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ModelG3d Class Reference

#include <ModelG3d.h>

Inherits Model.

Classes

class  BoundingFlagArray
struct  DrawInfo
struct  LightMap
struct  ShaderAssign
struct  Shape
struct  ShapeRenderInfo

Public Types

enum  RenderFlag {
  cRenderFlag_DrawOpa = 1 << 0 , cRenderFlag_DrawXlu = 1 << 1 , cRenderFlag_DrawOpaAtXlu = 1 << 2 , cRenderFlag_DrawXluAtOpa = 1 << 3 ,
  cRenderFlag_Default = cRenderFlag_DrawOpa | cRenderFlag_DrawXlu , cRenderFlag_DrawAllAtOpa = cRenderFlag_DrawOpa | cRenderFlag_DrawXluAtOpa , cRenderFlag_DrawAllAtXlu = cRenderFlag_DrawOpaAtXlu | cRenderFlag_DrawXlu
}
enum  SamplerSlot { cSamplerSlot_LightMap_0 = 12 , cSamplerSlot_ReflectionMap = cSamplerSlot_LightMap_0 + LightMapMgr::cLightMapNum , cSamplerSlot_ShadowMap }
Public Types inherited from Model
enum  BoundingMode { cBoundingMode_Disable , cBoundingMode_Enable , cBoundingMode_EnableSubBounding }

Public Member Functions

void calc () override
void calcGPU (s32 view_index, const sead::Matrix34f &view_mtx, const sead::Matrix44f &proj_mtx, RenderObjRenderMgr *render_mgr) override
void updateView (s32 view_index, const sead::Matrix34f &view_mtx, const sead::Matrix44f &proj_mtx, RenderObjRenderMgr *render_mgr) override
void drawOpa (s32 view_index, const sead::Matrix34f &view_mtx, const sead::Matrix44f &proj_mtx, RenderObjRenderMgr *render_mgr) override
void drawXlu (s32 view_index, const sead::Matrix34f &view_mtx, const sead::Matrix44f &proj_mtx, RenderObjRenderMgr *render_mgr) override
void drawShadowOpa (s32 view_index, const sead::Matrix34f &view_mtx, const sead::Matrix44f &proj_mtx, RenderObjRenderMgr *render_mgr) override
void drawReflectionOpa (s32 view_index, const sead::Matrix34f &view_mtx, const sead::Matrix44f &proj_mtx, RenderObjRenderMgr *render_mgr) override
void drawReflectionXlu (s32 view_index, const sead::Matrix34f &view_mtx, const sead::Matrix44f &proj_mtx, RenderObjRenderMgr *render_mgr) override
bool hasShadow () const override
 ModelG3d ()
virtual ~ModelG3d ()
void calcAnm () override
void calcMdl () override
void setBaseModelMtx (const sead::Matrix34f &mtx) override
const sead::Matrix34f & getBaseModelMtx () const override
void setLocalScale (const sead::Vector3f &scale) override
const sead::Vector3f & getLocalScale () const override
bool hasOpa () const override
bool hasXlu () const override
s32 searchBoneIndex (const sead::SafeString &name) const override
const char * getBoneName (s32 index) const override
u32 getBoneNum () const override
void setBoneLocalMatrix (s32 index, const sead::Matrix34f &rt, const sead::Vector3f &scale) override
void getBoneLocalMatrix (s32 index, sead::Matrix34f *rt=nullptr, sead::Vector3f *scale=nullptr) const override
void setBoneWorldMatrix (s32 index, const sead::Matrix34f &mtx) override
