBlockCoinBase | protected |
| _1c89 | ChangeBlockCoinBase | protected |
| _1cc0 | ActorBlockBase | protected |
| _1cc4 | ActorBlockBase | protected |
| _1cc5 | ActorBlockBase | protected |
| _1cc6 | ActorBlockBase | protected |
| _1cc8 | ActorBlockBase | protected |
| _1ccd | ActorBlockBase | protected |
| _211 | Actor | protected |
| _220 | Actor | protected |
| _270 | Actor | protected |
| ActiveState enum name | ActorBlockBase | |
| Actor(const ActorCreateParam ¶m) | Actor | protected |
| ActorBase(const ActorCreateParam ¶m) | ActorBase | protected |
| ActorBlockAngle(const ActorCreateParam ¶m) | ActorBlockAngle | |
| ActorBlockBase(const ActorCreateParam ¶m) | ActorBlockBase | |
| ActorCollision(const ActorCreateParam ¶m) | ActorCollision | protected |
| ActorKind enum name | Actor | |
| ActorMultiState(const ActorCreateParam ¶m) | ActorMultiState | |
| allEnemyDeathEffSet() | Actor | virtual |
| beginFunsui_() | ActorCollision | inlineprotectedvirtual |
| bgCheck_() | ActorCollision | protected |
| BgCheckFlag enum name | ActorCollision | protected |
| bgCheckFoot_() const | ActorCollision | protected |
| bgCheckWall_() const | ActorCollision | protected |
| BlockCoinBase(const ActorCreateParam ¶m) | BlockCoinBase | |
| blockHitInit_() | Actor | inlineprotectedvirtual |
| BumpMode enum name | BlockCoinBase | |
| cActiveState_Active enum value | ActorBlockBase | |
| cActiveState_Destroyed enum value | ActorBlockBase | |
| cActiveState_MultiCoinExpired enum value | ActorBlockBase | |
| cActiveState_Used enum value | ActorBlockBase | |
| cActorKind_ChibiYoshi enum value | Actor | |
| cActorKind_Enemy enum value | Actor | |
| cActorKind_Generic enum value | Actor | |
| cActorKind_Player enum value | Actor | |
| cActorKind_Yoshi enum value | Actor | |
| calcBgSpeed_() | ActorCollision | private |
| calcFallSpeed_() | ActorCollision | protected |
| Actor::calcFallSpeed_(f32 accel_y, f32 max_fall_speed) | Actor | protected |
| calcJumpSpeedF_() | ActorCollision | protected |
| calcSpeedF_(f32 accelF, f32 max_speedF) | Actor | inlineprotected |
| calcSpeedF_() | Actor | inlineprotected |
| calcSpeedX_() | Actor | protected |
| calcSpeedY_() | ActorCollision | protected |
| Actor::calcSpeedY_(f32 accel_y, f32 speed_max_y) | Actor | protected |
| calcTottenToSrcDir_(const sead::BoundBox2f &src_range) const | Actor | private |
| calcWater_() | ActorCollision | private |
| callbackFoot(BgCollision *self, ActorBgCollisionCheck *other) | BlockCoinBase | static |
| callbackFoot_Hit(BgCollision *self, ActorBgCollisionCheck *other) | BlockCoinBase | static |
| callbackHead(BgCollision *self, ActorBgCollisionCheck *other) | BlockCoinBase | static |
| callbackHead_Hit(BgCollision *self, ActorBgCollisionCheck *other) | BlockCoinBase | static |
| callBackWall(BgCollision *self, ActorBgCollisionCheck *other, u8 direction) | BlockCoinBase | static |
| callBackWall_Hit(BgCollision *self, ActorBgCollisionCheck *other, u8 direction) | BlockCoinBase | static |
| canPress_(const BgCollision *bg_collision) | Actor | private |
| canPressIfApproaching_(const BgCollision *bgcol_approaching_side, const BgCollision *bgcol_fixed_side) | Actor | private |
| CarryFlag enum name | Actor | |
| carryFukidashiCancel_(s32 action, s32 player_no) | Actor | protected |
