New Super Mario Bros. U Headers
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Bg Member List

This is the complete list of members for Bg, including all inherited members.

_10Bgprivate
_14Bgprivate
_18Bgprivate
_2820Bgprivate
_2824Bgprivate
_2d7cBgprivate
_32d4Bgprivate
_335cBgprivate
_367cBgprivate
_36e0Bgprivate
_3744Bgprivate
_3f24Bgprivate
_3f88Bgprivate
_7e20Bgprivate
Bg()Bg
cGustType_1 enum valueBg
cGustType_2 enum valueBg
cGustType_Invalid enum valueBg
cGustType_Run enum valueBg
cGustType_Spin enum valueBg
checkGust(GustType type, const sead::Vector3f &pos, f32 *dist)Bg
deleteFlower(u8 index)Bg
getBgCheckData(u16 x, u16 y, u8 layer, bool with_p_sw=true)Bg
getBgCheckData(f32 x, f32 y, u8 layer, bool with_p_sw=true)Bginline
getBgDeco()Bginline
getButterflyDecorationInfo(u32 index)Bginline
getFlowerCount() constBginline
getFlowerDecorationInfo(u32 index)Bginline
getFlowerType() constBginline
getGrassDecorationInfo(u32 index)Bginline
getNextFlowerIndex()Bg
getUnit(u16 x, u16 y, u32 file, u8 layer, s32 *block_idx=nullptr)Bgstatic
getUnitCurrentCdFile(u16 x, u16 y, u8 layer, s32 *block_idx=nullptr)Bgstatic
getUnitHitType(u16 x, u16 y, u8 layer)Bg
getUnitHitType(f32 x, f32 y, u8 layer)Bginline
getUnitType(u16 x, u16 y, u8 layer)Bg
getUnitType(f32 x, f32 y, u8 layer)Bginline
getUnitTypeInfo(u16 x, u16 y, u8 layer)Bg
getUnitTypeInfo(f32 x, f32 y, u8 layer)Bginline
getWaveSurfaceX(s32 index) constBginline
getWaveSurfaceY(s32 index) constBginline
GustType enum nameBg
mBgDecoBgprivate
mButterflyDecorationInfoBgprivate
mFlowerDecorationInfoBgprivate
mFlowerNoBgprivate
mFlowerPositionsBgprivate
mFlowerTypeBgprivate
mGrassDecorationInfoBgprivate
mGustBgprivate
mHasFlowersBgprivate
mHasLavaWavesBgprivate
mHasTerrainBgprivate
mWaveSurfaceXBgprivate
mWaveSurfaceYBgprivate
registerButterfly(f32 x, f32 y, f32 z, u8, u8 index, u8)Bg
registerFlower(f32 x, f32 y, f32 z, u8 color, u8 index, u8)Bg
registerGrass(f32 x, f32 y, f32 z, u8, u8 index, u8)Bg
registerGust(GustType type, const sead::Vector3f &pos, u8, s8 direction)Bg
setFlowerType(u8 type)Bginline
setUnit(u16 x, u16 y, u32 file, u8 layer, u16 unit)Bg
setUnitCurrentCdFile(u16 x, u16 y, u8 layer, u16 unit)Bg
setWaterInWave(const sead::Vector2f &pos, u8 wave_scale)Bg
updateFlower(f32 x, f32 y, u8 index, bool enabled)Bg
~Bg()Bgvirtual