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TottenPlayerModel Member List

This is the complete list of members for TottenPlayerModel, including all inherited members.

_22CTottenPlayerModelprotected
_230TottenPlayerModelprotected
AnmFlagBit enum namePlayerModelBase
AnmFlagType enum namePlayerModelBase
applyDark(DarkTargetType type, f32 value)PlayerModel
BodyType enum namePlayerModel
c2JumpAnmVarDtPlayerModelBaseprotectedstatic
c2JumpedAnmVarDtPlayerModelBaseprotectedstatic
calc(const sead::Matrixf &mtx)PlayerModelBase
calc2()PlayerModelBase
calc2Impl() overridePlayerModelvirtual
calcBlendRate()PlayerModel
calcBlinkFrame()PlayerModel
calcBody()PlayerModel
calcFaceAngle()PlayerModel
calcFaceAngleOverride()PlayerModel
calcHead()PlayerModel
calcHeadPos()PlayerModel
calcImpl() overrideTottenPlayerModelvirtual
calcJointLocalMtxPostAnm()PlayerModel
calcMusaWing()PlayerModel
calcStoopOffset()PlayerModelBase
cancelCarry()PlayerModelBase
cAnmFlagBit_16 enum valuePlayerModelBase
cAnmFlagBit_5 enum valuePlayerModelBase
cAnmFlagBit_6 enum valuePlayerModelBase
cAnmFlagBit_7 enum valuePlayerModelBase
cAnmFlagBit_8 enum valuePlayerModelBase
cAnmFlagBit_9 enum valuePlayerModelBase
cAnmFlagBit_Carry enum valuePlayerModelBase
cAnmFlagBit_Dir_L enum valuePlayerModelBase
cAnmFlagBit_Dir_R enum valuePlayerModelBase
cAnmFlagBit_Hang enum valuePlayerModelBase
cAnmFlagBit_HangCliff enum valuePlayerModelBase
cAnmFlagBit_Jump enum valuePlayerModelBase
cAnmFlagBit_Personal_Kinopio enum valuePlayerModelBase
cAnmFlagBit_Personal_Luigi enum valuePlayerModelBase
cAnmFlagBit_Personal_Musa enum valuePlayerModelBase
cAnmFlagBit_Personal_Penguin enum valuePlayerModelBase
cAnmFlagBit_Personal_Propeller enum valuePlayerModelBase
cAnmFlagBit_Sit enum valuePlayerModelBase
cAnmFlagBit_Slope enum valuePlayerModelBase
cAnmFlagBit_Swim enum valuePlayerModelBase
cAnmFlagType_Body enum valuePlayerModelBase
cAnmFlagType_Main enum valuePlayerModelBase
cAnmFlagType_Num enum valuePlayerModelBase
cAnmFlagType_Unknown enum valuePlayerModelBase
cBodyType_Normal enum valuePlayerModel
cBodyType_Num enum valuePlayerModel
cBodyType_Penguin enum valuePlayerModel
cBodyType_Propeller enum valuePlayerModel
cBodyType_Small enum valuePlayerModel
cBodyType_Squirrel enum valuePlayerModel
cColorType_Fire enum valuePlayerModel
cColorType_Ice enum valuePlayerModel
cColorType_Invalid enum valuePlayerModel
cColorType_Normal enum valuePlayerModel
cDarkTargetType_InvTevColor0 enum valuePlayerModelBase
cDarkTargetType_TevKColor3 enum valuePlayerModelBase
cEnvType_Normal enum valuePlayerModel
cEnvType_Num enum valuePlayerModel
cEnvType_P enum valuePlayerModel
cEnvType_Star enum valuePlayerModel
cEnvTypeFlag_P enum valuePlayerModel
cEnvTypeFlag_Star enum valuePlayerModel
cFaceAngleOverrideFlag_X enum valuePlayerModelBase
cFaceAngleOverrideFlag_Y enum valuePlayerModelBase
cFaceAngleOverrideFlag_Z enum valuePlayerModelBase