| carryFukidashiCheck_(s32 action) | Actor | protected |
| carryFukidashiCheck_(s32 action, const sead::Vector2f &range) | Actor | protected |
| cBgCheckFlag_Foot enum value | ActorCollision | protected |
| cBgCheckFlag_Head enum value | ActorCollision | protected |
| cBgCheckFlag_None enum value | ActorCollision | protected |
| cBgCheckFlag_Wall enum value | ActorCollision | protected |
| cBumpMode_Down enum value | BlockCoinBase | |
| cBumpMode_None enum value | BlockCoinBase | |
| cBumpMode_Up enum value | BlockCoinBase | |
| cCarryFlag_All enum value | Actor | |
| cCarryFlag_None enum value | Actor | |
| cCarryFlag_Release enum value | Actor | |
| cCarryFlag_Throw enum value | Actor | |
| cCarryFlag_ThrowHard enum value | Actor | |
| cContent_Coin enum value | BlockCoinBase | |
| cContent_ContinuousStar enum value | BlockCoinBase | |
| cContent_Empty enum value | BlockCoinBase | |
| cContent_FireFlower enum value | BlockCoinBase | |
| cContent_FireMushroom enum value | BlockCoinBase | |
| cContent_IceFlower enum value | BlockCoinBase | |
| cContent_LifeMoon enum value | BlockCoinBase | |
| cContent_LifeMushroom enum value | BlockCoinBase | |
| cContent_MiniMushroom enum value | BlockCoinBase | |
| cContent_MultiCoin enum value | BlockCoinBase | |
| cContent_Mushroom enum value | BlockCoinBase | |
| cContent_MushroomIfSmall enum value | BlockCoinBase | |
| cContent_PenguinMushroom enum value | BlockCoinBase | |
| cContent_PropellerMushroom enum value | BlockCoinBase | |
| cContent_Spring enum value | BlockCoinBase | |
| cContent_SquirrelMushroom enum value | BlockCoinBase | |
| cContent_Star enum value | BlockCoinBase | |
| cContent_Vine enum value | BlockCoinBase | |
| cContent_Yoshi enum value | BlockCoinBase | |
| cCullXLimit | Actor | protectedstatic |
| cCullYLimit | Actor | protectedstatic |
| cFlag_NoEventFreeze enum value | ActorBase | |
| cFlag_NoNormalEventFreeze enum value | ActorBase | |
| cForm_Block enum value | ChangeBlockCoinBase | |
| cForm_Coin enum value | ChangeBlockCoinBase | |
| ChangeBlockCoinBase(const ActorCreateParam ¶m) | ChangeBlockCoinBase | |
| changeState(const StateID &state_id) | ActorMultiState | inlinevirtual |
| chaseZero_(f32 value, f32 step) const | ActorCollision | private |
| checkCarried(s32 *player_no) | Actor | |
| checkEat() const | Actor | |
| checkEnterWater_(f32 *surface_pos_y, const sead::Vector3f &check_pos) | ActorCollision | private |
| checkForSuitableGround_(const sead::Vector2f &offset) const | ActorCollision | inlineprotected |
| checkPressD_(const ActorBgCollisionCheck &bc) | Actor | private |
| checkPressLR_(const ActorBgCollisionCheck &bc, DirType direction) | Actor | private |
| checkPressU_(const ActorBgCollisionCheck &bc) | Actor | private |
| checkSnapToGround_(f32 y_check_distance, const ActorBgCollisionCheck::Sensor &foot_sensor) | ActorCollision | protected |
| checkWater_(f32 *surface_pos_y) | ActorCollision | protected |
| cHitFace_Bottom enum value | BlockCoinBase | |
| cHitFace_None enum value | BlockCoinBase | |
| cHitFace_Side enum value | BlockCoinBase | |
| cHitFace_Top enum value | BlockCoinBase | |
| clampMoveDistance_(BgCollision &bg_collision) | ActorCollision | protected |
| clampWaterSpeedY_() | ActorCollision | private |
