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ActorBlockAngle Member List

This is the complete list of members for ActorBlockAngle, including all inherited members.

_1774ActorCollisionprotected
_1a94BlockCoinBaseprotected
_1a9cBlockCoinBaseprotected
_1aa0BlockCoinBaseprotected
_1aa2BlockCoinBaseprotected
_1aa4BlockCoinBaseprotected
_1aa6BlockCoinBaseprotected
_1aa7BlockCoinBaseprotected
_1aa9BlockCoinBaseprotected
_1aaaBlockCoinBaseprotected
_1aafBlockCoinBaseprotected
_1ab0BlockCoinBaseprotected
_1ab1BlockCoinBaseprotected
_1ab3BlockCoinBaseprotected
_1ab4BlockCoinBaseprotected
_1ac8BlockCoinBaseprotected
_1acdBlockCoinBaseprotected
_1adcBlockCoinBaseprotected
_1ae0BlockCoinBaseprotected
_1ae8BlockCoinBaseprotected
_1aecBlockCoinBaseprotected
_1c7cChangeBlockCoinBaseprotected
_1c89ChangeBlockCoinBaseprotected
_1cc0ActorBlockBaseprotected
_1cc4ActorBlockBaseprotected
_1cc5ActorBlockBaseprotected
_1cc6ActorBlockBaseprotected
_1cc8ActorBlockBaseprotected
_1ccdActorBlockBaseprotected
_211Actorprotected
_220Actorprotected
_270Actorprotected
ActiveState enum nameActorBlockBase
Actor(const ActorCreateParam &param)Actorprotected
ActorBase(const ActorCreateParam &param)ActorBaseprotected
ActorBlockAngle(const ActorCreateParam &param)ActorBlockAngle
ActorBlockBase(const ActorCreateParam &param)ActorBlockBase
ActorCollision(const ActorCreateParam &param)ActorCollisionprotected
ActorKind enum nameActor
ActorMultiState(const ActorCreateParam &param)ActorMultiState
allEnemyDeathEffSet()Actorvirtual
beginFunsui_()ActorCollisioninlineprotectedvirtual
bgCheck_()ActorCollisionprotected
BgCheckFlag enum nameActorCollisionprotected
bgCheckFoot_() constActorCollisionprotected
bgCheckWall_() constActorCollisionprotected
BlockCoinBase(const ActorCreateParam &param)BlockCoinBase
blockHitInit_()Actorinlineprotectedvirtual
BumpMode enum nameBlockCoinBase
cActiveState_Active enum valueActorBlockBase
cActiveState_Destroyed enum valueActorBlockBase
cActiveState_MultiCoinExpired enum valueActorBlockBase
cActiveState_Used enum valueActorBlockBase
cActorKind_ChibiYoshi enum valueActor
cActorKind_Enemy enum valueActor
cActorKind_Generic enum valueActor
cActorKind_Player enum valueActor
cActorKind_Yoshi enum valueActor
calcBgSpeed_()ActorCollisionprivate
calcFallSpeed_()ActorCollisionprotected
Actor::calcFallSpeed_(f32 accel_y, f32 max_fall_speed)Actorprotected
calcJumpSpeedF_()ActorCollisionprotected
calcSpeedF_(f32 accelF, f32 max_speedF)Actorinlineprotected
calcSpeedF_()Actorinlineprotected
calcSpeedX_()Actorprotected
calcSpeedY_()ActorCollisionprotected
Actor::calcSpeedY_(f32 accel_y, f32 speed_max_y)Actorprotected
calcTottenToSrcDir_(const sead::BoundBox2f &src_range) constActorprivate
calcWater_()ActorCollisionprivate
callbackFoot(BgCollision *self, ActorBgCollisionCheck *other)BlockCoinBasestatic
callbackFoot_Hit(BgCollision *self, ActorBgCollisionCheck *other)BlockCoinBasestatic
callbackHead(BgCollision *self, ActorBgCollisionCheck *other)BlockCoinBasestatic
callbackHead_Hit(BgCollision *self, ActorBgCollisionCheck *other)BlockCoinBasestatic
callBackWall(BgCollision *self, ActorBgCollisionCheck *other, u8 direction)BlockCoinBasestatic
