#include <PlayerAnmData.h>
| sead::SafeString PlayerAnmData::normal |
| sead::SafeString PlayerAnmData::ride |
| sead::SafeString PlayerAnmData::yoshi_body |
| sead::SafeString PlayerAnmData::penguin |
| FrameCtrl::PlayMode PlayerAnmData::play_mode |
| f32 PlayerAnmData::rate |
| f32 PlayerAnmData::blend_duration |
| PlayerModelBase::TexAnmType PlayerAnmData::tex_anm_type |
| u32 PlayerAnmData::flag |