| clrComboCnt() | Actor | |
| cMoveType_Down enum value | BlockCoinBase | |
| cMoveType_None enum value | BlockCoinBase | |
| cMoveType_Up enum value | BlockCoinBase | |
| Content enum name | BlockCoinBase | |
| cQuakeType_Big enum value | ActorCollision | protected |
| cQuakeType_Normal enum value | ActorCollision | protected |
| cQuakeType_Small enum value | ActorCollision | protected |
| create() | ActorBase | protectedvirtual |
| cResult_Failed enum value | ActorBase | |
| cResult_Success enum value | ActorBase | |
| cResult_Wait enum value | ActorBase | |
| cScreenOutFlag_SkipCameraCheck enum value | Actor | |
| cScreenOutFlag_SkipDeletion enum value | Actor | |
| cScreenOutFlag_SkipNone enum value | Actor | |
| cScreenOutFlag_SkipRideCheck enum value | Actor | |
| cScreenOutFlag_SkipTottenCheck enum value | Actor | |
| cState_Failed enum value | ActorBase | |
| cState_None enum value | ActorBase | |
| cState_Success enum value | ActorBase | |
| cState_Wait enum value | ActorBase | |
| cType_Clear enum value | ActorBlockBase | |
| cType_Hatena enum value | ActorBlockBase | |
| cType_Hit enum value | ActorBlockBase | |
| cType_Renga enum value | ActorBlockBase | |
| cWaterCalcType_EnablePreCheck enum value | ActorCollision | protected |
| cWaterCalcType_ForceOut enum value | ActorCollision | protected |
| cWaterCalcType_Normal enum value | ActorCollision | protected |
| deleteActor(bool manual_deleted) | Actor | |
| deleteRequest() | ActorBase | inline |
| destroy() | ActorBlockBase | virtual |
| destroy2() | ActorBlockBase | virtual |
| doDelete() override | ActorCollision | protectedvirtual |
| draw() override | ActorBlockAngle | protectedvirtual |
| drawCullCheck_() | Actor | protectedvirtual |
| endFunsui_(f32 speed_y) | ActorCollision | inlineprotectedvirtual |
| enterWater_() | ActorCollision | protected |
| execute() override | ActorBlockBase | protectedvirtual |
| executeCommon_() | BlockCoinBase | protected |
| executeState() | ActorMultiState | inline |
| finalUpdate() | ActorBase | protectedvirtual |
| Flag enum name | ActorBase | |
| forceSpawnItemUp(u8 player_no_2, s32 hit_player_no) | ActorBlockBase | inline |
| Form enum name | ChangeBlockCoinBase | |
| getActorHeap() const | ActorBase | inline |
| getActorUniqueID() const | ActorBase | inline |
| getAddSpeedF() const | Actor | inline |
| getAngle() | Actor | inline |
| getAngle() const | Actor | inline |
| getBaseContent() const | BlockCoinBase | inline |
| getBgCheck() override | ActorCollision | inlinevirtual |
| getBlockType() const | ActorBlockBase | inline |
| getBox_(sead::BoundBox2f &box) | ActorCollision | inlineprotectedvirtual |
| getBoxBgCollision() const | BlockCoinBase | inline |
| getBumpMode() const | BlockCoinBase | inline |
| getCarryFlag() const | Actor | inline |
| getCenterPos() const | Actor | inline |
| getCenterPos2D() const | Actor | inline |
| getCenterX() const | Actor | inline |
| getCenterY() const | Actor | inline |
| getCenterZ() const | Actor | inline |
| getChildList() const | ActorBase | inline |
| getCollisionCheck() | Actor | inline |
| getCollisionCheck() const | Actor | inline |
| getCollisionMask() const | Actor | inline |
| getComboCnt() const | Actor | inline |
| getContent(u32 index) | ActorBlockBase | |