callBackWall_Hit(BgCollision *self, ActorBgCollisionCheck *other, u8 direction)BlockCoinBasestatic
canPress_(const BgCollision *bg_collision)Actorprivate
canPressIfApproaching_(const BgCollision *bgcol_approaching_side, const BgCollision *bgcol_fixed_side)Actorprivate
CarryFlag enum nameActor
carryFukidashiCancel_(s32 action, s32 player_no)Actorprotected
carryFukidashiCheck_(s32 action)Actorprotected
carryFukidashiCheck_(s32 action, const sead::Vector2f &range)Actorprotected
cBgCheckFlag_Foot enum valueActorCollisionprotected
cBgCheckFlag_Head enum valueActorCollisionprotected
cBgCheckFlag_None enum valueActorCollisionprotected
cBgCheckFlag_Wall enum valueActorCollisionprotected
cBumpMode_Down enum valueBlockCoinBase
cBumpMode_None enum valueBlockCoinBase
cBumpMode_Up enum valueBlockCoinBase
cCarryFlag_All enum valueActor
cCarryFlag_None enum valueActor
cCarryFlag_Release enum valueActor
cCarryFlag_Throw enum valueActor
cCarryFlag_ThrowHard enum valueActor
cContent_Coin enum valueBlockCoinBase
cContent_ContinuousStar enum valueBlockCoinBase
cContent_Empty enum valueBlockCoinBase
cContent_FireFlower enum valueBlockCoinBase
cContent_FireMushroom enum valueBlockCoinBase
cContent_IceFlower enum valueBlockCoinBase
cContent_LifeMoon enum valueBlockCoinBase
cContent_LifeMushroom enum valueBlockCoinBase
cContent_MiniMushroom enum valueBlockCoinBase
cContent_MultiCoin enum valueBlockCoinBase
cContent_Mushroom enum valueBlockCoinBase
cContent_MushroomIfSmall enum valueBlockCoinBase
cContent_PenguinMushroom enum valueBlockCoinBase
cContent_PropellerMushroom enum valueBlockCoinBase
cContent_Spring enum valueBlockCoinBase
cContent_SquirrelMushroom enum valueBlockCoinBase
cContent_Star enum valueBlockCoinBase
cContent_Vine enum valueBlockCoinBase
cContent_Yoshi enum valueBlockCoinBase
cCullXLimitActorprotectedstatic
cCullYLimitActorprotectedstatic
cFlag_NoEventFreeze enum valueActorBase
cFlag_NoNormalEventFreeze enum valueActorBase
cForm_Block enum valueChangeBlockCoinBase
cForm_Coin enum valueChangeBlockCoinBase
ChangeBlockCoinBase(const ActorCreateParam &param)ChangeBlockCoinBase
changeState(const StateID &state_id)ActorMultiStateinlinevirtual
chaseZero_(f32 value, f32 step) constActorCollisionprivate
checkCarried(s32 *player_no)Actor
checkEat() constActor
checkEnterWater_(f32 *surface_pos_y, const sead::Vector3f &check_pos)ActorCollisionprivate
checkForSuitableGround_(const sead::Vector2f &offset) constActorCollisioninlineprotected
checkPressD_(const ActorBgCollisionCheck &bc)Actorprivate
checkPressLR_(const ActorBgCollisionCheck &bc, DirType direction)Actorprivate
checkPressU_(const ActorBgCollisionCheck &bc)Actorprivate
checkSnapToGround_(f32 y_check_distance, const ActorBgCollisionCheck::Sensor &foot_sensor)ActorCollisionprotected
checkWater_(f32 *surface_pos_y)ActorCollisionprotected
cHitFace_Bottom enum valueBlockCoinBase
cHitFace_None enum valueBlockCoinBase
cHitFace_Side enum valueBlockCoinBase
cHitFace_Top enum valueBlockCoinBase
clampMoveDistance_(BgCollision &bg_collision)ActorCollisionprotected
clampWaterSpeedY_()ActorCollisionprivate
clrComboCnt()Actor
cMoveType_Down enum valueBlockCoinBase