cFlag_Bit4 enum valuePlayerModelBase
cFlag_Bit5 enum valuePlayerModelBase
cFlag_Bit6 enum valuePlayerModelBase
cFlag_Bit9 enum valuePlayerModelBase
cFlag_IsBalloonChibiYoshiFly enum valuePlayerModelBase
cFlag_IsBubbleChibiYoshiShake enum valuePlayerModelBase
cFlag_IsCarry enum valuePlayerModelBase
cFlag_IsLiftUp enum valuePlayerModelBase
cFlag_IsOnHDokan enum valuePlayerModelBase
cFlag_IsRideCloudWait enum valuePlayerModelBase
cFlag_IsRideLiftWait enum valuePlayerModelBase
cFlag_IsStarAnm enum valuePlayerModelBase
cFlag_IsWaitL enum valuePlayerModelBase
cFlag_IsWaitR enum valuePlayerModelBase
cFlag_None enum valuePlayerModelBase
changeFaceAngleOverrideFlag(FaceAngleOverrideFlag flag, bool enable)PlayerModelBaseinline
changeLightTexture(AnimModel &anim_model)PlayerModel
cHeadType_BonusCap enum valuePlayerModelBase
cHeadType_Normal enum valuePlayerModelBase
checkBodyFrame(f32 frame)PlayerModelBase
checkChange_MusaPtoNml()PlayerModel
checkFrame(f32 frame)PlayerModelBase
checkFrameImpl(s32 skl_anm_idx, f32 frame)PlayerModelBase
cJointID_AllRoot enum valuePlayerModel
cJointID_AnkleL1 enum valuePlayerModel
cJointID_AnkleR1 enum valuePlayerModel
cJointID_ArmL1 enum valuePlayerModel
cJointID_ArmL2 enum valuePlayerModel
cJointID_ArmR1 enum valuePlayerModel
cJointID_ArmR2 enum valuePlayerModel
cJointID_CapPosition enum valuePlayerModel
cJointID_Face1 enum valuePlayerModel
cJointID_LegL1 enum valuePlayerModel
cJointID_LegL2 enum valuePlayerModel
cJointID_LegR1 enum valuePlayerModel
cJointID_LegR2 enum valuePlayerModel
cJointID_Num enum valuePlayerModel
cJointID_NumWing enum valuePlayerModel
cJointID_SklRoot enum valuePlayerModel
cJointID_Spin enum valuePlayerModel
cJointID_Wing enum valuePlayerModel
cJointID_WingArmL enum valuePlayerModel
cJointID_WingArmR enum valuePlayerModel
cJointID_WingLegL enum valuePlayerModel
cJointID_WingLegR enum valuePlayerModel
cJointID_WingTail1 enum valuePlayerModel
cJointID_WingTail2 enum valuePlayerModel
cJointID_WristL1 enum valuePlayerModel
cJointID_WristR1 enum valuePlayerModel
cJumpAnmVarDtPlayerModelBaseprotectedstatic
cJumpMaxPlayerModelBaseprotectedstatic
cMaterialMaxNumTottenPlayerModelstatic
ColorType enum namePlayerModel
copyAnm()PlayerModel
copyLinkAnm(f32 blend_duration)PlayerModelBase
cPropelRollBaseSpeedPlayerModelprotectedstatic
createPlayerModel(const sead::PtrArray< ModelResource > *anim_mdl_res_array)PlayerModel
cRndType_RightSkew enum valuePlayerModelBase
cRndType_Uniform enum valuePlayerModelBase
cSceneType_2D enum valuePlayerModelBase
cSceneType_Course enum valuePlayerModelBase
cSceneType_CourseSelect enum valuePlayerModelBase
cSceneType_Num enum valuePlayerModelBase
cSceneType_Unknown enum valuePlayerModelBase
cShuAnm_1 enum valuePlayerModel
cShuAnm_Color_PtoNml enum valuePlayerModel
cShuAnm_Color_Star enum valuePlayerModel
cShuAnm_Num enum valuePlayerModel
cSklAnm_BaseNum enum valuePlayerModelBase
cSklAnm_Body enum valuePlayerModelBase