| getContentIndex() const | ActorBlockBase | inlinevirtual |
| getDirection() const | Actor | inline |
| getEffectZPos() const | Actor | |
| getGravity() const | Actor | inline |
| getItemCreatePos() const override | ActorBlockAngle | virtual |
| getItemCreateYOffsetDownMulti() const | ActorBlockBase | inline |
| getItemCreateYOffsetDownSingle() const | ActorBlockBase | inline |
| getItemCreateYOffsetUpMulti() const | ActorBlockBase | inline |
| getItemCreateYOffsetUpSingle() const | ActorBlockBase | inline |
| getItemCreateZPos() const | ActorBlockBase | inline |
| getKind() const | Actor | inline |
| getLayer() const | Actor | inline |
| getManualDeletedFlag() const | Actor | inline |
| getMaxFallSpeed() const | Actor | inline |
| getMaxSpeedF() const | Actor | inline |
| getMoveType() const | BlockCoinBase | inline |
| getMultiCoinState() override | ChangeBlockCoinBase | virtual |
| getParam0() const | ActorBase | inline |
| getParam1() const | ActorBase | inline |
| getParamEx() const | ActorBase | inline |
| getParent() const | ActorBase | inline |
| getParent() const | ActorBase | inline |
| getPlayerDirLR(const sead::Vector3f &position) | Actor | |
| getPlayerDirLR() | Actor | inline |
| getPlayerDirUD(const sead::Vector3f &position) | Actor | |
| getPlayerDirUD() | Actor | inline |
| getPlayerNo() const | Actor | inline |
| getPos() | Actor | inline |
| getPos() const | Actor | inline |
| getPos2D() | Actor | inline |
| getPos2D() const | Actor | inline |
| getPow() const | Actor | inline |
| getProfFlag() const | Actor | inline |
| getProfile() const | ActorBase | inline |
| getProfileID() const | ActorBase | |
| getScale() | Actor | inline |
| getScale() const | Actor | inline |
| getScreenOutCheckEnable() const | ActorBlockBase | inline |
| getSpawnDirection() const | BlockCoinBase | inline |
| getSpeedF() const | Actor | inline |
| getSpeedMaxVec() | Actor | inline |
| getSpeedMaxVec() const | Actor | inline |
| getSpeedVec() | Actor | inline |
| getSpeedVec() const | Actor | inline |
| getSwitchFlag0() const | Actor | inline |
| getSwitchFlag1() const | Actor | inline |
| getType() const | ActorBlockBase | inline |
| groupActivate() | Actor | inlinevirtual |
| groupDeactivate() | Actor | inlinevirtual |
| hasamareBgCheck_() | ActorCollision | protected |
| HitFace enum name | BlockCoinBase | |
| incComboCnt() | Actor | |
| init() | ActorBlockAngle | |
| ActorBlockBase::init(bool register_collider, bool set_revision_wall_callback) | ActorBlockBase | |
| initMover() | ActorBlockBase | |
| isActive() const | ActorBase | inline |
| isCreatedImmediately() const | ActorBase | inline |
| isDrawEnable() const | Actor | inline |
| isEnablePressLR_(const ActorBgCollisionCheck &bc) | Actor | protected |
| isEnablePressUD_(const ActorBgCollisionCheck &bc) | Actor | protected |
| isExecEnable() const | Actor | inline |
| isFunsui_() const | ActorCollision | inlineprotectedvirtual |
| isHitBgCollision_(const BgCollision &bg_collision) const | ActorCollision | protected |
| isJump_() const | ActorCollision | private |
| isMainState(const StateID &state_id) const | ActorMultiState | inline |
| isMapActor() const | ActorBase | inline |
| isOldState(const StateID &state_id) const | ActorMultiState | inline |
