New Super Mario Bros. U Headers
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Here is a list of all variables with links to the files they belong to:
ACTOR_DEFAULT_GRAVITY :
Actor.h
ACTOR_DEFAULT_MAX_FALL_SPEED :
Actor.h
cPlayerNum :
PlayerEnum.h
EFFECT_Z_POS_BEHIND_LAYER_0 :
EffectID.h
EFFECT_Z_POS_DEFAULT :
EffectID.h
ENEMY_DIE_FALL_BOUND_SPEED_Y :
Enemy.h
ENEMY_DIE_FALL_INIT_SPEED_X :
Enemy.h
ENEMY_DIE_FALL_INIT_SPEED_Y :
Enemy.h
ENEMY_FUMI_JUMP_SPEED :
Enemy.h
PLAYER_JUMP_GRAVITY_MAX_STAGES :
PlayerGravityData.h
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