cSklAnm_Main enum valuePlayerModelBase
cSklAnm_Num enum valuePlayerModel
cSklAnm_Tail enum valuePlayerModel
cTexAnm_Color enum valuePlayerModel
cTexAnm_Head enum valuePlayerModel
cTexAnm_Num enum valuePlayerModel
cTexAnmDataPlayerModelprotectedstatic
cTexAnmType_BalloonWaitDisconnect enum valuePlayerModelBase
cTexAnmType_CoinComp enum valuePlayerModelBase
cTexAnmType_CourseIn enum valuePlayerModelBase
cTexAnmType_Dam enum valuePlayerModelBase
cTexAnmType_DmCourseIn enum valuePlayerModelBase
cTexAnmType_DmEnding1 enum valuePlayerModelBase
cTexAnmType_DmEnding1Wait enum valuePlayerModelBase
cTexAnmType_DmEnding2 enum valuePlayerModelBase
cTexAnmType_DmEscort enum valuePlayerModelBase
cTexAnmType_DmEscortWait enum valuePlayerModelBase
cTexAnmType_DmGlad enum valuePlayerModelBase
cTexAnmType_DmGlad2 enum valuePlayerModelBase
cTexAnmType_DmGlad2Wait enum valuePlayerModelBase
cTexAnmType_DmGlad3 enum valuePlayerModelBase
cTexAnmType_DmGlad3Wait enum valuePlayerModelBase
cTexAnmType_DmGlad4Wait enum valuePlayerModelBase
cTexAnmType_DmSad enum valuePlayerModelBase
cTexAnmType_DmSad2 enum valuePlayerModelBase
cTexAnmType_GoalPutOnCap enum valuePlayerModelBase
cTexAnmType_GoalPutOnCap_2 enum valuePlayerModelBase
cTexAnmType_Jump enum valuePlayerModelBase
cTexAnmType_Jumped enum valuePlayerModelBase
cTexAnmType_KinopioDmAwawa enum valuePlayerModelBase
cTexAnmType_KinopioDmDamage enum valuePlayerModelBase
cTexAnmType_KinopioDmHail enum valuePlayerModelBase
cTexAnmType_KinopioDmShoot enum valuePlayerModelBase
cTexAnmType_KinopioDmThanksGift enum valuePlayerModelBase
cTexAnmType_KinopioMGGlad enum valuePlayerModelBase
cTexAnmType_KinopioMGSad enum valuePlayerModelBase
cTexAnmType_MusaGoalPutOnCap enum valuePlayerModelBase
cTexAnmType_MusaRideGoalPutOnCap enum valuePlayerModelBase
cTexAnmType_Num enum valuePlayerModelBase
cTexAnmType_PenguinGoalPutOnCap enum valuePlayerModelBase
cTexAnmType_PenguinRideGoalPutOnCap enum valuePlayerModelBase
cTexAnmType_PropellerGoalPutOnCap enum valuePlayerModelBase
cTexAnmType_Throw enum valuePlayerModelBase
cTexAnmType_Wait enum valuePlayerModelBase
cTexAnmType_WaitStatic enum valuePlayerModelBase
cType_BlueToad enum valuePlayerModelBase
cType_Luigi enum valuePlayerModelBase
cType_Mario enum valuePlayerModelBase
cType_Mii enum valuePlayerModelBase
cType_Nabbit enum valuePlayerModelBase
cType_NpcToad enum valuePlayerModelBase
cType_Num enum valuePlayerModelBase
cType_NumMario enum valuePlayerModelBase
cType_YellowToad enum valuePlayerModelBase
cType_Yoshi enum valuePlayerModelBase
DarkTargetType enum namePlayerModelBase
draw() overrideTottenPlayerModelvirtual
EnvType enum namePlayerModel
EnvTypeFlag enum namePlayerModel
FaceAngleOverrideFlag enum namePlayerModelBase
Flag enum namePlayerModelBase
getAimMotionShareScale() overrideTottenPlayerModelinlinevirtual
getAnmBlendDuration(s32 anm_id) overrideTottenPlayerModelvirtual
