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EnemyCounter Class Reference

#include <Enemy.h>

Public Member Functions

 EnemyCounter ()
void update ()
void reset (s32 player_no, u16 initial_time)
u16 getTime (s32 player_no) const
bool isOver (s32 player_no) const

Private Attributes

sead::SafeArray< u16, cPlayerNum > mTime

Constructor & Destructor Documentation

◆ EnemyCounter()

EnemyCounter::EnemyCounter ( )
inline

Member Function Documentation

◆ update()

void EnemyCounter::update ( )

◆ reset()

void EnemyCounter::reset ( s32 player_no,
u16 initial_time )
inline

◆ getTime()

u16 EnemyCounter::getTime ( s32 player_no) const
inline

◆ isOver()

bool EnemyCounter::isOver ( s32 player_no) const
inline

Member Data Documentation

◆ mTime

sead::SafeArray<u16, cPlayerNum> EnemyCounter::mTime
private