void getBoneWorldMatrix (s32 index, sead::Matrix34f *mtx) const override
void setBoneVisible (s32 index, bool visible) override
bool isBoneVisible (s32 index) const override
u32 getMaterialNum () const override
s32 searchMaterialIndex (const sead::SafeString &name) const override
const char * getMaterialName (s32 index) const override
Material * getMaterial (s32 index) const override
void setMaterialVisible (s32 index, bool visible) override
bool isMaterialVisible (s32 index) const override
void setBoundingEnable (bool enable) override
bool isBoundingEnable () const override
const sead::Sphere3f & getBounding () const override
void calcViewShapeShadowFlags (agl::sdw::DepthShadow *depth_shadow, RenderObjLayerBase *shadow_layer, RenderObjRenderMgr *render_mgr) override
sead::SafeString getName () const override
void setSklAnimBlendWeight (s32 index, f32 weight) override
f32 getSklAnimBlendWeight (s32 index) const override
void setSklAnim (s32 index, Animation *anim) override
void setTexAnim (s32 index, Animation *anim) override
void setShuAnim (s32 index, Animation *anim) override
void setVisAnim (s32 index, Animation *anim) override
void setShaAnim (s32 index, Animation *anim) override
SkeletalAnimation ** getSklAnimBuffer ()
u32 getSklAnimBufferSize () const
TexturePatternAnimation ** getTexAnimBuffer ()
u32 getTexAnimBufferSize () const
ShaderParamAnimation ** getShuAnimBuffer ()
u32 getShuAnimBufferSize () const
VisibilityAnimation ** getVisAnimBuffer ()
u32 getVisAnimBufferSize () const
ShapeAnimation ** getShaAnimBuffer ()
u32 getShaAnimBufferSize () const
void initialize (nw::g3d::res::ResModel *res_model, const agl::ShaderProgramArchive *shader_archive, s32 num_view, s32 num_skl_anim, s32 num_tex_anim, s32 num_shu_anim, s32 num_vis_anim, s32 num_sha_anim, BoundingMode bounding_mode, sead::Heap *heap)
agl::g3d::ModelEx * getModelEx ()
const agl::g3d::ModelEx * getModelEx () const
Shape & getShape (s32 index)
const Shape & getShape (s32 index) const
sead::BitFlag32 & getRenderFlag ()
const sead::BitFlag32 & getRenderFlag () const
void activateMaterial (const agl::g3d::ModelShaderAssign &shader_assign, const nw::g3d::MaterialObj *material, const LightMap &light_map) const
void setDisplayListDirty ()
Public Member Functions inherited from Model
 Model ()
 ~Model () override
s32 getOpaRenderPass () const
s32 getXluRenderPass () const
void setOpaRenderPass (s32 index)
void setXluRenderPass (s32 index)
Public Member Functions inherited from RenderObj
 RenderObj ()
sead::Vector3f & getOrderPos ()
const sead::Vector3f & getOrderPos () const
Public Member Functions inherited from RenderObjBase
 RenderObjBase ()
Public Member Functions inherited from sead::IDisposer
 IDisposer ()
virtual ~IDisposer ()