getAnmFlag(AnmFlagType type) constPlayerModelBaseinline
getAnmFlag() constPlayerModelBaseinline
getAnmID() constPlayerModelBaseinline
getAnmRate(s32 anm_id) overrideTottenPlayerModelvirtual
getAnmResFile() constPlayerModelBaseinline
getBaseScale() overrideTottenPlayerModelinlinevirtual
getBodyAnmFlag() constPlayerModelBaseinline
getBodyFrame()PlayerModelBase
getBodyID()PlayerModelinline
getBodyModel(BodyType type)PlayerModelinline
getBodyRate()PlayerModelBase
getBottomJointPos(sead::Vector3f *pos)TottenPlayerModel
getEnvType() constPlayerModel
getFaceAngleOverride() constPlayerModelBaseinline
getFaceMtx(sead::Matrixf *mtx)PlayerModel
getFrame()PlayerModelBase
getFrameDirect()PlayerModelBaseinline
getFrameEnd()PlayerModelBase
getFrameImpl(s32 skl_anm_idx)PlayerModelBase
getHeadModel(BodyType type)PlayerModelinline
getHeadPosP()PlayerModelBaseinline
getHeadPropelJointMtx(sead::Matrixf *mtx)PlayerModel
getHeadTopPosP()PlayerModelBaseinline
getJointID(const sead::SafeString &name) constPlayerModel
getJointMtx(sead::Matrixf *mtx, JointID id)PlayerModelinline
getJointMtx(sead::Matrixf *mtx, const sead::SafeString &name) overridePlayerModelvirtual
PlayerModelBase::getJointMtx(sead::Matrixf *mtx, s32 index)PlayerModelBase
getJointPos(sead::Vector3f *pos, JointID id)PlayerModelinline
getJointPos(sead::Vector3f *pos, const sead::SafeString &name)PlayerModelinline
PlayerModelBase::getJointPos(sead::Vector3f *pos, s32 index)PlayerModelBase
getJumpAnmName(sead::BufferedSafeString *anm_name, s32 anm_id, bool body)PlayerModelBasevirtual
getLowWalkAnmName(sead::BufferedSafeString *anm_name, s32 anm_id, bool body)PlayerModel
getModelResFile() constPlayerModelBaseinline
getMtxSr() constPlayerModelBaseinline
getPlayerMode()PlayerModelinline
getRate()PlayerModelBase
getRateDirect()PlayerModelBase
getRateImpl(s32 skl_anm_idx)PlayerModelBase
getSceneType() constPlayerModelBaseinline
getStoopOffsetTarget() overrideTottenPlayerModelinlinevirtual
getTevColor0Alpha(s32 idx_material) overrideTottenPlayerModelvirtual
getTexAnmData(TexAnmType type) constPlayerModel
HeadType enum namePlayerModelBase
IDisposer()sead::IDisposer
isAnmFlag(AnmFlagType type, u32 flag) constPlayerModelBaseinline
isAnmFlag(u32 flag) constPlayerModelBaseinline
isAnmFlagBit(AnmFlagType type, AnmFlagBit bit) constPlayerModelBaseinline
isAnmFlagBit(AnmFlagBit bit) constPlayerModelBaseinline
isAnmLoopFrame()PlayerModelBase
isAnmLoopFrameImpl(s32 skl_anm_idx)PlayerModelBase
isAnmStop()PlayerModelBase
isAnmStopImpl(s32 skl_anm_idx)PlayerModelBase
isBalloonChibiYoshiFly() constPlayerModelBaseinline
isBodyAnmFlag(u32 flag) constPlayerModelBaseinline
isBodyAnmFlagBit(AnmFlagBit bit) constPlayerModelBaseinline
isBodyAnmLoopFrame()PlayerModelBase
isBodyAnmOn()PlayerModelBase
isBodyAnmStop()PlayerModelBase
isBubbleChibiYoshiShake() constPlayerModelBaseinline
isCarry()PlayerModelBase
isCarryAnm() constPlayerModelBaseinline