| isQuakeEnable_() | ActorCollision | protectedvirtual |
| isRequestedDelete() const | ActorBase | inline |
| isSpinLiftUpEnable() | Actor | inlinevirtual |
| isState(const StateID &state_id) const | ActorMultiState | inline |
| isWaterFunsui_() const | ActorCollision | inlineprotectedvirtual |
| List typedef | ActorBase | |
| mActorHeap | ActorBase | protected |
| mActorKind | Actor | protected |
| mActorProfile | ActorBase | protected |
| mActorUniqueID | ActorBase | protected |
| mAddSpeedF | Actor | protected |
| MainState enum name | ActorBase | |
| mAngle | Actor | protected |
| mAnglePrev | Actor | protected |
| mAreaNo | Actor | protected |
| mBgCheckObj | ActorCollision | protected |
| mBgSpeed | ActorCollision | protected |
| mBgSpeedPrev | ActorCollision | protected |
| mBlockHitDirection | Actor | protected |
| mBlockHitNotBoundable | BlockCoinBase | protected |
| mBlockHitTimer | Actor | protected |
| mBoxBgCollision | BlockCoinBase | protected |
| mBoxBgCollision_Ofs | BlockCoinBase | protected |
| mBumpAccelY | BlockCoinBase | protected |
| mBumpCoinSpawned | BlockCoinBase | protected |
| mBumpMode | BlockCoinBase | protected |
| mBumpOffsetY | BlockCoinBase | protected |
| mBumpReturnTimer | BlockCoinBase | protected |
| mBumpScaleMax | BlockCoinBase | protected |
| mBumpScaleMin | BlockCoinBase | protected |
| mBumpScaleStep | BlockCoinBase | protected |
| mBumpUpTimer | BlockCoinBase | protected |
| mCarryDirection | Actor | protected |
| mCarryFlag | Actor | protected |
| mCenterOffset | Actor | protected |
| mCheckWaterNeeded | ActorCollision | protected |
| mChibiYoshiAwaDataPtr | Actor | protected |
| mChibiYoshiEatDataPtr | Actor | protected |
| mChildList | ActorBase | protected |
| mChildNode | ActorBase | protected |
| mCoinSpawnCooldown | BlockCoinBase | protected |
| mColliderActiveAreaSize | ChangeBlockCoinBase | protected |
| mColliderActiveInfo | ChangeBlockCoinBase | protected |
| mCollisionCheck | Actor | protected |
| mCollisionMask | Actor | protected |
| mComboCnt | Actor | protected |
| mContent | BlockCoinBase | protected |
| mControllerLytPlayerNo | Actor | protected |
| mCreatedImmediately | ActorBase | protected |
| mCreateFlag | Actor | protected |
| mCullLimit | Actor | protected |
| mDeleteRequestFlag | ActorBase | protected |
| mDeltaX | BlockCoinBase | protected |
| mDeltaY | BlockCoinBase | protected |
| mDestroyHitDirection | BlockCoinBase | protected |
| mDirection | Actor | protected |
| mDisablePSwitchTransform | ChangeBlockCoinBase | protected |
| mDrawNode | ActorBase | protected |
| mDrcTouchCallback | ChangeBlockCoinBase | protected |
| mEatDataPtr | Actor | protected |
| mExecuteNode | ActorBase | protected |
| mFlag | ActorBase | protected |
| mFootSensor | ChangeBlockCoinBase | protected |
| mForceUpwardSpawn | BlockCoinBase | protected |
| mForm | ChangeBlockCoinBase | protected |
| mGravity | Actor | protected |
| mHeadSensor | BlockCoinBase | protected |
| mHitFace | BlockCoinBase | protected |
| mHitPlayerNo | BlockCoinBase | protected |
| mInitialY | BlockCoinBase | protected |
| mIsActive | ActorBase | protected |
| mIsDrawEnable | Actor | protected |
| mIsExecEnable | Actor | protected |
| mIsInQuicksand | ActorCollision | protected |
| mIsMapActor | ActorBase | protected |