Private Member Functions

Animation *const * getSklAnims () const override
Animation *const * getTexAnims () const override
Animation *const * getShuAnims () const override
Animation *const * getVisAnims () const override
Animation *const * getShaAnims () const override
void createViewShapeShadowFlagBuffer_ (s32 num_view, sead::Heap *heap)
void initializeShapeRenderInfo_ (ShapeRenderInfo &render_info, const nw::g3d::MaterialObj *material, const nw::g3d::ShapeObj *shape)
void calcBounding_ ()
void applyBlendWeight_ (s32 shape_index)
void drawOpa_ (DrawInfo &draw_info, const RenderObjRenderMgr *render_mgr) const
void drawXlu_ (DrawInfo &draw_info, const RenderObjRenderMgr *render_mgr) const
void drawShape_ (DrawInfo &draw_info, const ShapeRenderInfo &render_info, const RenderObjRenderMgr *render_mgr) const

Static Private Member Functions

static s32 sortShapeRenderInfoCmp (const ShapeRenderInfo *a, const ShapeRenderInfo *b)
static void setBoundingFlagArray_ (BoundingFlagArray &flag_array, const SkeletalAnimation &anim)

Private Attributes

agl::g3d::ModelEx mModelEx
nw::g3d::SkeletalAnimBlender mSklAnimBlender
sead::Buffer< SkeletalAnimation * > mSklAnim
sead::Buffer< TexturePatternAnimation * > mTexAnim
sead::Buffer< ShaderParamAnimation * > mShuAnim
sead::Buffer< VisibilityAnimation * > mVisAnim
sead::Buffer< ShapeAnimation * > mShaAnim
void * mBuffer
void * mBlockBuffer
size_t mBlockBufferSize
void * mSklAnimBlenderBuffer
sead::Buffer< f32 > mSklAnimBlendWeight
sead::PtrArray< ShapeRenderInfo > mOpaShapeInfo
sead::PtrArray< ShapeRenderInfo > mXluShapeInfo
sead::Buffer< ShaderAssign > mShaderAssign
sead::Buffer< MaterialG3d * > mMaterial
sead::Buffer< Shape > mShape
sead::Matrix34f mBaseModelMtx
sead::Vector3f mLocalScale
u8 _128
sead::BitFlag32 mRenderFlag
sead::BitFlag32 mBoundingEnableFlag
sead::Buffer< sead::Buffer< sead::BitFlag32 > > mViewShapeShadowFlagBuffer
sead::Sphere3f mBounding
sead::BoundBox3f * mSubBounding
sead::BitFlag32 mShapeFlag
BoundingFlagArray mBoundingFlagArray
BoundingFlagArray mSubBoundingFlagArray
sead::BitFlag32 mViewDepthShadowEnableFlag
bool mDisplayListDirty

Additional Inherited Members

Protected Attributes inherited from Model
s32 mOpaRenderPass
s32 mXluRenderPass
Protected Attributes inherited from RenderObj
sead::Vector3f mOrderPos

Member Enumeration Documentation

◆ RenderFlag

Enumerator
cRenderFlag_DrawOpa 
cRenderFlag_DrawXlu 
cRenderFlag_DrawOpaAtXlu 
cRenderFlag_DrawXluAtOpa 
cRenderFlag_Default 
cRenderFlag_DrawAllAtOpa 
cRenderFlag_DrawAllAtXlu 

◆ SamplerSlot

Enumerator
cSamplerSlot_LightMap_0 
cSamplerSlot_ReflectionMap 
cSamplerSlot_ShadowMap 

Constructor & Destructor Documentation

◆ ModelG3d()

ModelG3d::ModelG3d ( )

◆ ~ModelG3d()

virtual ModelG3d::~ModelG3d ( )
virtual

Member Function Documentation

◆ calc()

void ModelG3d::calc ( )
overridevirtual

Implements RenderObjBase.

◆ calcGPU()

void ModelG3d::calcGPU ( s32 view_index,
const sead::Matrix34f & view_mtx,
const sead::Matrix44f & proj_mtx,
RenderObjRenderMgr * render_mgr )
overridevirtual

Implements RenderObj.

◆ updateView()

void ModelG3d::updateView ( s32 view_index,
const sead::Matrix34f & view_mtx,
const sead::Matrix44f & proj_mtx,
RenderObjRenderMgr * render_mgr )
inlineoverridevirtual

Implements RenderObj.

◆ drawOpa()

void ModelG3d::drawOpa ( s32 view_index,
const sead::Matrix34f & view_mtx,
const sead::Matrix44f & proj_mtx,
RenderObjRenderMgr * render_mgr )
overridevirtual

Implements RenderObj.

◆ drawXlu()

void ModelG3d::drawXlu ( s32 view_index,
const sead::Matrix34f & view_mtx,
const sead::Matrix44f & proj_mtx,
RenderObjRenderMgr * render_mgr )
overridevirtual

Implements RenderObj.

◆ drawShadowOpa()

void ModelG3d::drawShadowOpa ( s32 view_index,
const sead::Matrix34f & view_mtx,
const sead::Matrix44f & proj_mtx,
RenderObjRenderMgr * render_mgr )
overridevirtual

Reimplemented from RenderObj.

◆ drawReflectionOpa()

void ModelG3d::drawReflectionOpa ( s32 view_index,
const sead::Matrix34f & view_mtx,
const sead::Matrix44f & proj_mtx,
RenderObjRenderMgr * render_mgr )
overridevirtual

Reimplemented from RenderObj.

◆ drawReflectionXlu()

void ModelG3d::drawReflectionXlu ( s32 view_index,
const sead::Matrix34f & view_mtx,
const sead::Matrix44f & proj_mtx,
RenderObjRenderMgr * render_mgr )
overridevirtual

Reimplemented from RenderObj.

◆ hasShadow()

bool ModelG3d::hasShadow ( ) const
inlineoverridevirtual

Reimplemented from RenderObj.

◆ calcAnm()

void ModelG3d::calcAnm ( )
overridevirtual

Implements Model.

◆ calcMdl()

void ModelG3d::calcMdl ( )
overridevirtual

Implements Model.

◆ setBaseModelMtx()

void ModelG3d::setBaseModelMtx ( const sead::Matrix34f & mtx)
inlineoverridevirtual

Implements Model.