isCarryBodyAnm() constPlayerModelBaseinline
isCourseSelectScene()PlayerModelBase
isDirAnm() constPlayerModelBaseinline
isDirAnmL() constPlayerModelBaseinline
isDirAnmR() constPlayerModelBaseinline
isFaceRot()PlayerModel
isFootStepTiming()PlayerModelBase
isHangAnm() constPlayerModelBaseinline
isHangCliffAnm() constPlayerModelBaseinline
isJumpAnm() constPlayerModelBaseinline
isJumpBodyAnm() constPlayerModelBaseinline
isLiftUp()PlayerModelBase
isLuigiPersonalAnm() constPlayerModelBaseinline
isMiiCapVisible()PlayerModelinlinevirtual
isMusaPersonalAnm() constPlayerModelBaseinline
isOnHDokan() constPlayerModelBaseinline
isPenguinPersonalAnm() constPlayerModelBaseinline
isPenguinPersonalBodyAnm() constPlayerModelBaseinline
isPropellerPersonalAnm() constPlayerModelBaseinline
isRideCloudWait() constPlayerModelBaseinline
isRideLiftWait() constPlayerModelBaseinline
isSitAnm() constPlayerModelBaseinline
isSlopeBodyAnm() constPlayerModelBaseinline
isStarAnm() constPlayerModelBaseinline
isSwimAnm() constPlayerModelBaseinline
isValidSceneType() constPlayerModelBaseinline
isWaitL() constPlayerModelBaseinline
isWaitR() constPlayerModelBaseinline
JointID enum namePlayerModel
mAimMotionScalePlayerModelprotected
mAimMotionScaleBasePlayerModelprotected
mAimMotionScaleTargetPlayerModelprotected
mAnmPlayerModelBaseprotected
mAnmFlagPlayerModelBaseprotected
mAnmResPlayerModelBaseprotected
mBodyAnmPlayerModelBaseprotected
mCalcRatioPlayerModelprotected
mCarryStateChangedPlayerModelBaseprotected
mClampFaceRotTimerPlayerModelprotected
mColorTypePlayerModelprotected
mDarkColorValuePlayerModelprotected
mDarkTargetTypePlayerModelprotected
mDefaultExpressionTimerPlayerModelBaseprotected
mDisposerHeapsead::IDisposerprivate
mEnvTypeFlagPlayerModelprotected
mFaceAnglePlayerModelprotected
mFaceAngleOverridePlayerModelBaseprotected
mFaceAngleOverrideFlagPlayerModelBaseprotected
mFaceAngleTargetPlayerModelprotected
mFaceRotFrameCntPlayerModelprotected
mFaceRotTimerPlayerModelprotected
mFlagPlayerModelBaseprotected
mHeadModelPlayerModelprotected
mHeadModelArrayPlayerModelprotected
mHeadPosPlayerModelBaseprotected
mHeadTopPosPlayerModelBaseprotected
mJointMapPlayerModelprotected
mJumpIndexPlayerModelBaseprotected
mJumpIndexPrevPlayerModelBaseprotected
mLinkPlayerPlayerModelBaseprotected
mListNodesead::IDisposerprivate
mModelPlayerModelBaseprotected
mModelArrayPlayerModelprotected
mModelLoadFlagPlayerModelprotected
mModelResPlayerModelBaseprotected
mMtxSrPlayerModelBaseprotected
mMtxSrtPlayerModelBaseprotected
mNowBodyIDPlayerModelprotected
mOffsetYPlayerModelBaseprotected
mOldBodyIDPlayerModelprotected
mOverrideLightMapPlayerModelprotected
mPlayerModePlayerModelprotected
mPlayerModeOverridePlayerModelprotected
mPlayerNoPlayerModelprotected
mPropelRollAnglePlayerModelprotected
mPropelRollSpeedPlayerModelprotected
mPropelScalePlayerModelprotected
mResHioPlayerModelprotected
mRideAnmPlayerModelBaseprotected