| mIsOnGround | ActorCollision | protected |
| mIsSubmerged | ActorCollision | protected |
| mIsWaterFunsui | ActorCollision | protected |
| mItemCreateYOffsetDownMulti | ActorBlockBase | protected |
| mItemCreateYOffsetDownSingle | ActorBlockBase | protected |
| mItemCreateYOffsetUpMulti | ActorBlockBase | protected |
| mItemCreateYOffsetUpSingle | ActorBlockBase | protected |
| mItemCreateZPos | ActorBlockBase | protected |
| mJumpAccelF | ActorCollision | protected |
| mJumpFrame | ActorCollision | protected |
| mJumpSpeedF | ActorCollision | protected |
| mLayer | Actor | protected |
| mManualDeletedFlag | Actor | protected |
| mMaxFallSpeed | Actor | protected |
| mMaxSpeedF | Actor | protected |
| mMoveType | BlockCoinBase | protected |
| mNoAddScoreOnDestroy | BlockCoinBase | protected |
| mNoLavaSplashTimer | ActorCollision | protected |
| mNoWaterCalc | ActorCollision | protected |
| MoveType enum name | BlockCoinBase | |
| mParam0 | ActorBase | protected |
| mParam1 | ActorBase | protected |
| mParamEx | ActorBase | protected |
| mParent | ActorBase | protected |
| mParentMovementID | ChangeBlockCoinBase | protected |
| mParentMovementMgr | ChangeBlockCoinBase | protected |
| mParentMovementType | ChangeBlockCoinBase | protected |
| mPlayerHit | BlockCoinBase | protected |
| mPlayerNo | Actor | protected |
| mPlayerNo2 | BlockCoinBase | protected |
| mPos | Actor | protected |
| mPosDelta | Actor | protected |
| mPosForState | ChangeBlockCoinBase | protected |
| mPosPrev | Actor | protected |
| mPosPrev2 | Actor | protected |
| mPosPrevPostExec | Actor | protected |
| mPow | Actor | protected |
| mProfFlag | Actor | protected |
| mPropelParts | Actor | protected |
| mPSwitchTransformed | ChangeBlockCoinBase | protected |
| mScale | Actor | protected |
| mScore | BlockCoinBase | protected |
| mScreenOutCheckEnable | ActorBlockBase | protected |
| mSideHitBumping | BlockCoinBase | protected |
| mSideHitPlayerNo | BlockCoinBase | protected |
| mSize | Actor | protected |
| mSpawnContentAsChild | BlockCoinBase | protected |
| mSpawnDirection | BlockCoinBase | protected |
| mSpeed | Actor | protected |
| mSpeedF | Actor | protected |
| mSpeedMax | Actor | protected |
| mStateMgr | ActorMultiState | protected |
| mSwitchFlag0 | Actor | protected |
| mSwitchFlag1 | Actor | protected |
| mThrowPlayerNo | Actor | protected |
| mType | ActorBlockBase | protected |
| mUnitID | ChangeBlockCoinBase | protected |
| mUseWaterTypeOverride | ActorCollision | protected |
| mVisibleAreaOffset | Actor | protected |
| mVisibleAreaSize | Actor | protected |
| mWaterCalcType | ActorCollision | protected |
| mWaterCheckPos | ActorCollision | protected |
| mWaterGravity | ActorCollision | protected |
| mWaterMaxFallSpeed | ActorCollision | protected |
| mWaterSpeedMaxY | ActorCollision | protected |
| mWaterTypeOverride | ActorCollision | protected |
| onBumpDiff() | ActorBlockBase | inlinevirtual |
| onDownMove() | BlockCoinBase | inlinevirtual |
| onDownMove_DiffEnd() override | ActorBlockBase | virtual |
| onDownMove_DiffStart() override | ActorBlockBase | virtual |
| onDownMoveEnd() | BlockCoinBase | inlinevirtual |
| onDownMoveStart() | BlockCoinBase | inlinevirtual |
| onMove_Diff() override | ActorBlockBase | virtual |
