New Super Mario Bros. U Headers
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PlayerAnmData.h
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1#pragma once
2
3#include <player/PlayerModelBase.h>
4
5#include <prim/seadSafeString.h>
6
19static_assert(sizeof(PlayerAnmData) == 0x34, "PlayerAnmData size mismatch");
Definition PlayerAnmData.h:8
sead::SafeString penguin
Definition PlayerAnmData.h:12
f32 rate
Definition PlayerAnmData.h:14
sead::SafeString yoshi_body
Definition PlayerAnmData.h:11
FrameCtrl::PlayMode play_mode
Definition PlayerAnmData.h:13
sead::SafeString ride
Definition PlayerAnmData.h:10
sead::SafeString normal
Definition PlayerAnmData.h:9
u32 flag
Definition PlayerAnmData.h:17
PlayerModelBase::TexAnmType tex_anm_type
Definition PlayerAnmData.h:16
f32 blend_duration
Definition PlayerAnmData.h:15