mSceneTypePlayerModelBaseprotected
mShadowAnmResTottenPlayerModelprotected
mStoopOffsetBlendFramesRemainingPlayerModelBaseprotected
mStoopOffsetCurrentPlayerModelBaseprotected
mStoopOffsetTargetPlayerModelBaseprotected
mTevColor0AlphaTottenPlayerModelprotected
mTexAnmTypePlayerModelBaseprotected
mTypePlayerModelBaseprotected
offBalloonChibiYoshiFly()PlayerModelBase
offBubbleChibiYoshiShake()PlayerModelBaseinline
offCarry()PlayerModelBase
offLiftUp()PlayerModelBase
offOnHDokan()PlayerModelBaseinline
offRideCloudWait()PlayerModelBaseinline
offRideLiftWait()PlayerModelBaseinline
offStarAnm() overridePlayerModelvirtual
offWait()PlayerModelBaseinline
onBalloonChibiYoshiFly()PlayerModelBase
onBubbleChibiYoshiShake()PlayerModelBaseinline
onCarry()PlayerModelBase
onLiftUp()PlayerModelBase
onOnHDokan()PlayerModelBaseinline
onPMusaChange() overrideTottenPlayerModelvirtual
onRideCloudWait()PlayerModelBaseinline
onRideLiftWait()PlayerModelBaseinline
onStarAnm() overridePlayerModelvirtual
onWaitL()PlayerModelBaseinline
onWaitR()PlayerModelBaseinline
play() overrideTottenPlayerModelvirtual
playBody()PlayerModel
PlayerModel(const PlayerObjectResHIO &res_hio, Type type, PlayerMode mode, SceneType scene_type, bool override_lightmap)PlayerModel
PlayerModelBase(const sead::SafeString &model_res_key, const sead::SafeString &anm_res_key)PlayerModelBase
playHead()PlayerModel
postChange_MusaPtoNml()PlayerModel
releaseBodyAnm(f32 blend_duration) overrideTottenPlayerModelinlinevirtual
releaseMusaGlideCarryAnm(f32 blend_duration)PlayerModel
removeStarAnm(AnimModel *anim_model)PlayerModel
removeStarAnm(AnimModel *head_anim_model, AnimModel *body_anim_model)PlayerModel
removeStarAnm_NowBodyID() overrideTottenPlayerModelvirtual
removeStarAnm_OldBodyID() overrideTottenPlayerModelvirtual
reset()PlayerModelBase
resetFaceAngleOverride()PlayerModelBaseinline
resetFaceAngleOverrideFlag()PlayerModelBaseinline
resetTevColor0Alpha()PlayerModel
resetTevKColor3Alpha(Model *model)PlayerModel
resetTexAnmType()PlayerModel
rndInt(u32 max)PlayerModelBase
RndType enum namePlayerModelBase
SceneType enum namePlayerModelBase
setAnm(s32 anm_id, f32 rate, f32 blend_duration=0.0f, f32 frame=0.0f) overrideTottenPlayerModelvirtual
setAnmBind() overrideTottenPlayerModelvirtual
setBodyAnm(s32 anm_id, f32 rate, f32 frame=0.0f, f32 blend_duration=0.0f)PlayerModelBase
setBodyAnmImpl(const ModelResource *anm_res, const sead::SafeString &anm_name, FrameCtrl::PlayMode mode, f32 rate, f32 frame, f32 blend_duration) overrideTottenPlayerModelvirtual
setBodyFrame(f32 frame) overrideTottenPlayerModelinlinevirtual
setBodyID(BodyType id) overrideTottenPlayerModelvirtual
setBodyRate(f32 rate) overrideTottenPlayerModelinlinevirtual
setCarryBodyAnm(f32 blend_duration, bool bubble_reset_frame) overrideTottenPlayerModelvirtual
setClampFaceRot()PlayerModel
setColorType(ColorType color_type, bool keep_head_konst3) overrideTottenPlayerModelvirtual
