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PlayerSpeedData.h
Go to the documentation of this file.
1#pragma once
2
3#include <basis/seadTypes.h>
4
17static_assert(sizeof(PlayerSpeedPowerData) == 0x24, "PlayerSpeedPowerData size mismatch");
18
20{
21 // stage 0 max speed is always 0.5f
22 f32 max_run_speed_lo; // stage 1 max speed
23 f32 max_run_speed_md; // stage 2 max speed
24 f32 max_run_speed_hi; // dush max speed
28};
29static_assert(sizeof(PlayerSpeedData) == 0x78, "PlayerSpeedData size mismatch");
Definition PlayerSpeedData.h:20
f32 max_run_speed_lo
Definition PlayerSpeedData.h:22
PlayerSpeedPowerData power_ice
Definition PlayerSpeedData.h:26
PlayerSpeedPowerData power_snow
Definition PlayerSpeedData.h:27
PlayerSpeedPowerData power_normal
Definition PlayerSpeedData.h:25
f32 max_run_speed_hi
Definition PlayerSpeedData.h:24
f32 max_run_speed_md
Definition PlayerSpeedData.h:23
Definition PlayerSpeedData.h:6
f32 stop_x_accel
Definition PlayerSpeedData.h:8
f32 x_accel_stage1_dush
Definition PlayerSpeedData.h:13
f32 stop_turn_decel
Definition PlayerSpeedData.h:9
f32 x_accel_def
Definition PlayerSpeedData.h:7
f32 x_accel_stage1
Definition PlayerSpeedData.h:12
f32 turn_decel
Definition PlayerSpeedData.h:10
f32 x_accel_stage0
Definition PlayerSpeedData.h:11
f32 x_accel_stage2
Definition PlayerSpeedData.h:14
f32 x_accel_stage3
Definition PlayerSpeedData.h:15