New Super Mario Bros. U Headers
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Here is a list of all variables with links to the classes they belong to:
- d -
dampening :
RotShake::Arg
data :
FlagCtrl::Flag
,
ModelFFL::InitArg< T >
death_counter :
SaveData::LevelStat
delay :
RailPoint
delay_timer :
BgTexMgr::AnimeParam
depth_shadow_mtx :
RenderObjRenderMgr::ViewInfo
desc :
ModelFFL::InitArg< T >
destination :
NextGoto
destroy_direction :
ActorBlockBase::DestroyedParam2
,
ActorBlockBase::DestroyedParam
diffuse :
Mii::Shader::LightParam
,
Mii::Shader::Material
dir :
ActorCoinMgr::UpCoinArg
,
Mii::Shader::LightParam
direction :
AreaData
,
Bg::Gust
,
EnemyDeathInfo::Arg
distance :
CullViewFrustum::Plane
down :
ActorCreateInfo
,
ActorCullRange
,
ObjBgCollisionCullCheck
draw_reflection :
ModelG3d::DrawInfo
draw_shape :
ModelG3d::DrawInfo
duration :
SwitchFlagMgr::FlagStruct1
dv :
AreaData
Generated by
1.14.0