cMoveType_None enum valueBlockCoinBase
cMoveType_Up enum valueBlockCoinBase
Content enum nameBlockCoinBase
cQuakeType_Big enum valueActorCollisionprotected
cQuakeType_Normal enum valueActorCollisionprotected
cQuakeType_Small enum valueActorCollisionprotected
create()ActorBaseprotectedvirtual
cResult_Failed enum valueActorBase
cResult_Success enum valueActorBase
cResult_Wait enum valueActorBase
cScreenOutFlag_SkipCameraCheck enum valueActor
cScreenOutFlag_SkipDeletion enum valueActor
cScreenOutFlag_SkipNone enum valueActor
cScreenOutFlag_SkipRideCheck enum valueActor
cScreenOutFlag_SkipTottenCheck enum valueActor
cState_Failed enum valueActorBase
cState_None enum valueActorBase
cState_Success enum valueActorBase
cState_Wait enum valueActorBase
cType_Clear enum valueActorBlockBase
cType_Hatena enum valueActorBlockBase
cType_Hit enum valueActorBlockBase
cType_Renga enum valueActorBlockBase
cWaterCalcType_EnablePreCheck enum valueActorCollisionprotected
cWaterCalcType_ForceOut enum valueActorCollisionprotected
cWaterCalcType_Normal enum valueActorCollisionprotected
deleteActor(bool manual_deleted)Actor
deleteRequest()ActorBaseinline
destroy()ActorBlockBasevirtual
destroy2()ActorBlockBasevirtual
doDelete() overrideActorCollisionprotectedvirtual
draw() overrideActorBlockAngleprotectedvirtual
drawCullCheck_()Actorprotectedvirtual
endFunsui_(f32 speed_y)ActorCollisioninlineprotectedvirtual
enterWater_()ActorCollisionprotected
execute() overrideActorBlockBaseprotectedvirtual
executeCommon_()BlockCoinBaseprotected
executeState()ActorMultiStateinline
finalUpdate()ActorBaseprotectedvirtual
Flag enum nameActorBase
forceSpawnItemUp(u8 player_no_2, s32 hit_player_no)ActorBlockBaseinline
Form enum nameChangeBlockCoinBase
getActorHeap() constActorBaseinline
getActorUniqueID() constActorBaseinline
getAddSpeedF() constActorinline
getAngle()Actorinline
getAngle() constActorinline
getBaseContent() constBlockCoinBaseinline
getBgCheck() overrideActorCollisioninlinevirtual
getBlockType() constActorBlockBaseinline
getBox_(sead::BoundBox2f &box)ActorCollisioninlineprotectedvirtual
getBoxBgCollision() constBlockCoinBaseinline
getBumpMode() constBlockCoinBaseinline
getCarryFlag() constActorinline
getCenterPos() constActorinline
getCenterPos2D() constActorinline
getCenterX() constActorinline
getCenterY() constActorinline
getCenterZ() constActorinline
getChildList() constActorBaseinline
getCollisionCheck()Actorinline
getCollisionCheck() constActorinline
getCollisionMask() constActorinline
getComboCnt() constActorinline
getContent(u32 index)ActorBlockBase
getContentIndex() constActorBlockBaseinlinevirtual
getDirection() constActorinline
getEffectZPos() constActor
getGravity() constActorinline
getItemCreatePos() const overrideActorBlockAnglevirtual
getItemCreateYOffsetDownMulti() constActorBlockBaseinline
getItemCreateYOffsetDownSingle() constActorBlockBaseinline
getItemCreateYOffsetUpMulti() constActorBlockBaseinline
getItemCreateYOffsetUpSingle() constActorBlockBaseinline
getItemCreateZPos() constActorBlockBaseinline
getKind() constActorinline
getLayer() constActorinline
getManualDeletedFlag() constActorinline