◆ getBaseModelMtx()

const sead::Matrix34f & ModelG3d::getBaseModelMtx ( ) const
inlineoverridevirtual

Implements Model.

◆ setLocalScale()

void ModelG3d::setLocalScale ( const sead::Vector3f & scale)
inlineoverridevirtual

Implements Model.

◆ getLocalScale()

const sead::Vector3f & ModelG3d::getLocalScale ( ) const
inlineoverridevirtual

Implements Model.

◆ hasOpa()

bool ModelG3d::hasOpa ( ) const
overridevirtual

Implements Model.

◆ hasXlu()

bool ModelG3d::hasXlu ( ) const
overridevirtual

Implements Model.

◆ searchBoneIndex()

s32 ModelG3d::searchBoneIndex ( const sead::SafeString & name) const
overridevirtual

Implements Model.

◆ getBoneName()

const char * ModelG3d::getBoneName ( s32 index) const
overridevirtual

Implements Model.

◆ getBoneNum()

u32 ModelG3d::getBoneNum ( ) const
overridevirtual

Implements Model.

◆ setBoneLocalMatrix()

void ModelG3d::setBoneLocalMatrix ( s32 index,
const sead::Matrix34f & rt,
const sead::Vector3f & scale )
overridevirtual

Implements Model.

◆ getBoneLocalMatrix()

void ModelG3d::getBoneLocalMatrix ( s32 index,
sead::Matrix34f * rt = nullptr,
sead::Vector3f * scale = nullptr ) const
overridevirtual

Implements Model.

◆ setBoneWorldMatrix()

void ModelG3d::setBoneWorldMatrix ( s32 index,
const sead::Matrix34f & mtx )
overridevirtual

Implements Model.

◆ getBoneWorldMatrix()

void ModelG3d::getBoneWorldMatrix ( s32 index,
sead::Matrix34f * mtx ) const
overridevirtual

Implements Model.

◆ setBoneVisible()

void ModelG3d::setBoneVisible ( s32 index,
bool visible )
overridevirtual

Implements Model.

◆ isBoneVisible()

bool ModelG3d::isBoneVisible ( s32 index) const
overridevirtual

Implements Model.

◆ getMaterialNum()

u32 ModelG3d::getMaterialNum ( ) const
overridevirtual

Implements Model.

◆ searchMaterialIndex()

s32 ModelG3d::searchMaterialIndex ( const sead::SafeString & name) const
overridevirtual

Implements Model.

◆ getMaterialName()

const char * ModelG3d::getMaterialName ( s32 index) const
overridevirtual

Implements Model.

◆ getMaterial()

Material * ModelG3d::getMaterial ( s32 index) const
inlineoverridevirtual

Implements Model.

◆ setMaterialVisible()

void ModelG3d::setMaterialVisible ( s32 index,
bool visible )
overridevirtual

Implements Model.

◆ isMaterialVisible()

bool ModelG3d::isMaterialVisible ( s32 index) const
overridevirtual

Implements Model.

◆ setBoundingEnable()

void ModelG3d::setBoundingEnable ( bool enable)
inlineoverridevirtual

Implements Model.

◆ isBoundingEnable()

bool ModelG3d::isBoundingEnable ( ) const
inlineoverridevirtual

Implements Model.

◆ getBounding()

const sead::Sphere3f & ModelG3d::getBounding ( ) const
inlineoverridevirtual

Implements Model.

◆ calcViewShapeShadowFlags()

void ModelG3d::calcViewShapeShadowFlags ( agl::sdw::DepthShadow * depth_shadow,
RenderObjLayerBase * shadow_layer,
RenderObjRenderMgr * render_mgr )
overridevirtual

Implements Model.

◆ getName()

sead::SafeString ModelG3d::getName ( ) const
inlineoverridevirtual

Implements Model.

◆ setSklAnimBlendWeight()

void ModelG3d::setSklAnimBlendWeight ( s32 index,
f32 weight )
inlineoverridevirtual

Implements Model.

◆ getSklAnimBlendWeight()

f32 ModelG3d::getSklAnimBlendWeight ( s32 index) const
inlineoverridevirtual

Implements Model.

◆ setSklAnim()

void ModelG3d::setSklAnim ( s32 index,
Animation * anim )
overridevirtual

Implements Model.