setDark(DarkTargetType type, f32 value) overridePlayerModelvirtual
setFaceAngleOverride(const Angle3 &angle)PlayerModelBaseinline
setFootAnmImpl(const ModelResource *anm_res, const sead::SafeString &anm_name, FrameCtrl::PlayMode mode, f32 rate, f32 frame, f32 blend_duration) overrideTottenPlayerModelvirtual
setFrame(f32 frame)PlayerModelBase
setFrameDirect(f32 frame)PlayerModelBase
setFrameImpl(s32 skl_anm_idx, f32 frame)PlayerModelBase
setHeadID(HeadType id)PlayerModelinlinevirtual
setHeadTexAnm(TexAnmType type)PlayerModel
setHeadTexAnm_(AnimModel &head_anim_model, const TexAnmData &tex_anm_data)PlayerModelinlineprivate
setInvTevColor0(f32 value) overrideTottenPlayerModelvirtual
setJointMap() overrideTottenPlayerModelvirtual
setJumpAnmRand(RndType rnd_type)PlayerModelBase
setLinkAnm(s32 anm_id, f32 rate, f32 blend_duration=0.0f, f32 frame=0.0f)PlayerModelBase
setMiiCapVisible(bool visible)PlayerModelinlinevirtual
setMiiColor(PlayerCharacter mii_color)PlayerModelinlinevirtual
setModelG3dRenderFlag(u32 flag) overrideTottenPlayerModelvirtual
setModelLoadFlag()PlayerModel
setModelRenderPass(s32 idx_opa, s32 idx_xlu) overrideTottenPlayerModelvirtual
setMusaPtoNmlAnm()PlayerModelinlinevirtual
setPersonalAnm(ModelResource **anm_res, sead::BufferedSafeString *anm_name, s32 anm_id, bool body) overrideTottenPlayerModelinlinevirtual
setPersonalRideAnm(ModelResource **anm_res, sead::BufferedSafeString *anm_name, s32 anm_id) overrideTottenPlayerModelvirtual
setPlayerMode(PlayerMode mode)PlayerModel
setPlayerModel(PlayerMode mode)PlayerModel
setPlayerNo(s32 player_no)PlayerModelinlinevirtual
setPropelRollAngle(const Angle &angle)PlayerModelinline
setPropelRollSpeed(const Angle &speed)PlayerModelinline
setPropelScale(f32 scale)PlayerModelinline
setRate(f32 rate)PlayerModelBase
setRateDirect(f32 rate)PlayerModelBase
setRateImpl(s32 skl_anm_idx, f32 rate)PlayerModelBase
setRideAnm(s32 anm_id, f32 rate, f32 blend_duration=0.0f, f32 frame=0.0f)PlayerModelBase
setSlopeBodyAnm(f32 blend_duration)PlayerModelBase
setStarAnm() overrideTottenPlayerModelvirtual
PlayerModel::setStarAnm(AnimModel *anim_model, const ModelResource *mdl_res, const sead::SafeString &name, f32 frame)PlayerModel
setTailAnm(const ModelResource *anm_res, const sead::SafeString &anm_name, FrameCtrl::PlayMode mode, f32 rate, f32 frame)PlayerModel
setTevColor0Alpha(s32 idx_material, f32 value) overrideTottenPlayerModelvirtual
setTevKColor3(f32 value) overrideTottenPlayerModelvirtual
setTexAnmType(TexAnmType type) overrideTottenPlayerModelvirtual
setTexAnmTypeImpl(TexAnmType type) overrideTottenPlayerModelvirtual
TexAnmType enum namePlayerModelBase
TottenPlayerModel(Type type, PlayerMode mode, SceneType scene_type, bool override_lightmap)TottenPlayerModel
Type enum namePlayerModelBase
updateBonusCap()PlayerModelinlinevirtual
~IDisposer()sead::IDisposervirtual
~PlayerModelBase()PlayerModelBasevirtual