| onUpMove() | BlockCoinBase | inlinevirtual |
| onUpMoveStart() | BlockCoinBase | inlinevirtual |
| p0 | BlockCoinBase | |
| p1 | BlockCoinBase | |
| poisonSplashEffect(const sead::Vector3f &pos) | Actor | virtual |
| posMove_() | ActorCollision | protected |
| Actor::posMove_(sead::Vector3f &delta) | Actor | inlineprotected |
| Actor::posMove_(sead::Vector2f &delta_xy, f32 delta_z) | Actor | inlineprotected |
| posMoveCalcJump_() | ActorCollision | protected |
| postBump() | ActorBlockBase | inlinevirtual |
| postCreate(MainState state) override | ActorCollision | protectedvirtual |
| postDelete(MainState state) | ActorBase | protectedvirtual |
| postDraw(MainState state) | ActorBase | protectedvirtual |
| postExecute(MainState state) override | ActorCollision | protectedvirtual |
| preCreate() | ActorBase | protectedvirtual |
| preDelete() | ActorBase | protectedvirtual |
| preDraw() override | Actor | protectedvirtual |
| preExecute() override | ActorCollision | protectedvirtual |
| preSpawnItem() | ActorBlockBase | virtual |
| preSpawnItem_PropellerOrCoin_() | ActorBlockBase | protected |
| QuakeType enum name | ActorCollision | protected |
| registerColliderActiveInfo() | ChangeBlockCoinBase | |
| registerInGamescene_() | ActorCollision | protected |
| removeChild(ActorBase *child) | ActorBase | |
| removeCollisionCheck() | Actor | virtual |
| restoreState() | ActorBlockBase | virtual |
| Result enum name | ActorBase | |
| reviveCollisionCheck() | Actor | virtual |
| screenOutCheck(ScreenOutFlag flag) | Actor | |
| ScreenOutFlag enum name | Actor | |
| searchCarryFukidashiPlayer_(s32 action) | Actor | inlineprivate |
| searchNearPlayer(sead::Vector2f &out) | Actor | |
| setActive_(bool active) | ActorBase | inlineprotected |
| setAddSpeedF(f32 speedF) | Actor | inline |
| setAreaNo_() | Actor | protected |
| setBoxBgCollisionOfs(f32 left, f32 top, f32 right, f32 bottom) | BlockCoinBase | inline |
| setBoxBgCollisionOfs(const sead::Vector2f &p0, const sead::Vector2f &p1) | BlockCoinBase | inline |
| setCarryFall(Actor *, s32) | Actor | inlinevirtual |
| setDirection(DirType dir) | Actor | inline |
| setFunsuiPos_(sead::Vector2f dst) | ActorCollision | inlineprotectedvirtual |
| setFunsuiSpeedY_(f32 speed) | ActorCollision | inlineprotectedvirtual |
| setGravity(f32 gravity) | Actor | inline |
| setItemCreateYOffsetDownMulti(f32 offset) | ActorBlockBase | inline |
| setItemCreateYOffsetDownSingle(f32 offset) | ActorBlockBase | inline |
| setItemCreateYOffsetUpMulti(f32 offset) | ActorBlockBase | inline |
| setItemCreateYOffsetUpSingle(f32 offset) | ActorBlockBase | inline |
| setItemCreateZPos(f32 pos) | ActorBlockBase | inline |
| setKind(ActorKind kind) | Actor | inline |
| setMaxFallSpeed(f32 maxFallSpeed) | Actor | inline |
| setMaxSpeedF(f32 maxSpeedF) | Actor | inline |
| setPlayerNo(s8 id) | Actor | inlinevirtual |
| setPow(f32 pow) | Actor | inline |
| setPressBreakBlockDRC_(const BgCollision *bg_collision) | Actor | protected |
| setPressBreakIce_(const BgCollision *bg_collision) | Actor | protected |
| setPressBreakLR_(const ActorBgCollisionCheck &bc) | Actor | protected |
| setPressBreakUD_(const ActorBgCollisionCheck &bc) | Actor | protected |
| setPressIceHeadBreak_(const ActorBgCollisionCheck &bc) | Actor | protected |