◆ setTexAnim()

void ModelG3d::setTexAnim ( s32 index,
Animation * anim )
overridevirtual

Implements Model.

◆ setShuAnim()

void ModelG3d::setShuAnim ( s32 index,
Animation * anim )
overridevirtual

Implements Model.

◆ setVisAnim()

void ModelG3d::setVisAnim ( s32 index,
Animation * anim )
overridevirtual

Implements Model.

◆ setShaAnim()

void ModelG3d::setShaAnim ( s32 index,
Animation * anim )
overridevirtual

Implements Model.

◆ getSklAnims()

Animation *const * ModelG3d::getSklAnims ( ) const
inlineoverrideprivatevirtual

Implements Model.

◆ getTexAnims()

Animation *const * ModelG3d::getTexAnims ( ) const
inlineoverrideprivatevirtual

Implements Model.

◆ getShuAnims()

Animation *const * ModelG3d::getShuAnims ( ) const
inlineoverrideprivatevirtual

Implements Model.

◆ getVisAnims()

Animation *const * ModelG3d::getVisAnims ( ) const
inlineoverrideprivatevirtual

Implements Model.

◆ getShaAnims()

Animation *const * ModelG3d::getShaAnims ( ) const
inlineoverrideprivatevirtual

Implements Model.

◆ getSklAnimBuffer()

SkeletalAnimation ** ModelG3d::getSklAnimBuffer ( )
inline

◆ getSklAnimBufferSize()

u32 ModelG3d::getSklAnimBufferSize ( ) const
inline

◆ getTexAnimBuffer()

TexturePatternAnimation ** ModelG3d::getTexAnimBuffer ( )
inline

◆ getTexAnimBufferSize()

u32 ModelG3d::getTexAnimBufferSize ( ) const
inline

◆ getShuAnimBuffer()

ShaderParamAnimation ** ModelG3d::getShuAnimBuffer ( )
inline

◆ getShuAnimBufferSize()

u32 ModelG3d::getShuAnimBufferSize ( ) const
inline

◆ getVisAnimBuffer()

VisibilityAnimation ** ModelG3d::getVisAnimBuffer ( )
inline

◆ getVisAnimBufferSize()

u32 ModelG3d::getVisAnimBufferSize ( ) const
inline

◆ getShaAnimBuffer()

ShapeAnimation ** ModelG3d::getShaAnimBuffer ( )
inline

◆ getShaAnimBufferSize()

u32 ModelG3d::getShaAnimBufferSize ( ) const
inline

◆ initialize()

void ModelG3d::initialize ( nw::g3d::res::ResModel * res_model,
const agl::ShaderProgramArchive * shader_archive,
s32 num_view,
s32 num_skl_anim,
s32 num_tex_anim,
s32 num_shu_anim,
s32 num_vis_anim,
s32 num_sha_anim,
BoundingMode bounding_mode,
sead::Heap * heap )

◆ getModelEx() [1/2]

agl::g3d::ModelEx * ModelG3d::getModelEx ( )
inline

◆ getModelEx() [2/2]

const agl::g3d::ModelEx * ModelG3d::getModelEx ( ) const
inline

◆ getShape() [1/2]

Shape & ModelG3d::getShape ( s32 index)
inline

◆ getShape() [2/2]

const Shape & ModelG3d::getShape ( s32 index) const
inline

◆ getRenderFlag() [1/2]

sead::BitFlag32 & ModelG3d::getRenderFlag ( )
inline

◆ getRenderFlag() [2/2]

const sead::BitFlag32 & ModelG3d::getRenderFlag ( ) const
inline

◆ activateMaterial()

void ModelG3d::activateMaterial ( const agl::g3d::ModelShaderAssign & shader_assign,
const nw::g3d::MaterialObj * material,
const LightMap & light_map ) const

◆ setDisplayListDirty()

void ModelG3d::setDisplayListDirty ( )

◆ createViewShapeShadowFlagBuffer_()

void ModelG3d::createViewShapeShadowFlagBuffer_ ( s32 num_view,
sead::Heap * heap )
private

◆ initializeShapeRenderInfo_()

void ModelG3d::initializeShapeRenderInfo_ ( ShapeRenderInfo & render_info,
const nw::g3d::MaterialObj * material,
const nw::g3d::ShapeObj * shape )
private

