New Super Mario Bros. U Headers
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PlayerTurnPowerData Struct Reference

#include <PlayerTurnData.h>

Public Attributes

f32 normal
f32 saka_up
f32 saka_down
f32 air

Member Data Documentation

◆ normal

f32 PlayerTurnPowerData::normal

◆ saka_up

f32 PlayerTurnPowerData::saka_up

◆ saka_down

f32 PlayerTurnPowerData::saka_down

◆ air

f32 PlayerTurnPowerData::air