getMaxFallSpeed() constActorinline
getMaxSpeedF() constActorinline
getMoveType() constBlockCoinBaseinline
getMultiCoinState() overrideChangeBlockCoinBasevirtual
getParam0() constActorBaseinline
getParam1() constActorBaseinline
getParamEx() constActorBaseinline
getParent() constActorBaseinline
getParent() constActorBaseinline
getPlayerDirLR(const sead::Vector3f &position)Actor
getPlayerDirLR()Actorinline
getPlayerDirUD(const sead::Vector3f &position)Actor
getPlayerDirUD()Actorinline
getPlayerNo() constActorinline
getPos()Actorinline
getPos() constActorinline
getPos2D()Actorinline
getPos2D() constActorinline
getPow() constActorinline
getProfFlag() constActorinline
getProfile() constActorBaseinline
getProfileID() constActorBase
getScale()Actorinline
getScale() constActorinline
getScreenOutCheckEnable() constActorBlockBaseinline
getSpawnDirection() constBlockCoinBaseinline
getSpeedF() constActorinline
getSpeedMaxVec()Actorinline
getSpeedMaxVec() constActorinline
getSpeedVec()Actorinline
getSpeedVec() constActorinline
getSwitchFlag0() constActorinline
getSwitchFlag1() constActorinline
getType() constActorBlockBaseinline
groupActivate()Actorinlinevirtual
groupDeactivate()Actorinlinevirtual
hasamareBgCheck_()ActorCollisionprotected
HitFace enum nameBlockCoinBase
incComboCnt()Actor
init()ActorBlockAngle
ActorBlockBase::init(bool register_collider, bool set_revision_wall_callback)ActorBlockBase
initMover()ActorBlockBase
isActive() constActorBaseinline
isCreatedImmediately() constActorBaseinline
isDrawEnable() constActorinline
isEnablePressLR_(const ActorBgCollisionCheck &bc)Actorprotected
isEnablePressUD_(const ActorBgCollisionCheck &bc)Actorprotected
isExecEnable() constActorinline
isFunsui_() constActorCollisioninlineprotectedvirtual
isHitBgCollision_(const BgCollision &bg_collision) constActorCollisionprotected
isJump_() constActorCollisionprivate
isMainState(const StateID &state_id) constActorMultiStateinline
isMapActor() constActorBaseinline
isOldState(const StateID &state_id) constActorMultiStateinline
isQuakeEnable_()ActorCollisionprotectedvirtual
isRequestedDelete() constActorBaseinline
isSpinLiftUpEnable()Actorinlinevirtual
isState(const StateID &state_id) constActorMultiStateinline
isWaterFunsui_() constActorCollisioninlineprotectedvirtual
List typedefActorBase
mActorHeapActorBaseprotected
mActorKindActorprotected
mActorProfileActorBaseprotected
mActorUniqueIDActorBaseprotected
mAddSpeedFActorprotected
MainState enum nameActorBase
mAngleActorprotected
mAnglePrevActorprotected
mAreaNoActorprotected
mBgCheckObjActorCollisionprotected
mBgSpeedActorCollisionprotected
mBgSpeedPrevActorCollisionprotected
mBlockHitDirectionActorprotected
mBlockHitNotBoundableBlockCoinBaseprotected
mBlockHitTimerActorprotected
mBoxBgCollisionBlockCoinBaseprotected
mBoxBgCollision_OfsBlockCoinBaseprotected
mBumpAccelYBlockCoinBaseprotected
mBumpCoinSpawnedBlockCoinBaseprotected
mBumpModeBlockCoinBaseprotected
mBumpOffsetYBlockCoinBaseprotected
mBumpReturnTimerBlockCoinBaseprotected
mBumpScaleMaxBlockCoinBaseprotected
mBumpScaleMinBlockCoinBaseprotected
mBumpScaleStepBlockCoinBaseprotected
mBumpUpTimerBlockCoinBaseprotected
