| Enumerator |
|---|
| cFlag_IgnoreSpawnRange | Creates the actor regardless of camera proximity.
|
| cFlag_ScrollSetupDeferred | Queues the actor for creation only after scroll limiters and other camera properties have been applied.
|
| cFlag_MapObj | Avoids blocking boost mode block placement and adjusts the Z-position to be further in front.
|
| cFlag_Grouped | Marks the actor as Group Controller-managed, using nybbles 5-6 (high byte of mParam0) as the group ID. Also implies cFlag_IgnoreSpawnRange.
|
| cFlag_NoCoinEdit | Prevents spawning in Coin Edit mode.
|
| cFlag_CoinEditPatternControlled | Prevents spawning in Coin Edit mode and is marked as being controlled by a coin edit pattern.
|
| cFlag_Coin | Participates in coin counting routines.
|
| cFlag_CoinBlock | Participates in coin-block counting routines, but only if nybble 20 is 0 and nybble 13 & 1 is 0 (aka mParam1 & 0x1000000F)
|
| cFlag_PakkunBlack | Spawns as a muncher tile instead of constructing an Actor instance.
|
| cFlag_ManagedChildTemplate | Treats creation of the map actor as a reusable operation from an external manager actor.
|
| cFlag_GroupedScrollSetupDeferred | Both cFlag_ScrollSetupDeferred and cFlag_Grouped.
|
| cFlag_None | |