◆ sortShapeRenderInfoCmp()

s32 ModelG3d::sortShapeRenderInfoCmp ( const ShapeRenderInfo * a,
const ShapeRenderInfo * b )
staticprivate

◆ calcBounding_()

void ModelG3d::calcBounding_ ( )
private

◆ applyBlendWeight_()

void ModelG3d::applyBlendWeight_ ( s32 shape_index)
private

◆ setBoundingFlagArray_()

void ModelG3d::setBoundingFlagArray_ ( BoundingFlagArray & flag_array,
const SkeletalAnimation & anim )
staticprivate

◆ drawOpa_()

void ModelG3d::drawOpa_ ( DrawInfo & draw_info,
const RenderObjRenderMgr * render_mgr ) const
private

◆ drawXlu_()

void ModelG3d::drawXlu_ ( DrawInfo & draw_info,
const RenderObjRenderMgr * render_mgr ) const
private

◆ drawShape_()

void ModelG3d::drawShape_ ( DrawInfo & draw_info,
const ShapeRenderInfo & render_info,
const RenderObjRenderMgr * render_mgr ) const
private

Member Data Documentation

◆ mModelEx

agl::g3d::ModelEx ModelG3d::mModelEx
private

◆ mSklAnimBlender

nw::g3d::SkeletalAnimBlender ModelG3d::mSklAnimBlender
private

◆ mSklAnim

sead::Buffer<SkeletalAnimation*> ModelG3d::mSklAnim
private

◆ mTexAnim

sead::Buffer<TexturePatternAnimation*> ModelG3d::mTexAnim
private

◆ mShuAnim

sead::Buffer<ShaderParamAnimation*> ModelG3d::mShuAnim
private

◆ mVisAnim

sead::Buffer<VisibilityAnimation*> ModelG3d::mVisAnim
private

◆ mShaAnim

sead::Buffer<ShapeAnimation*> ModelG3d::mShaAnim
private

◆ mBuffer

void* ModelG3d::mBuffer
private

◆ mBlockBuffer

void* ModelG3d::mBlockBuffer
private

◆ mBlockBufferSize

size_t ModelG3d::mBlockBufferSize
private

◆ mSklAnimBlenderBuffer

void* ModelG3d::mSklAnimBlenderBuffer
private

◆ mSklAnimBlendWeight

sead::Buffer<f32> ModelG3d::mSklAnimBlendWeight
private

◆ mOpaShapeInfo

sead::PtrArray<ShapeRenderInfo> ModelG3d::mOpaShapeInfo
private

◆ mXluShapeInfo

sead::PtrArray<ShapeRenderInfo> ModelG3d::mXluShapeInfo
private

◆ mShaderAssign

sead::Buffer<ShaderAssign> ModelG3d::mShaderAssign
private

◆ mMaterial

sead::Buffer<MaterialG3d*> ModelG3d::mMaterial
private

◆ mShape

sead::Buffer<Shape> ModelG3d::mShape
private

◆ mBaseModelMtx

sead::Matrix34f ModelG3d::mBaseModelMtx
private

◆ mLocalScale

sead::Vector3f ModelG3d::mLocalScale
private

◆ _128

u8 ModelG3d::_128
private

◆ mRenderFlag

sead::BitFlag32 ModelG3d::mRenderFlag
private

◆ mBoundingEnableFlag

sead::BitFlag32 ModelG3d::mBoundingEnableFlag
private

◆ mViewShapeShadowFlagBuffer

sead::Buffer< sead::Buffer<sead::BitFlag32> > ModelG3d::mViewShapeShadowFlagBuffer
private

◆ mBounding

sead::Sphere3f ModelG3d::mBounding
private

◆ mSubBounding

sead::BoundBox3f* ModelG3d::mSubBounding
private

◆ mShapeFlag

sead::BitFlag32 ModelG3d::mShapeFlag
private

◆ mBoundingFlagArray

BoundingFlagArray ModelG3d::mBoundingFlagArray
private

◆ mSubBoundingFlagArray

BoundingFlagArray ModelG3d::mSubBoundingFlagArray
private

◆ mViewDepthShadowEnableFlag

sead::BitFlag32 ModelG3d::mViewDepthShadowEnableFlag
private

◆ mDisplayListDirty

bool ModelG3d::mDisplayListDirty
private