mCarryDirectionActorprotected
mCarryFlagActorprotected
mCenterOffsetActorprotected
mCheckWaterNeededActorCollisionprotected
mChibiYoshiAwaDataPtrActorprotected
mChibiYoshiEatDataPtrActorprotected
mChildListActorBaseprotected
mChildNodeActorBaseprotected
mCoinSpawnCooldownBlockCoinBaseprotected
mColliderActiveAreaSizeChangeBlockCoinBaseprotected
mColliderActiveInfoChangeBlockCoinBaseprotected
mCollisionCheckActorprotected
mCollisionMaskActorprotected
mComboCntActorprotected
mContentBlockCoinBaseprotected
mControllerLytPlayerNoActorprotected
mCreatedImmediatelyActorBaseprotected
mCreateFlagActorprotected
mCullLimitActorprotected
mDeleteRequestFlagActorBaseprotected
mDeltaXBlockCoinBaseprotected
mDeltaYBlockCoinBaseprotected
mDestroyHitDirectionBlockCoinBaseprotected
mDirectionActorprotected
mDisablePSwitchTransformChangeBlockCoinBaseprotected
mDrawNodeActorBaseprotected
mDrcTouchCallbackChangeBlockCoinBaseprotected
mEatDataPtrActorprotected
mExecuteNodeActorBaseprotected
mFlagActorBaseprotected
mFootSensorChangeBlockCoinBaseprotected
mForceUpwardSpawnBlockCoinBaseprotected
mFormChangeBlockCoinBaseprotected
mGravityActorprotected
mHeadSensorBlockCoinBaseprotected
mHitFaceBlockCoinBaseprotected
mHitPlayerNoBlockCoinBaseprotected
mInitialYBlockCoinBaseprotected
mIsActiveActorBaseprotected
mIsDrawEnableActorprotected
mIsExecEnableActorprotected
mIsInQuicksandActorCollisionprotected
mIsMapActorActorBaseprotected
mIsOnGroundActorCollisionprotected
mIsSubmergedActorCollisionprotected
mIsWaterFunsuiActorCollisionprotected
mItemCreateYOffsetDownMultiActorBlockBaseprotected
mItemCreateYOffsetDownSingleActorBlockBaseprotected
mItemCreateYOffsetUpMultiActorBlockBaseprotected
mItemCreateYOffsetUpSingleActorBlockBaseprotected
mItemCreateZPosActorBlockBaseprotected
mJumpAccelFActorCollisionprotected
mJumpFrameActorCollisionprotected
mJumpSpeedFActorCollisionprotected
mLayerActorprotected
mManualDeletedFlagActorprotected
mMaxFallSpeedActorprotected
mMaxSpeedFActorprotected
mMoveTypeBlockCoinBaseprotected
mNoAddScoreOnDestroyBlockCoinBaseprotected
mNoLavaSplashTimerActorCollisionprotected
mNoWaterCalcActorCollisionprotected
MoveType enum nameBlockCoinBase
mParam0ActorBaseprotected
mParam1ActorBaseprotected
mParamExActorBaseprotected
mParentActorBaseprotected
mParentMovementIDChangeBlockCoinBaseprotected
mParentMovementMgrChangeBlockCoinBaseprotected
mParentMovementTypeChangeBlockCoinBaseprotected
mPlayerHitBlockCoinBaseprotected
mPlayerNoActorprotected
mPlayerNo2BlockCoinBaseprotected
mPosActorprotected
mPosDeltaActorprotected
mPosForStateChangeBlockCoinBaseprotected
mPosPrevActorprotected
mPosPrev2Actorprotected
mPosPrevPostExecActorprotected
mPowActorprotected
mProfFlagActorprotected
mPropelPartsActorprotected
mPSwitchTransformedChangeBlockCoinBaseprotected
mScaleActorprotected
mScoreBlockCoinBaseprotected
mScreenOutCheckEnableActorBlockBaseprotected
mSideHitBumpingBlockCoinBaseprotected
mSideHitPlayerNoBlockCoinBaseprotected
mSizeActorprotected
mSpawnContentAsChildBlockCoinBaseprotected
mSpawnDirectionBlockCoinBaseprotected
mSpeedActorprotected
mSpeedFActorprotected
mSpeedMaxActorprotected