| setQuake_(QuakeType type) | ActorCollision | protectedvirtual |
| setScreenOutCheckEnable(bool screen_out_check) | ActorBlockBase | inline |
| setSmokeDamage_(Actor *actor) | ActorCollision | protectedvirtual |
| setSpeedF(f32 speedF) | Actor | inline |
| setSpinLiftUpActor(Actor *player) | Actor | inlinevirtual |
| setTileFlag() | ChangeBlockCoinBase | virtual |
| setTouchDrcDamage_(const sead::Vector3f &pos) | ActorCollision | inlineprotectedvirtual |
| setType(Type type) | ActorBlockBase | inline |
| setWaterFunsui_(bool enable) | ActorCollision | inlineprotectedvirtual |
| slideComboSE(s32 combo_cnt, bool combo_type_2) | Actor | |
| smokeDamageEnable_Poison_(f32 surface_pos_y) | ActorCollision | inlineprotectedvirtual |
| smokeDamageEnable_Yogan_(f32 surface_pos_y) | ActorCollision | inlineprotectedvirtual |
| snapToGround_(f32 y_check_distance, const ActorBgCollisionCheck::Sensor &foot_sensor, bool extended, bool force) | ActorCollision | protected |
| snapToGroundImpl_(f32 y_check_distance, const ActorBgCollisionCheck::Sensor &foot_sensor, bool extended, bool force) | ActorCollision | private |
| spawnCoinShower() | BlockCoinBase | virtual |
| spawnItemDown() override | ActorBlockBase | virtual |
| spawnItemUp() override | ActorBlockBase | virtual |
| spawnJumpdai() | BlockCoinBase | |
| spawnMultiPowerup(const sead::Vector3f &pos, u32, u32, bool spawn_as_child) | BlockCoinBase | |
| spawnPowerup(const sead::Vector3f &pos, u32, u32, bool spawn_as_child) | BlockCoinBase | |
| spawnPropellerOrCoin(const sead::Vector3f &pos, u32, u32, bool spawn_as_child) | BlockCoinBase | |
| spawnVine(u8) | BlockCoinBase | |
| spawnYoshiEgg(bool multi) | BlockCoinBase | |
| splashEffect_(const sead::Vector3f &pos, EffectID effect_id, u8 wave_scale, const char *sound_label) | Actor | protected |
| Type enum name | ActorBlockBase | |
| updateBoxBgCollisionOfs() | BlockCoinBase | inline |
| updateBumpScale(u8 direction) | BlockCoinBase | virtual |
| updateLiquidEffects() | ActorBlockBase | inlinevirtual |
| updateMovement() override | ActorBlockAngle | virtual |
| vf134(f32 speed) | ActorCollision | inlineprotectedvirtual |
| vf29C() | ChangeBlockCoinBase | inlinevirtual |
| vf2AC() | ChangeBlockCoinBase | inlinevirtual |
| vf2B4() | ChangeBlockCoinBase | inlinevirtual |
| vf2BC() | ChangeBlockCoinBase | inlinevirtual |
| vf2C4() override | ActorBlockBase | virtual |
| vf2CC() | ChangeBlockCoinBase | virtual |
| vf2DC() | ActorBlockBase | inlinevirtual |
| vf32C() | ActorBlockBase | inlinevirtual |
| WaterCalcType enum name | ActorCollision | protected |
| waterSplashEffect(const sead::Vector3f &pos) | Actor | virtual |
| yoganSplashEffect(const sead::Vector3f &pos) | Actor | virtual |
| yoganWaveSplashEffect(const sead::Vector3f &pos) | Actor | virtual |
| ~Actor() override | Actor | protected |
| ~ActorBase() | ActorBase | protectedvirtual |
| ~ActorBlockAngle() | ActorBlockAngle | inlinevirtual |
| ~ActorBlockBase() override | ActorBlockBase | inline |
| ~ActorCollision() override | ActorCollision | inlineprotected |
| ~ActorMultiState() override | ActorMultiState | inline |
| ~BlockCoinBase() | BlockCoinBase | inlinevirtual |
| ~ChangeBlockCoinBase() | ChangeBlockCoinBase | inlinevirtual |