mStateMgrActorMultiStateprotected
mSwitchFlag0Actorprotected
mSwitchFlag1Actorprotected
mThrowPlayerNoActorprotected
mTypeActorBlockBaseprotected
mUnitIDChangeBlockCoinBaseprotected
mUseWaterTypeOverrideActorCollisionprotected
mVisibleAreaOffsetActorprotected
mVisibleAreaSizeActorprotected
mWaterCalcTypeActorCollisionprotected
mWaterCheckPosActorCollisionprotected
mWaterGravityActorCollisionprotected
mWaterMaxFallSpeedActorCollisionprotected
mWaterSpeedMaxYActorCollisionprotected
mWaterTypeOverrideActorCollisionprotected
onBumpDiff()ActorBlockBaseinlinevirtual
onDownMove()BlockCoinBaseinlinevirtual
onDownMove_DiffEnd() overrideActorBlockBasevirtual
onDownMove_DiffStart() overrideActorBlockBasevirtual
onDownMoveEnd()BlockCoinBaseinlinevirtual
onDownMoveStart()BlockCoinBaseinlinevirtual
onMove_Diff() overrideActorBlockBasevirtual
onUpMove()BlockCoinBaseinlinevirtual
onUpMoveStart()BlockCoinBaseinlinevirtual
p0BlockCoinBase
p1BlockCoinBase
poisonSplashEffect(const sead::Vector3f &pos)Actorvirtual
posMove_()ActorCollisionprotected
Actor::posMove_(sead::Vector3f &delta)Actorinlineprotected
Actor::posMove_(sead::Vector2f &delta_xy, f32 delta_z)Actorinlineprotected
posMoveCalcJump_()ActorCollisionprotected
postBump()ActorBlockBaseinlinevirtual
postCreate(MainState state) overrideActorCollisionprotectedvirtual
postDelete(MainState state)ActorBaseprotectedvirtual
postDraw(MainState state)ActorBaseprotectedvirtual
postExecute(MainState state) overrideActorCollisionprotectedvirtual
preCreate()ActorBaseprotectedvirtual
preDelete()ActorBaseprotectedvirtual
preDraw() overrideActorprotectedvirtual
preExecute() overrideActorCollisionprotectedvirtual
preSpawnItem()ActorBlockBasevirtual
preSpawnItem_PropellerOrCoin_()ActorBlockBaseprotected
QuakeType enum nameActorCollisionprotected
registerColliderActiveInfo()ChangeBlockCoinBase
registerInGamescene_()ActorCollisionprotected
removeChild(ActorBase *child)ActorBase
removeCollisionCheck()Actorvirtual
restoreState()ActorBlockBasevirtual
Result enum nameActorBase
reviveCollisionCheck()Actorvirtual
screenOutCheck(ScreenOutFlag flag)Actor
ScreenOutFlag enum nameActor
searchCarryFukidashiPlayer_(s32 action)Actorinlineprivate
searchNearPlayer(sead::Vector2f &out)Actor
setActive_(bool active)ActorBaseinlineprotected
setAddSpeedF(f32 speedF)Actorinline
setAreaNo_()Actorprotected
setBoxBgCollisionOfs(f32 left, f32 top, f32 right, f32 bottom)BlockCoinBaseinline
setBoxBgCollisionOfs(const sead::Vector2f &p0, const sead::Vector2f &p1)BlockCoinBaseinline
setCarryFall(Actor *, s32)Actorinlinevirtual
setDirection(DirType dir)Actorinline
setFunsuiPos_(sead::Vector2f dst)ActorCollisioninlineprotectedvirtual
setFunsuiSpeedY_(f32 speed)ActorCollisioninlineprotectedvirtual
setGravity(f32 gravity)Actorinline
setItemCreateYOffsetDownMulti(f32 offset)ActorBlockBaseinline
setItemCreateYOffsetDownSingle(f32 offset)ActorBlockBaseinline
setItemCreateYOffsetUpMulti(f32 offset)ActorBlockBaseinline
setItemCreateYOffsetUpSingle(f32 offset)ActorBlockBaseinline
setItemCreateZPos(f32 pos)ActorBlockBaseinline
setKind(ActorKind kind)Actorinline
setMaxFallSpeed(f32 maxFallSpeed)Actorinline
setMaxSpeedF(f32 maxSpeedF)Actorinline
setPlayerNo(s8 id)Actorinlinevirtual
setPow(f32 pow)Actorinline
setPressBreakBlockDRC_(const BgCollision *bg_collision)Actorprotected
setPressBreakIce_(const BgCollision *bg_collision)Actorprotected
setPressBreakLR_(const ActorBgCollisionCheck &bc)Actorprotected
setPressBreakUD_(const ActorBgCollisionCheck &bc)Actorprotected
setPressIceHeadBreak_(const ActorBgCollisionCheck &bc)Actorprotected
setQuake_(QuakeType type)ActorCollisionprotectedvirtual
setScreenOutCheckEnable(bool screen_out_check)ActorBlockBaseinline
setSmokeDamage_(Actor *actor)ActorCollisionprotectedvirtual
setSpeedF(f32 speedF)Actorinline
setSpinLiftUpActor(Actor *player)Actorinlinevirtual
setTileFlag()ChangeBlockCoinBasevirtual
setTouchDrcDamage_(const sead::Vector3f &pos)ActorCollisioninlineprotectedvirtual
setType(Type type)ActorBlockBaseinline
setWaterFunsui_(bool enable)ActorCollisioninlineprotectedvirtual
slideComboSE(s32 combo_cnt, bool combo_type_2)Actor
smokeDamageEnable_Poison_(f32 surface_pos_y)ActorCollisioninlineprotectedvirtual
smokeDamageEnable_Yogan_(f32 surface_pos_y)ActorCollisioninlineprotectedvirtual
snapToGround_(f32 y_check_distance, const ActorBgCollisionCheck::Sensor &foot_sensor, bool extended, bool force)ActorCollisionprotected
snapToGroundImpl_(f32 y_check_distance, const ActorBgCollisionCheck::Sensor &foot_sensor, bool extended, bool force)ActorCollisionprivate
spawnCoinShower()BlockCoinBasevirtual
spawnItemDown() overrideActorBlockBasevirtual
spawnItemUp() overrideActorBlockBasevirtual
spawnJumpdai()BlockCoinBase
spawnMultiPowerup(const sead::Vector3f &pos, u32, u32, bool spawn_as_child)BlockCoinBase
spawnPowerup(const sead::Vector3f &pos, u32, u32, bool spawn_as_child)BlockCoinBase
spawnPropellerOrCoin(const sead::Vector3f &pos, u32, u32, bool spawn_as_child)BlockCoinBase
spawnVine(u8)BlockCoinBase
spawnYoshiEgg(bool multi)BlockCoinBase
splashEffect_(const sead::Vector3f &pos, EffectID effect_id, u8 wave_scale, const char *sound_label)Actorprotected
Type enum nameActorBlockBase
updateBoxBgCollisionOfs()BlockCoinBaseinline
updateBumpScale(u8 direction)BlockCoinBasevirtual
updateLiquidEffects()ActorBlockBaseinlinevirtual
updateMovement() overrideActorBlockAnglevirtual
vf134(f32 speed)ActorCollisioninlineprotectedvirtual
vf29C()ChangeBlockCoinBaseinlinevirtual
vf2AC()ChangeBlockCoinBaseinlinevirtual
vf2B4()ChangeBlockCoinBaseinlinevirtual
vf2BC()ChangeBlockCoinBaseinlinevirtual
vf2C4() overrideActorBlockBasevirtual
vf2CC()ChangeBlockCoinBasevirtual
vf2DC()ActorBlockBaseinlinevirtual
vf32C()ActorBlockBaseinlinevirtual
WaterCalcType enum nameActorCollisionprotected
waterSplashEffect(const sead::Vector3f &pos)Actorvirtual
yoganSplashEffect(const sead::Vector3f &pos)Actorvirtual
yoganWaveSplashEffect(const sead::Vector3f &pos)Actorvirtual
~Actor() overrideActorprotected
~ActorBase()ActorBaseprotectedvirtual
~ActorBlockAngle()ActorBlockAngleinlinevirtual
~ActorBlockBase() overrideActorBlockBaseinline
~ActorCollision() overrideActorCollisioninlineprotected
~ActorMultiState() overrideActorMultiStateinline
~BlockCoinBase()BlockCoinBaseinlinevirtual
~ChangeBlockCoinBase()ChangeBlockCoinBaseinlinevirtual